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Subject: Board games based on Stephen King's literature. Do they exist? rss

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Michał Różycki
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Hi everyone,

I'm a huge fan of Stephen King and I'm wondering if it's possible that in age of modern board games no one published the game based on his stuff? Maybe only I never heard about it?
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'Bernard Wingrave'
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Looks like he was involved in the playtesting of The Shining
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Simon Gingras
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Robaczyw wrote:
Hi everyone,

I'm a huge fan of Stephen King and I'm wondering if it's possible that in age of modern board games no one published the game based on his stuff? Maybe only I never heard about it?

I've daydreamed about two games based on his books...

1) "It": A game in two phases, one in the 50s, one in the 80's, where what happens in the first part has an effect on the second part. (You flip the board over, something like that.) Some kind of "Arkham Horror" type mechanics where you control the Losers' Club and try to stop Pennywise.

2) The Dark Tower: Again, a game with two aspects, one in Gilead, one in the modern Americas, controlling the Gunslinger and his Ka-tet, trying to reach the Tower and stop the Crimson King. "Arkham Horror" is my inspiration again, with the main board and the expansion board where things are happening simultaneously.

One can dream.

Regards.
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Robaczyw wrote:
Hi everyone,

I'm a huge fan of Stephen King and I'm wondering if it's possible that in age of modern board games no one published the game based on his stuff? Maybe only I never heard about it?


Pandemic could be the prequel to "The Stand." Assuming the players lose, of course.laugh

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Karan R
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The Thing is a fan made card based game where one player plays the thing and slowly infects/kills other human players covering locales like the rec room, radio room, outpost, shed
Events from the movie/books are followed in a series of 3 acts with the surviving uninfected have a chance to burn everything or see what happens
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Can't help you there, but it struck me that The Long Walk could be turned into a potentially fantastic game.
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If the games are going to be as good as the movies...please, no.


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Michał Różycki
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bwingrave wrote:
Looks like he was involved in the playtesting of The Shining


Wow! Thanks!

Aimon wrote:
Robaczyw wrote:
Hi everyone,

I'm a huge fan of Stephen King and I'm wondering if it's possible that in age of modern board games no one published the game based on his stuff? Maybe only I never heard about it?

I've daydreamed about two games based on his books...

1) "It": A game in two phases, one in the 50s, one in the 80's, where what happens in the first part has an effect on the second part. (You flip the board over, something like that.) Some kind of "Arkham Horror" type mechanics where you control the Losers' Club and try to stop Pennywise.

2) The Dark Tower: Again, a game with two aspects, one in Gilead, one in the modern Americas, controlling the Gunslinger and his Ka-tet, trying to reach the Tower and stop the Crimson King. "Arkham Horror" is my inspiration again, with the main board and the expansion board where things are happening simultaneously.


Looks like my dream too.

nukeu666 wrote:
The Thing is a fan made card based game where one player plays the thing and slowly infects/kills other human players covering locales like the rec room, radio room, outpost, shed
Events from the movie/books are followed in a series of 3 acts with the surviving uninfected have a chance to burn everything or see what happens


Looks great but The Thing isn't Stephen King's stuff
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Dave Coscio
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I agree with The Long Walk. I think The Mist could be a good one as well.
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Karan R
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Gah, excuse me while i die of embarrassment
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Patrick B.
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I would love to see a game based off The Dark Tower series. Maybe a dungeon crawl with each person assuming the role of a member of the Ka-Tet, or a deck building game just based in the universe. There would be so much to do with expansions bringing in elements of some of his other books.
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Ryan Farrell
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Aimon wrote:

2) The Dark Tower: Again, a game with two aspects, one in Gilead, one in the modern Americas, controlling the Gunslinger and his Ka-tet, trying to reach the Tower and stop the Crimson King. "Arkham Horror" is my inspiration again, with the main board and the expansion board where things are happening simultaneously.

One can dream.


This. Would. Be. A. Maze. Ing.
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Cory J
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I think both The Stand and The Dark Tower series have the potential to be amazing games. I'm honestly surprised there are no King works licensed out there yet.
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Robert (Bob) Miller Sr
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Any Monsters vs Humans game could be converted to a Mist like game. Or a Zombies vs Humans, just substitute various monster minis for the Zombies. Thru trial and error, adjust the combat damage given/taken by each, etc. Set goals like survive X turns or get to a safe place or make it to an evac heliport, etc.

Could use a battlemat and draw out the area you want to play in. The tiles from the game Zombies!!! and it's expansions could be used as well. Could use game boards with a house like Clue and various versions to fight the monsters in a house like environment. Zombie Town has a suburb setting that could be used as well.

Anyway, you get the idea. Hope this helps.

