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Star Wars: X-Wing Miniatures Game» Forums » Variants

Subject: Mixed Factions? rss

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Thomas Petersen
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I know the rules don't allow it, but does anyone play with mixed forces? Has anybody tried this?

Is there any precidence for this in cannon? Wouldn't the rebels have stolen every piece of machinery they could get their hands on? A couple of Xwings with some cheap tie fire power?
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Eric
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Yes there are some cases where the rebels have stolen TIEs and those TIEs were marked with big huge you red rebels logos.
 
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Michael Ptak
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Where is it expressly forbidden by the rules? I don't think there's any mechanical reason why you can't have Rebel and Imperial ships flying under one player's control. There could be scenario reasons and one arbitrary rule, but otherwise, there is nothing that will hold up the game because it can't happen.

Moreover Y-Wings tend to be used by pirates and planetary governments. If you want a privateer fighter for a scenario, use Y-Wings.
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Marcel van der pol
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Pirates, Rogues and "neutral" factions have access to some similar equipment. The YT-1300 and the Z-95 Headhunter for example are widely used by neutral factions; the Y-Wing has seen use by these factions as well. The same goes for some Imperial equipment such as the shuttle.
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Thomas Petersen
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As far as the official rules go, it says to pick a faction - players agree on which faction to control. "One player controls rebels..."
It goes on to say, "All components belonging to a players own faction are considered friendly..." That would mean if you were "rebels" and had a tie on your side, your opponent could not shoot at it, because it would be imperial faction and friendly to them.

But I was more interested to see if anyone had tried flying a mixed force, regardless of what the rules say. Rebels love to break rules.
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Emperors Grace
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Personally, I'd love to see/try mercenary, merchant marine, pirate, and/or planetary defence force rules with Y-wings and YT-1300's, etc...

It would add variety and could be done as a card expansion (maybe POD? like SH: DA) since the ships would already be out there.

Not sure their license would allow this, though.

I'm certainly thinking of it for scenarios after the Falcon comes out.
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Michael Ptak
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Surely you can interpret "player's own faction" as "player's own built-up squadron." If there aren't any mechanics resting on the distinction between Rebels and Imperials then if both players want to try it, I say go for it. After all there are scenario setups that break the standard template anyway.
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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thomasrwp wrote:
I know the rules don't allow it, but does anyone play with mixed forces? Has anybody tried this?

Is there any precidence for this in cannon? Wouldn't the rebels have stolen every piece of machinery they could get their hands on? A couple of Xwings with some cheap tie fire power?


It's whatever you and your friends can agree on to do at your table. Or, just develop a scenario where each side can draw on all the available craft from the collection.
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Thomas Petersen
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BradyLS wrote:
thomasrwp wrote:
I know the rules don't allow it, but does anyone play with mixed forces? Has anybody tried this?

Is there any precidence for this in cannon? Wouldn't the rebels have stolen every piece of machinery they could get their hands on? A couple of Xwings with some cheap tie fire power?


It's whatever you and your friends can agree on to do at your table. Or, just develop a scenario where each side can draw on all the available craft from the collection.


I totally agree - but has anyone done this? I haven't had a chance to try this out yet, and I was wondering what other people's mixed forces looked like and how they played them. I was thinking some fast moving ties with much slower Y's - stop the movement and then scoop around behind.
 
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Isaac Newton
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I played Luke and Howlrunner vs Wedge and Nightbeast once. It played just like any other quick game. If you and your friends want to try it, I see no reason why not to. Just be aware, there are a lot more abilities to choose from and this might lead to stronger combinations.
 
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