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Inspector Moss: House Arrest» Forums » Variants

Subject: Is there a multiplayer variant? rss

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Jeremy Knutson
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I see there is an image posted by JoffW where he is testing a multiplayer variant. Is there a multiplayer variant to this game?
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Richard Morris
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ChronoRogue wrote:
I see there is an image posted by JoffW where he is testing a multiplayer variant. Is there a multiplayer variant to this game?
They are working one one, in anticipation of publication. Playtesting has stalled, while thy rework the mechanisms. But, eventually, assuming things go well.
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Jonathan Warren
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As Richard said, Rebekah and I are working on a multi-player version of the game. Our own playtests have found some difficulties with the first version of the multi-player rules. However, despite these known problems (to us, anyway), there are several playtest groups that are still testing them out for us, so we can see if they encounter the same difficulties that we have discovered. Other playtest groups are patiently awaiting the revised multi-player version, which will drop or adjust some mechanics from the first version. We hope to get the revised rules out to these groups early in the new year.

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Andy Choy
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I recently came across this game and love it. What ever happened to the multi-player expansion?
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Rebekah B
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Jonathan and I have done a lot of work on the multi-player version. It looks very promising, but there are still a few details to work out. We've both been very busy with other life commitments lately, so game design hasn't gotten a lot of attention, but I think we'd both like to see this one fully developed. Once we have more details to share, we'll post them here.

I'm glad you're enjoying the solo game in the meantime .
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Andy Choy
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I've come up with a very simple 2-player co-operative variant that I need to test out but I think it should work well. Print out TWO sets of everything except the Scene of the Crime and Police Car cards. Set up a 7x7 grid. Both players start in the middle Scene of the Crime card and spread out separately exploring the house. Only 1 time die between the two players (other player just has 8 regular white dice). Maximum of 4 assistance tokens between the 2 players. Both players must be present to make the arrest and roll as one player from that point on to get to the Police Car.

Thoughts?
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Rebekah B
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That sounds like a good variant for two players, and it does have some similarities to the "official" version. I'd love to hear how it works for you once you get a chance to try it out. I'd be especially interested to know if and how the balance changes with the double setup (i.e., how easy/difficult it is to win).

The one we've been working on is a pretty thorough overhaul of the game, that introduces some new mechanics and revises some of the original ones. Your proposed variant seems like a good way to have a co-op experience that sticks pretty closely to the original game. Thanks for sharing it!
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Andy Choy
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I've tried it a few times with my 7 year old son who LOVES the game and happy to report it works VERY well. I was thinking the coordinated effort would make the game easier but you wind up spending a great deal of time navigating the MUCH larger house. First time we played we ran out of time. Second time around we made it with one minute to spare (starting on 60 minutes) and only because the tile leading to the police car had a secret passageway on it.

A few notes:
1. I believe the two-player variant needs an additional 15 minutes for the injunction (Rookies would get 75 minutes, Detectives would get 60 minutes, and Super Sleuths would get 45 minutes).
2. I don't there's any need to limit the assistance tokens to 4.
3. We played that both players needed to be present to make the arrest but only 1 had to roll the 5 of a kind which essentially gives you two chances. After the arrest, the group traveled together so only one set of dice get rolled.
4. Before the arrest, each player would have to roll the appropriate dice to move even if traveling together. However if traveling together both players could make use of any assistance tokens (e.g. key and/or flashlight).
5. Either a new dedicated "move the police car" Assistance Token is needed or do something like combine two unused Assistance Tokens to move the police car to a new location as an unfortunate placement of the police car makes the game nearly impossible.
6. Alternatively, I suppose you can use two police car tiles but that didn't occur to me until just now.

All in all, the two-player co-op variant is fantastic and adds quite a bit of strategy to the game (e.g. should the two players split up or stick together and have one explore and the over uncover evidence?). I believe the mechanic is strong enough to allow for 3 or even 4 players without needing additional tiles -- simply adjust the allowed time downward for each additional player.

Any chance I can sneak a peek of the draft official multi-player variant rules?

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Rebekah B
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Thank you for reporting back with your notes! I'm so glad you're having fun with the game with your son--I love making games that families can enjoy together, and I've played this one a lot with my own 10 year old son. We actually played the multiplayer version this weekend, and since it had been a while, I checked our rules on a couple of things...and found that our written rules aren't completely updated with everything we've discussed. It's going to take some work to get them into sharable condition.

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Jonathan Warren
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casinoboss wrote:
I recently came across this game and love it. What ever happened to the multi-player expansion?

You might want to check here: The Streets of Commonville
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