It’s December! Whoot! And on top of new stuff for all the boys and girls (good, bad? We don’t care), we’re still doing our 25% Off Sale celebrating 1,000 items at One Bookshelf online stores!
We’re totally awesome.
5 Pages plus
Writer: Charles Smith
Each week Avalon Games offers a new issue of Heroes Weekly.
Packed full of great superhero fun, each issue will offer a short adventure, an NPC, or some game mechanics for the Heroes Wear Mask system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.
Don't miss an issue, they are super!
AVG4100-HW-17 Heroes Weekly, Vol 1, Issue #17, Jail Break
How about an evil super-villain adventure this time around? You and your nasty team of villains need to break a fellow out of jail, can you pull it off?
AVG4100-HW-18 Heroes Weekly, Vol 1, Issue #18, The Machine
An alien machine of great power wants to destroy all organic life on our world! Of course it’s the heroes’ job to stop it.
AVG4100-HW-19 Heroes Weekly, Vol 1, Issue #19 The Mentor
This week we have the Advanced class, the Mentor. Need a patron or teacher for your young superhero team? The mentor can teach all sorts of power and tricks, and may come in handy for any superhero team or game.
AVG4100-HW-20 Heroes Weekly, Vol 1, Issue #20 Purity Corp.
Some anti-mutant protestors turn into real threat for mutants of all kinds.
Avalon Clip Art, Deco Faces
Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price.
Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products.
Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
Some artwork copyrighted by Avalon Games, used with permission.
By purchasing this product you agree to these terms.
All work has been scanned at 300 DPI.
Game Geek Issues #356
Another great issue, packed full of gaming goodness!
Musing of the Avalon Stogie
Behind the Game
Heroes Wear Masks
Sorceress Issue #5
Arcana Journal #43
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people of that area. Full color maps (also offered in print-easy black and white) are provided on the hex itself, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other location are also offered.
In addition to this detailed write-up of the hex, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.
This issue of the Journal will cover the following aspects of the game world.
Shullom and the Marsh of Jarth
The Arcanum School of Magic
Pathfinder Solo, Mage
Writer: Mark Solino
Have you ever wanted to try a tabletop roleplaying game (RPG), but were too intimidated by thick rulebooks, insider jargon, and experienced players? Want to try out a different rules system, but don’t have anyone in your area to play with? Well, now's your chance; you've come to the right place!
This is Avalon's intro to the Pathfinder RPG system using our Solo Adventure series. This great product will help introduce you to one of the most popular tabletop RPGs being played today, the Pathfinder Roleplaying Game. Produced by Paizo Publishing (Paizo.com), Pathfinder uses one of today's leading RPG ruleset to let you play in a world of fantasy adventure. Each Solo Adventure explores a specific character type, so in this booklet, jump into the role of a devout young mage and explore the great gaming fun of Pathfinder and RPGs!
Heroes Wear Masks, Character Book 2, Magic and Masterminds
Write: Charles Smith
Need a few villains to beat up in your superhero game? Got a new player and need a character template real fast? Well, Avalon is here to save the day! Each issue of the HWM character book series will offer ten new characters for your supers game.
Each character comes with a full stat block detailing all their powers and abilities. Each also comes with a complete background, motivations, and several adventure hooks for using them in your game. What, you want more? Well, each also comes with a full color picture and a figure flat for use on the table when that super battle begins.
While designed for use with Avalon's Heroes Wear Masks system, you can with a bit of work convert these character for any superhero system, so jump into the middle of a super brawl and get these great characters to add to your game.
The second book in the series comes with ten new magic-based characters:
Magic: a young witch with a lot of power
The Amazon: a heroine lost in time
Speed Queen: it’s hard being as fast a lighting
The Green Ghost: sometimes the dead seek justice
Storm Queen: an exiled queen of hate and storm
Dagger: sister to the Amazon, sworn to vengeance
The Mysterion: overlord of many universes
The Ogre: an enslaved brute
Doctor Death: dead and loving it
The Golem: a creature of myth
Hazard to Navigation, A Tale of Adventure in Reft Sector
Writer: MJ Dougherty
Sir Anders Miracru, a man who hates space travel and starships, inherits a vessel too crippled to even sell for scrap. His only hope is to find a crew that can repair the ship as they go, and a patron who will hire a vessel that is a hazard to navigation.
Fortunately for Sir Anders, the Scout Service needs a ship — any ship — for an urgent mission out in the Great Rift. There, facing a slow death light years from any star system, Sir Anders learns what it is that drives those who go to the stars.
How to Run a Great Super Hero Game
Writer: Charles Smith
Most RPGs puts you and your friends in the role of a brave adventurers fighting to survive in a world beset by magic and evil. It's a very short trip from there to the world of superheroes.
While fantasy games and superhero fiction have a lot in common there are some important differences. This how-to book will help you make that transition from traditional fantasy RPGs to the superhero genre, and allow you and your friends to get the most out of your four-color games.
So Enjoy all the Holidays that come around at this time,
Promotional Manager for Avalon Games
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