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Subject: Wagram 20 solo replay: the third day of battle (an illustrated AAR) rss

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David McKenna
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Click here to withdraw to the second day of battle!

Turn 14: July 07, Morning (French morale 6, Austrian morale 3)

(random event = “le Pas de Charge!” May commit reserves, for free, to one battle)
3a moves to Florisdorf, building the pontoon bridge in so doing. Res cav moves onto Lobau island, Dragoons move to engage VIb (in Wittau) with 2a, Grand Battery, 11, Grenadiers and 3b all moving to engage IV.

Dragoons and Guard attack VIb, forcing VIb to withdraw along road. Dragoons then lose command control and advance into Wittau. 2a, 3b, Grenadiers, 11 and Grand Battery all attack IV, unsurprisingly breaking IV outright (+1 French morale, -1 Austrian morale), with Grenadiers then advancing into Gerasdorf.

(random event = “Let us leave this field of death”. May march 1 unit per turn off from a LoC, gaining +1 morale for each that does so)
AG promptly march off map (+1 Austrian morale), with II moving to that LoC. VIa moves towards Ebersdorf, Grenadiers to the LoC outside Lang-Enzerdorf and John to the road leading to Leopoldsdorf.

Dragoons counter-charge VIb, forcing VIb to withdraw, losing command control (again) and advancing after combat.

VIb attack Dragoons, forcing Dragoons back to Wittau

Situation at end of turn 14


Turn 15: July 06, Mid-day (French morale 7, Austrian morale 3)

(random event = “Vive l’Empereur!” May spend 1 morale point for free)
8 finally arrives, as 3a moves through Jedlersdorf, 11 moves to Aderklaa and as Grand Battery moves to Leopoldau. 3b then moves to and along the road past Hagenbrunn, with 2a also moving along the same road. Next, Res cav moves to Muhleiten, with Dragoons and Guard both moving to engage VIb (-1 French morale for Guard committal)

Dragoons (committing reserves for free) and Guard combine against VIb, routing VIb 4 hexes (-1 Austrian morale). This includes a hazardous retreat, which they fail and so break instead (+1 French morale), with Dragoons losing command control and advancing after combat.

(random event = “Caution and Uncertainty” All units have -1 MA)
Grenadiers march off the map (+1 Austrian morale), VIa moves to Ebersdorf, and John moves to Leopoldsdorf. The Austrians then declare this a ‘lull’ turn (another +1 Austrian morale).

“Sudden death” roll = game continues

Situation at end of turn 15


Turn 16: July 06, Afternoon (French morale 7, Austrian morale 4)

(random event = “Only the Emperor can order me to act!” Res cav -1MA and cannot enter EZOCs)
Dragoons and Guard move towards Rutzendorf, with Res cav moving to Gross-Enzerdorf, 11 to Wagram and 3a to Lang-Enzerdorf. Next, 3b and 2a both move up past Hagenbrunn, with 8 crossing the bridge to Florisdorf.

That’s it!

(random = “Hasten your pace!” Really a No Effect)
VIa promptly marches off map (+1 Austrian morale), with John moving over the river outside Leopolsdorf. The Austrians then declare this another ‘lull’ turn (+1 Austrian morale)

“Sudden death” roll = game ends! (French morale 7, Austrian morale 6)

Situation at end of game


Final Thoughts

First, and foremost, playing by the right rules (re the Austrian Grenadiers) definitely had an affect! Truth be told, I’ve always found having Guard status to be a liability rather than a bonus, and the lack of that on the Austrian Grenadiers meant that the Austrian army (as a whole) was better able to weather any set-backs.

In this replay, the game turned into a really battle for the Marchfeld, with the Austrians grimly hanging on by their fingertips (or last remaining morale point) for most of the second day, before the tide began to swing their way on the third (mainly due to the rather fortuitous draw of the “Let us leave this field of death” card)! It might have ended up a French victory, but only barely …

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Lance McMillan
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dmcke013 wrote:
I’ve always found having Guard status to be a liability rather than a bonus, and the lack of that on the Austrian Grenadiers meant that the Austrian army (as a whole) was better able to weather any set-backs.


Guard status is *meant* to be a liability. Historically speaking, they were an army's best troops, but their commanders were reluctant to commit to battle because they were also seen personal bodyguards. The Austrians and British tend to benefit from the "Guard" rule because they typically don't have that same reluctance (i.e. their "Elite" troops aren't saddled with "Guard" status). Then there are the Swedes, who get to be "Guards" but aren't "Elite" (having a tiny army means you're reluctant to commit it, because if things turn ugly you're left without anything to protect the homeland).

dmcke013 wrote:
In this replay, the game turned into a really battle for the Marchfeld, with the Austrians grimly hanging on by their fingertips (or last remaining morale point) for most of the second day, before the tide began to swing their way on the third (mainly due to the rather fortuitous draw of the "Let us leave this field of death" card)! It might have ended up a French victory, but only barely...


Not too far off of the actual outcome. Our playtesting for this scenario tended to show that the French were slightly favored, but it was more a matter of which side was able to come out ahead in the bloody brawl for the Marchfeld, and when the Austrians pulled back to the Russbach position it was pretty much as sign that they were finished and a draw was the best they could hope for.
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Kim Meints
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David

Great ending and into the 3rd day too. I like that the Austrians were only 1 MP different from the French and really a swing back to their favour after hanging on from just that 1 MP total at the end of day two.

As Lance mentioned playtesting showed most games had the Marchfeld as the main battleground and the Austrians standing toe to toe with Nappy.

Enjoyed the AAR
 
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David McKenna
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Morale over course of battle

 
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