You keep using that word. I do not think it means what you think it means.
Ahhh....my misspent youth...
But if initiative is the same every turn you would know the risks involved with that situation before it occurs.
A number of thoughts went thru my mind when deciding to have the attackers rout first.
- It can add to an attack slowing down and wearing out and I liked that aspect.
- It may be stereotypical (I'm not sure anyone knows for sure), but a little adversity could cause an attack to pause and be satisfied with what they had gained already. If they had just pressed the attack, they would have.... But they often didn't and I wanted to make it dangerous to press. There was a little design for effect here.
- I wanted to encourage limited defender counterattacks. Again, this could be stereotypical, but it seemed as if a successful counterattack could really impact troops psychologically. Maybe it was the momentum switch? Plus, the game was more fun to play this way (giving the defender a slightly better chance at counterattacking).