Bob...............
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Ben Ream
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Is anyone interested in starting a thread or even a guild dedicated to the design of a game based on the Dark Tower Series? I think it would be foremost for the enjoyment of bouncing ideas off each other and fantasizing about such a game and if we get enough good ideas flowing, maybe it will merge into full blown design phase.
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Simon Gingras
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hntrbass wrote:
Is anyone interested in starting a thread or even a guild dedicated to the design of a game based on the Dark Tower Series? I think it would be foremost for the enjoyment of bouncing ideas off each other and fantasizing about such a game and if we get enough good ideas flowing, maybe it will merge into full blown design phase.

I'd be interested in seeing where that could lead, but I'm not sure I would know how to start it... so far my musings have not gone much farther than what I described earlier in this thread.
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Steve Dubya
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Locke & Key: The Game is based off the comic book that his son writes; does that come close?
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Wouldn't a Stephen King game tend to end in a bizarre manner that is a complete disappointment based on the fun everyone had in the preceding gameplay?
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Ben Ream
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cornixt wrote:
Wouldn't a Stephen King game tend to end in a bizarre manner that is a complete disappointment based on the fun everyone had in the preceding gameplay?

OUCH!
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Jason Cookingham
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cornixt wrote:
Wouldn't a Stephen King game tend to end in a bizarre manner that is a complete disappointment based on the fun everyone had in the preceding gameplay?


So, a deck builder?
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Nat Levan
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Aimon wrote:
1) "It": A game in two phases, one in the 50s, one in the 80's, where what happens in the first part has an effect on the second part. (You flip the board over, something like that.) Some kind of "Arkham Horror" type mechanics where you control the Losers' Club and try to stop Pennywise.

I'd love to see it as presented in the book, where both times happen "simultaneously" so you can't play part of 50's until you get a goal in the 80s, but you can't play through the 80s without something you gain from the 50's. Add in some kind of turn limiting aspect so you have to manage your time by playing both eras simultaneously without knowing how either will resolve.
Personally, I'd like to see completely different mechanics that make it stand out from Arkham Horror as a unique series, rather than "Arkham Horror: Derry Edition"
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Aaron Morgan
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Butsudoka wrote:
Can't help you there, but it struck me that The Long Walk could be turned into a potentially fantastic game.


Quick! Somebody do a re-theme on Can't Stop!
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Jason Cookingham
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Sivilized wrote:

I'd love to see it as presented in the book, where both times happen "simultaneously" ...


It may lend itself better to an rpg than a board game. Most of the conflict was personal issues (in the past and present). I am not sure how that might translate to a board game without roaming far from the source material. Even if it was loyal, that would be some heavy issues to deal with for a board game.

I do like the idea of having to face a final confrontation twice in one game. The level of success on the first impacts the shape of the second confrontation.

If I was to pick games with potenital board game options:

1) Carrie
It is set in the Prom. It is a semi-cooperative game. The players need to escape the gym and Carrie's wraith.
It is possible to work together to find their way out, but a player gets bonuses for betraying another player. However, that behavior makes the betrayer more likely to gain Carrie's attention.

2) The Stand

Hmm. A deck builder where each card can be drafted by two different means. As the game goes on, the good side becomes stronger. However, the bad side starts off much stronger and needs to push for an end game as soon as possible?

3) The Mist

Each player controls a group of survivors trying to survive a certain number of turns. There are limited resources in the market... not enough to support even one faction, but there are other stores to explore. Do players work together and try to survive together? Or take the "easy" route and eliminate other factions to make resources last.

Oh, and don't forget about the random bug attacks...

It would be a cross between an American-style move & go game (Last Night on Earth: The Zombie Game) and a worker placement game (Agricola).

4) Battleground

One player controls a single super powered creature.
The other player controls a mass of little weenies. Who will win?
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Jason Sly
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I too have dreamed to see something from his books in game form. I can understand that it would be quite tricky though. It's hard to find the perfect broad premise with easily identifiable broad goals that lend themselves to "game-ifying" without diluting the story so much that it's generic and feels unconnected to the books.

I could see a Dark Tower game not directly based on the books but set in the universe or a "Wind Through The Keyhole" type filler story that doesn't affect the grander story. I worry that there might be too many specific story beats that would have to be hit to make a game that follows the written story. But I'm no game designer, perhaps someone much more clever than I could make it work.

Personally, one that really jumps out at me as being easier to translate to board game form would be Salem's Lot. I think the spine of the story would be pretty easy to turn into a game with clear beginning, middle, and end. Arkham seems to be the go-to model to start from, there'd be that sense of exploring and gearing up, maybe work in a stronger idea of investigation and following clues to find where the vampires were holed up. I haven't played Fury of Dracula, but there's a day/night mechanic in there, right? That'd be an obvious element to work into a Salem's Lot game, trying to be as efficient as possible in the day before night fell and the vampires you're trying to find awake and kill once more. The game could sort of be a series of mini-showdowns trying to stay ahead of the growing vampire population and prevent the town from being overrun, until a final, grander showdown with Barlow.
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as long as no game ever covers wizard and glass EVER...i say thumbs up
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