Recommend
 
 Thumb up
 Hide
19 Posts

Dominion» Forums » Variants

Subject: card idea WATERWAYS rss

Your Tags: Add tags
Popular Tags: [View All]
dave id
msg tools
Aqueduct
worth 2VP
You may discard a victory card from your hand
If you do gain an Irrigation
Action - Victory
cost 4


Dam
place an action card from your hand on this card
play the action card
play it again next turn
Action - Duration
cost 5


Canal
Worth 2$
When you play this you may discard a treasure card from your hand
If you do gain an Irrigation
Treasure
cost 4


Irrigation
+2 Actions
You may trash a card from your hand
If you do +cards equal to the cost of the trashed card.
Action
cost 0*



Irrigation behaves the same way as a prize from Tournament.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tables
United Kingdom
Coventry
flag msg tools
badge
Avatar
mbmbmbmbmb
dave75 wrote:
Aqueduct
worth 2VP
You may discard a victory card from your hand
If you do gain an Irrigation
Action - Victory
cost 4


Important correction: If you do, gain an Irrigation from the Irrigation pile
This seems very strong. The obvious comparison is to University-Apprentice, except this is more limited while Irrigations are just better than Apprentice. I guess the main loss is it does nothing at first while gaining you cards, so I don't think it'd be broken at all. It being a victory card makes it self-synergise, although being 2VPs does seem a little high (compare it's effect to Island for example, and this seems much better).

Quote:
Dam
place an action card from your hand on this card
play the action card
play it again next turn
Action - Duration
cost 5


Duration effects are almost always weaker than getting the single effect straight up (e.g. Merchant Ship gives +$4, which is much better than Harvest at the same cost, Caravan is like a Lab but costs less, Fishing Village gives +3 actions, +$2, which is far better than Silver). This is a common Throne Room duration variant, which would probably be worth about $3. Wording could be improved as well:
"Play an action card from your hand. At the start of your next turn, play that action card again."

The card idea is not very good. It produces a lot of confusion very easily (e.g. playing copies of itself, playing cards which get trashed etc.), and it's not really very interesting beside Throne Room.

Quote:
Canal
Worth 2$
When you play this you may discard a treasure card from your hand
If you do gain an Irrigation
Treasure
cost 4


"If you do gain an Irrigation from the Irrigation pile"
This should cost $5. It is terrible design for a card strictly better than Silver to cost $4, as there is very little difference between $4 and $3. Silvers are often bought with $4, but with this is play, people would just buy this with $4 instead. The end result is you don't get a card bought for it's strategic or tactical value, you just get a card bought because.

Back to the cards actual effect. It seems extremely strong. It lets you dicard a treasure (usually $1, occasionally $2) to get a card worth $6 (As Irrigation is just a better Apprentice). That's a pretty huge edge. Essentially you can buy a $6 card for $1 after playing this. At $5, the card would probably be very good. Perhaps if it were a $5 and only gave $1, it might be balanced. Maybe that's too much in the other direction though, I mean, Irrigation does have the downside on not self-synergising like Apprentice does.

Quote:
Irrigation
+2 Actions
You may trash a card from your hand
If you do +cards equal to the cost of the trashed card.
Action
cost 0*

Irrigation behaves the same way as a prize from Tournament.


I've made enough comments about this as I went. Basically it's Apprentice, without the Potion clause (which is rarely that important anyway), but with an extra action and the trashing being optional. The one big downside it has is, Apprentice can trash apprentice for +5 cards. This can't trash itself. That's a pretty big loss, but considering Apprentice is a strong $5 already, this is probably equivalent to a very strong $5, or a weak $6 perhaps.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
so in light of your comments (appreciated) here's my revision.


Aqueduct
worth 1VP
You may discard a victory card from your hand
If you do gain an Irrigation from the irrigation pile
Action - Victory
cost 4




Canal
Worth 1$
When you play this you may discard a treasure card from your hand
If you do gain an Irrigation from the irrigation pile
Treasure
cost 4


Irrigation
Discard a card from your hand
+1 card per $ it costs.
Action
cost 0*


*can only be gained through discarding from an aqueduct, canal or river
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeremy Lennert
United States
California
flag msg tools
designer
Avatar
mbmbmbmbmb
dave75 wrote:
Irrigation
Discard a card from your hand
+1 card per $ it costs.
Action
cost 0*

Discard a card for its value in +cards? I really suspect that's a bad idea...

dave75 wrote:
Dam
Place any number of cards from your hand onto the Dam
at the start of your next turn discard the cards on the dam
+1 card per victory card discarded
+1 $ per treasure discarded
and
+1 action per action discarded
Action - Duration
cost 7

Based on a comparison to Secret Chamber, I would be relucant to buy this card at $2, let alone $7.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tables
United Kingdom
Coventry
flag msg tools
badge
Avatar
mbmbmbmbmb
Quote:
Aqueduct
worth 1VP
You may discard a victory card from your hand
If you do gain an Irrigation from the irrigation pile
Action - Victory
cost 4


I think this is good now. It gains you Irrigations, but not much else. 1VP is pretty small, so it's an extra dead card for Irrigations only.

