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Subject: What's your favorite themed deck/Faction to play and why? rss

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Stacie Winters
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Just out of curiosity and because I am still waiting for my copy to arrive in the mail I was wondering from everybody who has played the game what your favorite type of deck is to play and why?
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Nikolay Kamishev
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I love Jinteki style, mind games and dmg, but still their playstyle is not so well developed in terms of cardpool.
 
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Lou Lessing
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Anarch - I like playing a really high-risk game, I like being able to disrupt the corp, and I like all the fiddly interactions between datasucker, parasite, Wyrm, Ice Carver, Yog.0, and Mimic.

Jinteki - There's something really satisfying about killing someone with a Junebug. It doesn't happen much, but it's great when it does. I think Jinteki's the hardest faction to play right now, which is part of what makes them interesting to me.

NBN - I also enjoy playing NBN fast-advance strategies, but the cards for it aren't quite there yet. The deck gets wildly better after Genesis, as NBN gets (at very least) another two-point, three-advance agenda (Project Beale) and another piece of in-faction ice that can end the run (Ouroboros.)
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Sam Collard
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I too am fond of Anarch, they seem the strangest of the runner factions which makes me want to mess around and see what happens.

Corp-wise I love running NBN's tag-heavy shell with cross-faction cards (see: Weyland Consortium) that rely on having a tagged runner. NBN makes Private Security Force and Scorched Earth vicious.
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Piotr Jekel
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I like Anarch for their style of playing and high interaction with your opponent cards. Your decisions matter much more than in case of Criminals, which quite often can be played on auto-pilot, whereas Shapers need their rig to show their teeth. Unfortunately, Anarch need time to set up and if the Corp plays aggressively the game is over before you have a chance to show all your tricks. Therefore, they are definitely not the strongest of the factions. I would even say that right now they are the weakest. They win, of course, but it is difficult and happens late game. Early wins are purely due to excessive luck not skill.

To sum up, you have the greatest control over the game with Criminals (as they can do almost anything and hit hard form turn 1). With bad draws, playing Anarchs and Shapers can be frustrating, but if once you start going it is fun.
 
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James 3
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anarch with ice destruction focus as runner is my favorite deck to play. control the corp game and get in there! djinn can let you fish for just the right trick at the right time, and combined with grimoire the anarch can play most freely with memory. i win off R&D scores the most and often ignore remote servers mostly.

hass is by far my favorite corp. they do everything and play big ice and win the game via agendas the best. their ID ability is fantastic
 
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Matt Wilson
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I really like my Noise/Anarch deck--in fact I'd say it is at least as strong as the Gabe/Criminal deck, if a bit more complex to play. I haven't had any problems applying early pressure with Anarchs. If you don't score a knockout punch early, then yes, you're going to be settling in for a longer game, but that's been ok in my book since you should have Djinn/Wyldside + Aesop's running by midgame.

Gabe hits hard and at a fairly constant level, so it's more direct. Kate is a trickier proposition right now: the Big Rig takes a while to build and she's got no in faction way of applying pressure early.

As far as the corporations go: Jinteki and NBN are clearly weaker right now: their go-to strategies just aren't as fully developed. I've had modest success with my current NBN deck, but I'm much more comfortable with HB or Weyland. Especially Weyland. I like Weyland's balance of direct action vs. economic strength for the indirect action game.

I've never seen Jinteki win except vs a runner who guesses wrong and hits a Junebug. But I also haven't seen many Jinteki decks.

I can't wait for more cards .
 
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Keith Searfoss
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I always lose RTS games because I'm cautious and like to build up a huge defense, which (theoretically) would lead to me building up a massive attack force. Most games have me dead before my defenses are halfway up.

So, needless to say, I like playing Shapers and HB.
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Jason Hidahl
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Another for Anarch. I love virus synergies, destruction, and high-risk/reward play-style. This is by far my favorite runner.

Another for NBN. I love their rapid advancement angle overall, but I also enjoy their tag punishing moves. And I've had enough success with them to feel really hooked for the near future.

Secondarily, I also really like HB. They have some really satisfying strategic options.
 
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Magnus Davies
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I enjoy winning, so my favourite runner faction is Criminal.

Corp-wise I like playing all of them, but if I had to choose one it would be Jinteki at the moment. There's something very satisfying about persuading the runner to be too afraid to run.
 
