J Boomhower
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I play at least 1 game a week at work on the lunch hour. As of this fall, I finally have a regular set of players who show up pretty regularly and so I decided to keep track of our games with a Gamer Rank based on a Gamer Score. The formula is this:

((Games Played*2)+(Games Won*10))-(Games Lost *5)

I am trying to balance the negative impact losing against the positive impact of winning and the pat on the back just for showing up. The score seems all right but I have a feeling it could be better. Looking for suggestions from the elite here on BGG. Thanks and Happy Gaming!

M
 
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Paul DeStefano
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I suggest anyone playing with my name be granted a bonus win.
 
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Michael
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First of all that formula isn't simplified.
If X=games won and Y=games lost your formula would be
2(x+y) + 10x - 5y
or 2x + 2y +10x - 5y
Which you can simplify to 12x-3y.

Second of all, I would suggest making the points from a winner based upon the number of players/teams involved. After all, winning a 7 player game is more impressive than winning a 2-player game. You could make the winner of each game get X points where X is the number of players/teams. Then all losers would receive -1 points. In this way the sum of the total points given out for each game would be one. Like in a 4 player game, one player would get +4 points, and 3 players would get -1 points. This would favor players who played more frequently.
 
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Michael
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Also given your current formula, given a random chance to win, it would be beneficial for a player to participate in a 2-4 player game, neutral to participate in a 5p game, and hurtful to participate in a larger game.
 
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J Boomhower
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Thank you very much for the replies. I wanted some way to reward players for showing without making it equal to winning completely. Math is not my area so this kind of suggestion is a lot of help.
 
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J Boomhower
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How would you count Co-op? All win scores for a win and all negative for a loss?
 
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Flying Arrow
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Figure 10 points available per hour per person. Winner gets fifty percent of available points. The rest are distributed evenly among the other players. If it's a game with standings give a slight bonus for finishing higher.

Winner: .5*10*(# players)*(game length in hours)
Others: [.5*10*(# players)*(game length in hours) ]/(# players -1)

Grant everyone full points on a won coop, half for a loss.

Win: 10*(game length in hours)
Loss: 5*(game length in hours)


The formula above doesn't work for two players. For two, give the winner 13*game length and the loser 7*game length.
 
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Michael
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MhidDa wrote:
How would you count Co-op? All win scores for a win and all negative for a loss?


Well for a full co-op, score isn't necessarily worth doing, as the only meaning of a "gamer score" is relative to the other players. And if everyone shifts equally up or down, it doesn't quite matter.

If you mean a sort of team co-op, you could simply count it as an X player game where X is the number of teams playing. For instance, in a Battlestar galactica type game there are two teams, humans and cylons. Each player on the winning team would receive 2 points and each player on the losing team would receive -1 points.
 
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Flying Arrow
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With the score, he also wants to measure activity, not just victory, so co-ops should count for something.
 
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Michael
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FlyingArrow wrote:
With the score, he also wants to measure activity, not just victory, so co-ops should count for something.


Well then a I suppose you would count a full co-op as 2 teams again. You and the game. So every player would either get 2 points or -1. Points assigned to the game are nonsense, so they wouldn't have to count.
 
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