Quote:
Canal
Worth 1$
When you play this you may discard a treasure card from your hand
If you do gain an Irrigation from the irrigation pile
Treasure
cost 4


Looks better.

Quote:
Irrigation
Discard a card from your hand
+1 card per $ it costs.
Action
cost 0*

*can only be gained through discarding from an aqueduct of canal


Hmm... This is a very different card to before. Terminal draw is hugely weaker than non-terminal draw, and you'd be sacrificing something good to draw 4 or more cards (which you need to do to make this better than Smithy), but... there's very low hanging fruit to hit with this, namely, Provinces, or Aqueduct's themselves. So this is probably slightly weaker, but still pretty good, probably about a $5 card? It would be a very strong engine component, which isn't a bad thing. I think this is still a tad too strong for the difficulty to gain, but, perhaps I'm wrong about that.

Quote:
Dam
Place any number of cards from your hand onto the Dam
at the start of your next turn discard the cards on the dam
+1 card per victory card discarded
+1 $ per treasure discarded
and
+1 action per action discarded
Action - Duration
cost 7


I agree with the above, this looks a little too weak for its cost, and by a little, I mean very much so. It's good with dual type cards, but giving no benefit now for likely little benefit next turn, doesn't really seem worthwhile. I think it's still an okay card; but compare to Tactician essentially. This gives you some more flexibility this turn, and probably something like +1 card, +1 action, +$2 next turn compared to Tactician's no flexibility now, and +5 cards, +1 action, +1 buy next turn. Yes, this can do more if you draw a lot first, but in that case, you probably don't need the bonuses of this card to start megaturns. I think it's weaker than Tactician. That's a good $5, but it's still a $5. You could either drop the cost of this, OR a good alternative might be adding draw. Remember the difference in strength from Vault to Secret Chamber? Kinda the same deal here. +3 cards would probably make it well worth it's $7 cost, but +2 cards would make it a good $5, I suspect.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Dam
+1 Card
+1 Action
+1 $

Place any number of cards from your hand onto the Dam

at the start of your next turn discard the cards on the dam
+1 card per victory card discarded
+1 $ per treasure discarded
+1 action per action discarded

Action - Duration
cost 7
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Sewer

Shuffle the trash
draw the top 3 cards
put 1 back into the trash
put 1 back into the supply
put 1 into your hand

Action

cost 4

ok I see that, I was aiming at a card where you sift through the refuse of humanity for something of value, but ill take this back to a title and try it again.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Flood

Each other player trashes a Victory card from their hand or shows a hand with no victory cards

Attack - Action

cost 5





Weir

1VP

when another player plays an attack card, reveal and discard this card and up to one other victory card from your hand.

Victory - Reaction

cost 3


edited after reading the creation guide
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thomas Brendel
United States
Dunwoody
Georgia
flag msg tools
designer
Avatar
mbmbmbmbmb
Dave, I think you should read over this card-creation guide, especially the "Common Pitfalls." In particular, look at #12 with regards to Sewer and #6 with regards to Flood.

I can tell you that I personally would never buy Sewer, and I would never play with Flood.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Flood

Each other player returns a Victory card from their hand to the supply or shows a hand with no victory cards

Attack - Action

cost 6


better? still unplayable?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
thank you for the link by the way.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thomas Brendel
United States
Dunwoody
Georgia
flag msg tools
designer
Avatar
mbmbmbmbmb
It can still cost me a Colony, with no compensation, while the other players just flash greenless hands. That's worse than Saboteur, and Saboteur is already no fun.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
ok

what about


Flood

Trash an action card from your hand

Each other player returns a Victory card from their hand to the supply costing at most twice the cost of the action card trashed
or shows a hand with no victory cards

Attack - Action

cost 6


it might be just the thematic-ness for me but I'm liking the idea of trashing a dam to wash away a province.

edited after reading the guide, though still not sure I'd buy it, so
. . . not happy yet
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
River
+2 cards
You may discard an action card from your hand
If you do gain an Irrigation from the irrigation pile
Action
cost 4


Water wheel
+2 cards
show a hand with no treasure, if you do +2$
if this card is discarded (except during clean-up)you may place it on top of your deck.
cost 4



Barge
+1 card

1VP (not a token)

1$ (as copper)

Action - Victory - Treasure
cost 3



 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Reservoir

2VP

when another player plays an attack card,
reveal this
+2 cards
discard a reservoir and up to two other victory cards from your hand.

Victory - Reaction

cost 4
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Natural Spring

+1 card
if the card drawn is a victory card, discard it and play this card again.

Action

cost 2





Hot Spring

+1 card
+1$
if the card drawn is a victory card, discard it and play this card again.

Action

cost 5




Poisoned Well

+1 action

Each other player returns a victory card to the supply or receives a curse.

Attack - Action

cost 5p
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Sink Hole

+1 Action

Trash up to 2 cards from your hand

+1 card per card trashed.

Action

cost 4
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
River Town

+2 actions

choose 1:
+1 card, +1$, +1 buy.

Action

cost 4
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
dave id
msg tools
Sewer

+2$

If the player to your right trashed any cards on their last turn, you may gain 1 of them of your choice from the trash. If you do you may trash a card
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.