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Pursuit of Glory» Forums » General

Subject: Most important Turn 3 AP card is..... rss

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Kevin Anderson
United States
Elk Grove Village
Illinois
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#25: Russian Reinforcements
Units: V Caucasian Corps, Special Inf Div (Black Sea Marines), 1 Elite Inf Div.

...in my opinion after many games. In my current game I didn't get this card until Turn 6 and despite the Turn 5 Parvus variant being used it's been killer. By not getting it Turn 3 I've lost out on 3 full turns of potential offensive action as you usually spend the first turn you get it walking to the front after playing it. You also get your emergency buffer against Gorlice/Tarnow (dropping yourself down to 2 RU corps is not conducive to offensive success) plus the Marines threat though I have never invaded with them once in any game.

Even more so than Turn One, the Turn 3 first draw into Limited War cards has to be the most important of the game.
This is the one I want to see over all others.

Opinions?
 
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juerg haeberli
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Lawrence and the arabs can be a deadly combo early in the game.
The big early invasions give a leg up in pressure and deployment.
Just 2 things that come to my had.
Havent played pug for a while.
 
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Tom Slizewski
United States
Aiken
South Carolina
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The card I'm most happy to see on T3 is Lawrence. Of course if you don't get Arab Revolt quickly it loses some of its appeal, but getting to see CP hand and reducing jihad are nice bonuses on T3.

And it just sucks to get Arab Revolt before you see Lawrence.

Russian Reinforcements #25 are number 2 on my list.

Card I never want to see: No Prisoners. Can hardly ever use it and hate for the CP to have it.
 
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Ahmet Ilpars
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Istanbul
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I find 2 invasion cards in Turn 3 very useful. I play 1 at 6th round of 3rd turn. the other 1 as 1st card in turn 1.
At 1 time I conquered most of Galipoli Map with this combo and my adversary just surrendered.
 
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