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Justin
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Runner: Shaper > Criminal > Anarch.

I love Shaper's long game, and playing as them feels more like puzzle-solving to me. I hate the fiddliness of virus counters, not to mention being broke.

Corporation: Weyland > NBN > HB > Jinteki.

I love flatlining and fast-advancing, alternative victories. I find HB very solid but boring, and Jinteki painfully uncompetitive.
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Lou Lessing
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R.E. Jinteki being bad:

The factions are pretty well balanced. A reasonable test for this is to play with the starter decks, all seven are quite well balanced.

However: The card pool is small enough right now that the best thing to do is just splash for good cards, and the factions that see play are the factions that have the hardest-to-splash-for good cards in-faction.

HB has:
HasBioroid Identity - Unsplashable
Accelerated Beta Test - Unsplashable
Biotic Labor - 4 points
Rototurret - 2 points
Adonis Campaign - 2 points
Archived Memories - 2 points, I think
Corporate Troubleshooter - 2 points, I think

Weyland has:
Hostile Takeover - Unsplashable
Scorched Earth - 4 points
Beanstalk Royalties - 1 point
Archer - 2 points

NBN has:
Astroscript Pilot Program - Unsplashable
Tollbooth - 2 points

Jinteki has:
Project Junebug - 1 point
Chum - 1 point, I think.
Precognition - 3 points, I think. Might be 4.

Anyway, Jinteki cards aren't bad. Jinteki's ID isn't bad either. However, at this point it's easier to play Junebugs in HB or Weyland than it is to play a whole suite of economy cards and good ice in Jinteki. Right now the only really hard-to-splash good card in Jinteki is precognition, and it's not a reason to play Jinteki because the card that makes it really good is even more expensive (Accelerated Beta Test.)

It's similar on the runner side. Criminal and Shaper are very similar decks, but it's slightly cheaper to get Shaper cards into Criminal than it is to get Criminal cards into Shaper.

 
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Justin
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brisingre wrote:
R.E. Jinteki being bad:

The factions are pretty well balanced. A reasonable test for this is to play with the starter decks, all seven are quite well balanced.

So the evidence for an assertion is an assertion, regarding a different play environment. Got it :-)
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David F
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On the runner side, I like to hate R&D hard (Anarch + Maker's Eye). I don't want to sit and wait for you to put your agendas out when you're ready. I want to take them by force and preferably find 7 points worth in the top 3 cards of your draw deck It's very risky though.

On the corporation side, I like traps that strip you naked (Haas-Bioroid, any form of tagging). I want to trash all your programs and resources. And I want to deliberately complete my agenda for the 7th point but not score it, and measure how long I can keep you naked. devil
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Richard Linnell
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As an avid fan of the original Netrunner, I tend to like the play styles of Criminal and Weyland. They seem to give the most "classic" feel to the game, which, in my opinion is best characterized by the balance of risk/reward on the runner side and the bluffing and mind games by the corp side. My criminal deck doesn't try to get too fancy, just brutally effective. My Corp deck focuses on a nice slow burn and tries to force the runner into running and making a mistake. That said, I prefer to win on agendas over Scorched Earth - but I'll take what I can get.
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Martin Presley
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Runner side I use a Criminal deck with Anarch viruses, and it feels amazing. It feels like I can punish the Corp hugely for any mistake in his play, while at the same time not needing those mistakes to win.

I've always been loyal to Weyland, and not just because I'm an Alien fan. The constant threat of SE is great, they only need 1 remote server so their ICE gets concentrated well, and there is no feeling like rezzing Archer and trashing two breakers. I've actually cackled manically when playing them, no joke.
 
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Mychal
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brisingre wrote:
Anarch - I like playing a really high-risk game, I like being able to disrupt the corp, and I like all the fiddly interactions between datasucker, parasite, Wyrm, Ice Carver, Yog.0, and Mimic.

Jinteki - There's something really satisfying about killing someone with a Junebug. It doesn't happen much, but it's great when it does. I think Jinteki's the hardest faction to play right now, which is part of what makes them interesting to me.

NBN - I also enjoy playing NBN fast-advance strategies, but the cards for it aren't quite there yet. The deck gets wildly better after Genesis, as NBN gets (at very least) another two-point, three-advance agenda (Project Beale) and another piece of in-faction ice that can end the run (Ouroboros.)


