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Galactic Empires» Forums » Strategy

Subject: My Bolaar deck rss

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mar hawkman
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It's still in the works, but I have made considerable progress.

ability:
a1 lunar eclipse
a2-2 slick bargainer
a3 deviant
a4 walk the plank
a5-4 aurora borealis
a5-3 mental inspiration
a6-3 gaia seperation
a6-3 pirate currency
a6-3 gaia seperation
a7 Bolaar negotiator
a7 urbanization
a8 duo-brain
a9 accidental evolution
a10 artificial landmass

base:
b1 anti-starcraft
b1 commercial outpost
b1 personal base
b1 pirate outpost
b7 academy
b10 dyson sphere

crew:
c1 used spaceship dealer
c2 helmsman
c3/6 buffy the time knight slayer
c4-4 cyber mage
c4-4 pirate captain
c5-2 exogeologist
c6-2 cyber mage
c6 slave trader
c7 criminal judge
c7 electronic warfare specialist
c7 mystic wanderer
c8-2 assassin
c8-2 general
c9 marauder
c10 legendary officer
c10 legendary pirate captain

equipment:
e1 terrain attack shuttle
e2-2 transporter
e3 armor system refit
e3-2 clydon energy armor
e3 shuttlecraft
e4 heavy shuttle craft
e4-4 multipurpose phasers
e5 pirate fighter
e6 Bolaar fighter
e6-3 deflection/transfer device
e6 osciillating transporter
e6-3 supercomputer
e7 extreme phaser refit
e8 psybot
e8 starburst accelerator
e9 future ship
e9 unit overhaul
e10 hypercube

fields:
f1-3 electro-field
t/f2 access field
t3-2 field of minor wilding

monsters:
m1 sextaraan web crawlers
m2 snare vines
m3 cyber beast
m3 shield fiend
m4 minor luck demon
m5 astromorph
m6-2 pirate's parrot
m7 cyber mites
m8 time defiler
m9 luck demon

Ships:
s1-1 Bolaar patrol ship
s2-4 Bolaar ultra-light raider
s3-4 Bolaar light pirate raider
s3-4 Bolaar medium raider
s4-1 Bolaar boarding cruiser
s4-4 Bolaar cargo express
s4-4 Bolaar stealth raider
s5-2 Bolaar heavy cargo express
s5-1 Independant pirate raider
s6-1 armed tug
s6-4 Bolaar battlecruiser
s6-3 Bolaar pirate raider leader
s7-2 Bolaar dreadnought
s7-3 violator's pirate command ship
s8-2 Bolaar flagship
s8-2 violator's pirate dreadnought
s9-1 lone wolf dreadnought
s9-1 renegade ship
s9-2 violator's pirate battleship
s10 Gohest's pirate ship

terrain:
t1 nagiridni pirate outpost
t2 asteroid shield
t2 forgotten planet
t3 alternate universe
t3 dragon egg
t3 pirate nebula
t4 distant sun
t4 white dwarf
t5 dependency world
t5-3 pirate system
t5 planet - custom military reservation
t5 custom planet: Patrice
t/f5 positron field
t5 system: mad jack's hole
t5 twin moons
t6 planet - command central
t6 system - scholar's retreat
t6 website
t7 free trade zone
t7 pirate alcove
t7 planet - collector's world
t7 custom planet: Jozef
t7 sensor planet
t7 system - Argo
t7 system: fantasy system
t7 undiscovered system
t8 custom planet: chronos
t8 paranoid planet
t8 system - aesthetic marine recruit depot
t8 Bolaar covert system
t8 system: Neumannia
t8 scandig system
t9 planet: Unstable planet
t9 shinnicera
t9 system - vinciennes
t10 custom system: angel's treasure
t10 super-massive star

so... what do you guys think?
 
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mar hawkman
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hmm... fixing this to follow proper deck construction rules is actually easier than I was thinking. Just drop all bases higher than one and add another pirate outpost.

so:
base:
b1 anti-starcraft
b1 commercial outpost
b1 personal base
b1-2 pirate outpost
-1 b7 academy
-1 b10 dyson sphere
 
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