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Subject: Version 1 or 2?? rss

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Paul Taylor
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I've downloaded Headless Hollow's quick reference sheet and it has two player aids, one for V1 and one for V2.

How do you tell which one you have?
Thanks
 
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Was George Orwell an Optimist?
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The Herbie Nichols Project - Dr. Cyclops' Dream
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Crookedeyeboy wrote:
I've downloaded Headless Hollow's quick reference sheet and it has two player aids, one for V1 and one for V2.

I'd go with the newest if I were you; your components didn't change, only the rulebook. Not enough difference between versions to worry about (intro game victory, some clarifications).
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Paul Taylor
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Many thanks
 
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Robert Manore
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Warlord beats Troll, Troll beats Elf, Elf beats Water Sprite, and basically everything else beats Enchanted Bunny.
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The newest version is multilingual and the rulebook has grey borders (original version had black borders and single language). But yes, the newest version has better clarifications in the rulebook.
 
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Newest version has a harder Initiate level difficulty where ANY 3rd Huanted Village is a lose condition. prev version had it as 3 haunted village tiles in a row, or any 4.
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Jae
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if one of your ghosts has a shield on it instead of a crossed out die, you have the second edition.
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Jeremy Lennert
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ackmondual wrote:
Newest version has a harder Initiate level difficulty where ANY 3rd Huanted Village is a lose condition. prev version had it as 3 haunted village tiles in a row, or any 4.

IIRC, it was just any 4 tiles haunted; the confusingly-worded rule about 3 in a row was just saying that you lose when a fourth tile would be haunted, even if there's no fourth tile to flip because all the village tiles in front of that particular haunter (i.e. 3 in a row) are already haunted.

The second version of the rules keeps the loss conditions the same on all difficulties, but lets every player start with a black tao token on initiate level.
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Alex F
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Antistone wrote:
ackmondual wrote:
Newest version has a harder Initiate level difficulty where ANY 3rd Huanted Village is a lose condition. prev version had it as 3 haunted village tiles in a row, or any 4.

IIRC, it was just any 4 tiles haunted; the confusingly-worded rule about 3 in a row was just saying that you lose when a fourth tile would be haunted, even if there's no fourth tile to flip because all the village tiles in front of that particular haunter (i.e. 3 in a row) are already haunted.

The second version of the rules keeps the loss conditions the same on all difficulties, but lets every player start with a black tao token on initiate level.

Due to initial misinterpretation of the loss conditions, it's become habitual in our household to lose as soon as the third tile has been haunted, (unless you have a spare Yin Yang at that time to immediately reset the effect).

It makes our games even more challenging, but we did manage to win in Normal difficulty with this, following the rest of the rules correctly.

As for Nightmare difficulty, well, it's Nightmare, alright. But we're getting there! We were one move from winning at one point.

Our sole houserule in Ghost Stories is the slight nerfing of the Red Taoist: "the mover" starts the game with an extra red dao token, while the "flyer" starts with an extra chi.
 
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Jeremy Lennert
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magmaxtic wrote:
Due to initial misinterpretation of the loss conditions, it's become habitual in our household to lose as soon as the third tile has been haunted, (unless you have a spare Yin Yang at that time to immediately reset the effect).

It makes our games even more challenging, but we did manage to win in Normal difficulty with this

In the first version of the rulebook, you lose when the fourth tile is haunted on Initiate difficulty. On normal difficulty and up (and on all difficulties in version 2), you do lose as soon as 3 tiles are haunted.

And you can only use yin-yang before or after one of the steps of the yang phase of your own turn; you can't use it reactively when the third tile is haunted to save the game.
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Antistone wrote:
And you can only use yin-yang before or after one of the steps of the yang phase of your own turn; you can't use it reactively when the third tile is haunted to save the game.
With new people, I give the group a freebie there, but once that's used up, or when playing with vets, then forgetting it means just that, even if it's game over.
 
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