You're the exact opposite of me. I'd rank my preference of the runners:
Shaper/Criminal > Anarch
and the corps:
Haas-Bioroid > Weyland > Jinteki > NBN
 
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Brad Miller
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I love the idea of NBN, but as others have said, not quite there yet.

Haven't tried HB yet, but I like their style. I'm doing a Weyland/traps/SE thing right now. Doesn't quite work. Am going to play some Shaper, as I haven't yet.

Noise/Mediums are pretty nasty, but pretty dull.
 
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Steve
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I liked playing Anarchs a lot, but like Magnus above, I decided I liked winning more so I switched to Criminals.
 
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Charlie Theel
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Jinteki.

I'd have a whole goddamn deck of Project Junebugs if I could.
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Noah D

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The OCTGN stats indicated Anarch as the Runner faction with the worst win-ratio, and my first thought was that those values might be exaggerated beyond the actual difference in power level due to how fun Anarch can be to play. I think the responses to this question thus far have given some support to that idea. In an overall sense Anarch is probably the weakest runner at the moment, and criminal is the strongest, yes. But the fact that the more competitive players then gravitate towards criminal in order to win more games while the more casual players love the combo-intensive, interactive, seat-of-your pants, high risk high reward playstyle of Anarchs, skews those statistics farther I believe.

And yeah, I love playing Anarch probably the Runner I currently enjoy playing the most.
That said, I also have a lot of fun playing Shaper and Criminal, and I like switching around between them. I don't ever intend to be married to a single faction to the exclusion of the others.

For Corp, my current favorites are probably HB and NBN followed closely by Weyland. Jinteki, I just can't really get into yet. I made a Jinteki deck that is fun to play, and fairly good at winning games, but it's still and under-powered underdeveloped faction at this time in my opinion. I LOVE Precog and Snare, their agenda is great, and they have other solid cards, so I am definitely hoping that the expansions bring that extra something to bring Jinteki in-line with the other corporations for me.
 
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Martin Presley
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argus88 wrote:
The OCTGN stats indicated Anarch as the Runner faction with the worst win-ratio, and my first thought was that those values might be exaggerated beyond the actual difference in power level due to how fun Anarch can be to play. I think the responses to this question thus far have given some support to that idea. In an overall sense Anarch is probably the weakest runner at the moment, and criminal is the strongest, yes. But the fact that the more competitive players then gravitate towards criminal in order to win more games while the more casual players love the combo-intensive, interactive, seat-of-your pants, high risk high reward playstyle of Anarchs, skews those statistics farther I believe.


I think Anarchs are very viable, though I admit Criminal probably has a small edge on them. I think the lower win rate is mostly due to Anarchs being the hardest to play, rather than a problem with their faction or cardset.
 
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James 3
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for what its worth, I think Criminals get alot worse when people know how to play against them, and some of the better win ratios in competitive may be due to having infaction ways to easily handle Scorched earth combo. if you shut Gabe out of hq starting as early as possible, he can really struggle. i find they win early, or not at all usually.

My very active group actually thinks both Anarch and Shaper are more powerful than Criminal overall, though we splash a few criminal tricks regularly. we actually struggle to find criminal decks that can reliably beat our corp decks with any consistency...
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Martin Larouche
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Poll done some time ago...

Poll
1. Corp or Runner?
Corp
Runner
2. Corp?
Jinteki
Haas
Weyland
NBN
3. Runner?
Anarch
Criminal
Shaper
      157 answers
Poll created by deedob
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Noah D

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flamejuggler wrote:
for what its worth, I think Criminals get alot worse when people know how to play against them, and some of the better win ratios in competitive may be due to having infaction ways to easily handle Scorched earth combo.

Well the fact that they've got built-in Scorched Earth protection is certainly a huge part of it. It's also true, that until the Corp learns to expect and counter such things as Bank Siphon, Inside Job, Bank Job, Sneakdoor Beta, etc. the Criminal will really run roughshod over them. So yeah, that too is likely a factor.

hoobajoo wrote:
I think Anarchs are very viable

Oh, absolutely, no disagreements there! I played an undefeated Anarch at our local tournament for second place overall.*

*1st place was also undefeated as runner with a Crim deck
 
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