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Subject: Route Building game for 2 players (Not TTR) rss

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Steven McBride
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Hi I'm looking for a Route Building game that is good for 2 players that is not Ticket to Ride, as I already own (and love) it. We would like the game to be more involved than TTR, but not too complex. Thurn and Taxis is on my radar so if you could recommend something else beside that (or convince me to get it), that would be most appreciated.

It also doesnt have to specifically be "Route Building" but maybe just "Building," as we like to build tangible things in our games. Carcassonne is an example of a game we love that fits that criteria. I guess you could call it "Map Building." Torres is on my map as well, but seems a little too much like an abstract brain-burner (correct me if I am wrong).

Thanks!
 
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Cameron McKenzie
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Thurn and Taxis is a fantastic game and plays well with any number 2-4.

It has a lot more strategy but it is a bit lighter interaction than TTR - players can't block you directly although they make take cards you wanted or claim a score tile before you which reduces the value.
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Martin Larouche
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Thurn and Taxis is a good choice.

Also Hansa Teutonica is more like "network building" (which is pretty close to route building) but it's an awesome game to be sure.
It plays a little less well with 2 players... but it's still very fun.
 
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Samantha RD
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You could try Hacienda. It plays well with two, better with more and is generally a great game. You can even try it out first on yucata.de
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Joe Salamone
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Chicago Express can be played with two, but I think it's better with at least three.

First Train to Nuremberg is a game I really enjoy, but the set-up is a little fiddly.

Metro is basically a giant puzzle. Easy to learn and teach.

La Strada also easy to learn and teach. But don't use the two-player rules that come with the game. There are better ones posted here on BGG.

Railways of the World: The Card Game uses cards to build routes. Depending on how people connect the routes, you may need a somewhat large playing surface. Definitely not a coffee-table game.

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Moe45673
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ummmmmmmm.............. Agricola? Build a farm? One of the highest rated games ever?

Just throwing it out there whistle
 
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Joe Salamone
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Moe45673 wrote:
ummmmmmmm.............. Agricola? Build a farm? One of the highest rated games ever?

Just throwing it out there whistle


Well, now you've embarrassed us all.

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Kaleb Eubank
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Nippon Rails?
 
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David B
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a huge +1 for Thurn and Taxis. It is more strategic than TtR...and better IMO.


Hansa Teutonica is even better, but you really need 3 for that one.
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Mike Fox
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Airlines Europe
 
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Steven McBride
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Moe45673 wrote:
ummmmmmmm.............. Agricola? Build a farm? One of the highest rated games ever?

Just throwing it out there whistle


Ive been hesitant about Agricola. It seems a little too rule heavy for my gaming partner. And the price is a little too steep for me to take the risk. Im much more interested in the 2 player version of Agricola simply because its cheaper, but have balked at purchasing it because I feel I might as well buy the full game.

EDIT: and I LOVE the idea of farm building! I love animals and farms (I have worked a lot in farms) and is part of the reason why I am very interested in Zooleretto, I am just not sold on its 2 player yet.
 
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Steven McBride
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Ive been looking at Hansa Teutonica and it intrigues me. Again, I am just not sold on its 2 player. I cant afford to buy very many games (1 a month, 2 on a good month), so I need a solid, rewarding, replayable 2 player experience, that, ideally, scales up to more players for the rare time when my friends and I can get together to play games.
 
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Joe Salamone
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stemcider wrote:
Moe45673 wrote:
ummmmmmmm.............. Agricola? Build a farm? One of the highest rated games ever?

Just throwing it out there whistle


Ive been hesitant about Agricola. It seems a little too rule heavy for my gaming partner. And the price is a little too steep for me to take the risk. Im much more interested in the 2 player version of Agricola simply because its cheaper, but have balked at purchasing it because I feel I might as well buy the full game.

EDIT: and I LOVE the idea of farm building! I love animals and farms (I have worked a lot in farms) and is part of the reason why I am very interested in Zooleretto, I am just not sold on its 2 player yet.


AGRICOLA has a "family game" option with fewer rules. You could start with that. Once you play AGRICOLA one or two times, it's actually pretty easy. I play ZOOLORETTO (and AQUARETTO) with my wife. 2-player games aren't bad at all.



 
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Steven McBride
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Well Im starting to get pretty convinced. Ive had my eye on Agricola for a long while now. Another thing that has kept us away from both Agricola and Zooleretto are the individual boards. We do enjoy building on a shared space. Although I dont think it would be too much of a problem.

Metropolys seems really fun but is hard to find.
 
