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Mice and Mystics» Forums » General

Subject: If you like Mice & Mystics, check out MOUSE GUARD comics and RPG! rss

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DOUGLAS BRUNDIN
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I've enjoyed the Mouse Guard comic series by David Petersen and I also regularly play the Mouse Guard RPG by Luke Crane. The comic art is breathtaking and the story is deep and evocative. The RPG captures the feel of the comics masterfully.

If you enjoy Mice&Mystics then you owe it to yourself to check out Mouse Guard, which most certainly must be the inspiration for this game.
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Andrew Holder
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Dbrundin wrote:
I've enjoyed the Mouse Guard comic series by David Petersen and I also regularly play the Mouse Guard RPG by Luke Crane. The comic art is breathtaking and the story is deep and evocative. The RPG captures the feel of the comics masterfully.

If you enjoy Mice&Mystics then you owe it to yourself to check out Mouse Guard, which most certainly must be the inspiration for this game.


I wish I had more than one thumb to give....
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Roland W. est. 1984
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yes very entertaining.
 
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Daniel Kearns
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I'd be interested in getting the graphic novels. What is the order of the novels, to be sure I get them chronologically?
 
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Julian Wasson
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I got into Mice and Mystics because I'd been playing the Mouse Guard RPG. I saw the description and said to myself "OMG, this game is to Mouse Guard as those D&D Adventures games are to D&D. SQUEE!"

My wife has been running Mouse Guard for a group of us. It's the first game she'd ever GM'd, so I was pretty excited to show her this.
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Le-Roy Karunaratne
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dkearns wrote:
I'd be interested in getting the graphic novels. What is the order of the novels, to be sure I get them chronologically?


Fall is first. Then Winter then Legends of the Guard. I believe the order is here:http://www.mouseguard.net/
 
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Smurf-o-Deth
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Big Mouse Guard fan.
 
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Jerry Hawthorne
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I really like Redwall, Mice Templar. Mouseguard is cool. Never played the MouseGuard RPG, but I'm more into boardgames, or games that don't require a GM.

To the OP, I take it you have played Mice & Mystics? How would you compare the two games? Do they have spells or magic in the Mouseguard RPG?
 
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Lo Ma
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Mousguard is more about surviving the elements and predators. Not really a magic kind of thing. It's about skill, having the right tool or weapon when needed, being able to assist your mouse watch fellows, and accomplishing your mission. You get rewarded for playing to your character's strengths and weaknesses, and their personality.

The two games have different kinds of scenarios and goals, with a completely different feel - at least for me and my family. YMMV.

You can pick up an official pdf of Mouse Guard inexpensively from rpg.drivethrustuff.com - be sure to get the base game rule book PLUS the second smaller booklet - the smaller booklet gives mor details, scenarios, and ideas for playing the rpg.

The only thing that really ties these two together - Mouse Guard and Mice n Mystics is that they involve mice and they are scenario driven. But Mice n Mystics has a boardgame feel with a storytelling aspect, while Mouse Guard really is an rpg.

Ti get an idea of the Mouse Guard stories/scenarios, pick up a comic book from amazon or drive thru rpg.
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Julian Wasson
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No spells or magic in Mouse Guard, unless you count being able to determine the upcoming weather with enough success on a Weather Watcher roll. It's themed as identifying and predicting the weather, but mechanically you get to say what it will be.

Also: no humans. Or at least none that the society of intelligent mice that you play has ever seen. Which can be cool because it focuses on maintaining the internal logic of mouse society. On the other hand, interacting directly with humans and dealing with the stuff they've made in Mice and Mystics is also really cool in a different way.

In general what this means is that Mouse Guard is more down-to-earth and focuses more on dealing with natural threats. You're dealing with travel where a heavy rainfall can be potentially deadly because of your size, fighting off attacking animals, capturing weasel spies, etc.
 
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Jason
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Just wrapping up a Mouse Guard PbF here on the 'geek:
[On Patrol] Mouse Guard PbF: Spring 1152 - Sprucetuck Patrol
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Jerry Hawthorne
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Wired_Wolf wrote:
Just wrapping up a Mouse Guard PbF here on the 'geek:
[On Patrol] Mouse Guard PbF: Spring 1152 - Sprucetuck Patrol
Wow! That is pretty cool!
 
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DOUGLAS BRUNDIN
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I also run a regular play-by-google-docs Mouse Guard game. I agree with the above comments about the distinctions between M&M and MG. they're not the same, but similar enough that I thought you might like one if you like the other!

If anyone wants to see how a Mouse Guard RPG session goes, click this link and check out our game in progress. We're at the very end now...

https://docs.google.com/document/d/1sfeXoN1z7j_N4P7ZwCgRqU5o...


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Julian Wasson
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Another cool thing about Mouse Guard RPG: it's basically designed for kids so the systems are pretty simple and the book itself is entertaining. And character creation generates stats based on backstory choices you make. So whether you're more into story stuff or the numbers, you're by definition going to end up with both by the end of it.
 
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Marshall Miller
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Two paws up for both the RPG and comic.
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