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Subject: Power to the wimpy rss

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Moosey
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Haven't played, but looks interesting. This game looks pretty flexible for variants. As such, one came to mind, so I thought I'd post.

Instead of moving up to the number of spaces you have arrows, what about move up to 1 + the number of spaces that don't have arrows? That could help with a potential scenarios of run away leaders, or crippled end game where everything moves at a crawl. Could make utilizing corners even more important, as your directions are limited if you want to be able to move far.

Haven't played, so don't know if it would work. A potential downfall would be large arrow pieces just become easy points for the enemy. Was just being optimistic that distance vs. options would balance each other out.

Just a thought, nothing more.
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