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Steven McBride
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Thanks for the responses everyone!

Thurn and Taxis seems like a good fit but the "less interaction than TTR" worries me a bit.

First Train to Nuremburg is another game Ill have to look into. I want to try a Wallace design and this seems like a good place to start.

Agricola is tempting as always.

Im still not sure what to buy. So many games, so little money...
 
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Ben Pinchback
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pfctsqr wrote:
a huge +1 for Thurn and Taxis. It is more strategic than TtR...and better IMO.


Hansa Teutonica is even better, buyt you really need 3 for that one.

These are my exact thoughts to the T.
 
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Matt Brown
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Trains

If you don't mind some Dominion in your route building.
 
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Peter Brahan
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I'm in the same boat as you with the games that I like. I love route building, but I don't have a ton of exposure to games with it.

However, there are a few that we love with two:
Thurn and Taxis (no surprise there)
Railways of the World (I would recommend this with one of the expansions for 2 players or with 3+ players)

Of the games mentioned so far, one that I didn't enjoy was:
Railways of the World: The Card Game (it was okay, but the goods delivery was forced in, at least in my opinion)

I hope this helps. Good luck!
 
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David B
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There is enough interaction in Thurn and Taxis for you I believe. The interaction is in the form of a race. You have to keep track of how many "houses" your opponent has left in their supply. There is definitely a tension to keep up with your opponent in that regard. There are 2 end game triggers: depleting your supply of houses and resching the "level 7" carriage card. Hence the game is a race to reach the end game trigger before your opponent. There is also some interaction in acquiring the cards off the board. I believe there is more than ample tension in the game to keep it from feeling solitaire.

BTW: Zooloretto will lose its appeal way too quick for you, I think. Its a set collection game, essentially with one simple mechanic. Its a nie game to play with kids, but not enough there for adults.
 
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Matt Saldana
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stemcider wrote:
Well Im starting to get pretty convinced. Ive had my eye on Agricola for a long while now. Another thing that has kept us away from both Agricola and Zooleretto are the individual boards. We do enjoy building on a shared space. Although I dont think it would be too much of a problem.


In that case, how about Carson City?

It's great with two (especially on the river side), you get the strategic depth of Agricola with somewhat more streamlined rules, and the sense of building a map together (though you're competing for resources).

Let's put this way: my wife loves Carson City. We haven't made it through the rules explanation for Agricola yet.
 
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Steven McBride
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Wow! You guys are so helpful!

Thanks a lot, you all have given me plenty of games to look into and research so I can pick the one that will be right for us.

pfctsqr wrote:
There is enough interaction in Thurn and Taxis for you I believe. The interaction is in the form of a race. You have to keep track of how many "houses" your opponent has left in their supply. There is definitely a tension to keep up with your opponent in that regard. There are 2 end game triggers: depleting your supply of houses and resching the "level 7" carriage card. Hence the game is a race to reach the end game trigger before your opponent. There is also some interaction in acquiring the cards off the board. I believe there is more than ample tension in the game to keep it from feeling solitaire.

BTW: Zooloretto will lose its appeal way too quick for you, I think. Its a set collection game, essentially with one simple mechanic. Its a nie game to play with kids, but not enough there for adults.


Ok this makes T&T shoot up my list fast. I dont think we would be disappointed with it. And thanks for the advice on Zooloretto. It confirms my reasons for not picking it up already.


Ring Them Citadels wrote:
stemcider wrote:
Well Im starting to get pretty convinced. Ive had my eye on Agricola for a long while now. Another thing that has kept us away from both Agricola and Zooleretto are the individual boards. We do enjoy building on a shared space. Although I dont think it would be too much of a problem.


In that case, how about Carson City?

It's great with two (especially on the river side), you get the strategic depth of Agricola with somewhat more streamlined rules, and the sense of building a map together (though you're competing for resources).

Let's put this way: my wife loves Carson City. We haven't made it through the rules explanation for Agricola yet.


This sounds great! I will definitely be looking into this as well!

You guys rock! Just another example of why this site is awesome and why I cant stay away!
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Kevin B. Smith
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If you are interested in using routes on the fly, rather than building them, Africana could work.

If you really want to build routes, Empire Express is by far the best introduction to the "crayon rails" system. Great with 2, and plays fast. I'm over 50 plays so far, including solo plays.

Walnut Grove might give you some of that farm-building (and worker feeding) flavor in a lighter (and quicker) package than Agricola. It's less about the animals though.

+1 for Airlines Europe if you want something that kind of resembles TtR but adds stock ownership.
 
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