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Subject: Similar worker mechanics rss

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Davi Rosa
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From the Dungeons and Dragons 80's cartoon. If only it was remade...
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So, I really liked this worker placement options where you can choose to get a few cubes but pay a bit, get more but also give everyone else some or just get less cubes. Many places where you can go in this game give you options on how to do it and I really like that. However, the theme is a deal breaker to me - I do not feel like it is fun to build bombs, that's all.yuk
Are there any other games with this similar mechanics?
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brian
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Cedar Lake
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gorondil wrote:
So, I really liked this worker placement options where you can choose to get a few cubes but pay a bit, get more but also give everyone else some or just get less cubes. Many places where you can go in this game give you options on how to do it and I really like that. However, the theme is a deal breaker to me - I do not feel like it is fun to build bombs, that's all.yuk
Are there any other games with this similar mechanics?

Lords of Waterdeep - Not quite the same but there are events that give you stuff while giving less to others. But MP is pretty unique among worker placement games so really doesn't have an equal.
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Eric Jome
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I see this reaction from time to time from people. When we were working on the game, we knew it would be relatively inevitable that a highly charged issue like this would be a barrier to some people.

In it's defense, I'll only say that one of the most interesting and exciting things about Manhattan Project to me is a game with a unique and different theme. We just don't see this enough in gaming. I can't tell you the number of games about building pyramids/castles/settlements/whatever I've played. To me, it's very refreshing to take something else from history, a compelling race that impacted the world in a big way, and play a game about it.

But it's entirely reasonable that the subject matter is too serious for some people. I imagine that a game about a Jewish state in Palestine or managing a disease outbreak might be similarly sensitivie for some people too...

I hear that Minion Games is working out a similar mechanical game with a very different theme though. Perhaps that will be more to your liking.
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Jack Francisco
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Cumberland
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When we were kids, if someone had told me the number of games that I would play that had some element of building a church/cathedral, I would have laughed til I peed.
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Davi Rosa
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cosine wrote:
I see this reaction from time to time from people. When we were working on the game, we knew it would be relatively inevitable that a highly charged issue like this would be a barrier to some people.

In it's defense, I'll only say that one of the most interesting and exciting things about Manhattan Project to me is a game with a unique and different theme. We just don't see this enough in gaming. I can't tell you the number of games about building pyramids/castles/settlements/whatever I've played. To me, it's very refreshing to take something else from history, a compelling race that impacted the world in a big way, and play a game about it.

But it's entirely reasonable that the subject matter is too serious for some people. I imagine that a game about a Jewish state in Palestine or managing a disease outbreak might be similarly sensitivie for some people too...

I hear that Minion Games is working out a similar mechanical game with a very different theme though. Perhaps that will be more to your liking.


Thank you very much for the reply - and thanks to all others too, of course. You have a good point there, new themes are refreshing, but it not enough for me here. Which is a shame because the game looks very interesting.
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Curt Carpenter
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cosine wrote:
I can't tell you the number of games about building pyramids/castles/settlements/whatever I've played.

Also with human atrocities, but largely ignored.
Somewhat ignored in history, and nearly completely ignored in gaming.

Although on a smaller scale, certainly many games have both the development and use of smaller-scale weapons of all varieties. Is there a big difference between one weapon killing 200,000 and 200,000 weapons killing 200,000?

Not trying to attack or belittle anyone's feelings. Just curious how those who have an issue with the theme reconcile that.
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Eric Jome
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I notice that the poster is perhaps from Brazil. Brazil has an interesting history in nuclear weapons development. Brazil was one of the first nations to popularly reject nuclear weapons development. They had a strong program in the 50s, but the people elected officials that put an end to it.

Perhaps the objection grows from this cultural tradition.
 
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