Maciej Teległow
Poland
Gdansk
flag msg tools
Avatar
mbmbmbmbmb
OK
I have decided to buy A touch of evil (instead of Fortune and Glory after long consideration).
Should I buy just the base game or with Something Wicked ?

Many people here say that expansion is a must. So if I would buy basic game and would not like it would the expansion has chance to change it ?

Other words: would the game be great without expansion and then I would buy it to enhance expirience or should I but both from the start because expansion make the game different/better expirience ?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Martin S
United Kingdom
Bedfordshire
flag msg tools
mbmbmbmbmb
If you can afford it - buy both! If you can only get one, start with the base game.

The base game has plenty of replaybility - individual, co-op or team formats with Basic and Advanced rules.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dan Buman
United States
Harlan
Iowa
flag msg tools
Avatar
mbmbmbmbmb
You could definitely get just the base game to see if you like it. Keep in mind that the solo rules come in Something Wicked. The advanced mystery phase chart and the solo rules are the big advancements for the game added in Something Wicked. The extra cards, map board, characters, villains, and minions, largely just add more variety and and little bits of interest that make the game feel larger and more complete.

I think just getting a Touch of Evil will let you see if you like the mechanics and feel of the game. Especially if money it tight. Good luck with your decision!
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maciej Teległow
Poland
Gdansk
flag msg tools
Avatar
mbmbmbmbmb
Decision was really difficult. I hope I would love to kill the gothic beasts
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Drew
United States
Chalfont
Pennsylvania
flag msg tools
badge
Avatar
mbmbmbmbmb
The base game alone is good but I think ATOE really starts to shine with Something Wicked. There is more then enough game play in the base game but there are a few things to consider.

The basic game is very simple and good for little more then just teaching the rules -- probably should have just been called a tutorial. Probably worth playing once in co-op and competitive but don't expect much.

The advanced game is how you should play. People seem pretty mixed on if they like co-op or competitive more. Personally, I would play a few advanced rules against the different villains before buying Something Wicked. There is always a chance you may in the end not like the game and might as well not waste anymore money. There are also a few villains on the Flying Frog webpage that you can print and play as well.

What I mostly like about Something Wicked are the optional rules. I don't view them as optional so much as fixing up some slightly broken areas in the rules but like other Flying Frog games they don't publish the rules online. The big rule changes are how you handle secrets with the elders and the tougher co-op mystery phase chart. Also, the board just feels more complete with the extra area to explore.

So I would wait but probably not for long or at least leave the wrapping on Something Wicked until you get a few plays of ATOE. The Hero Packs are worth getting but can wait a bit. I still haven't picked up the Coast yet.


8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nerds call me
United States
N Denver
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Right. Basically, the more expansions you add to ATOE, the better the game gets. I would recommend at least getting the base game and Something Wicked.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Grant Holzhauer
United States
Chandler
Arizona
flag msg tools
Building the perfect game collection for our growing family
badge
Who knew Euro games could be thematic?
Avatar
mbmbmbmbmb
I would add that the villains in Something Wicked (and The Coast) seem to offer a lot more to gameplay than the base game's villains. For instance, Unspeakable Horror opens interdimensional portals, and Bog Fiend sinks the game board into a swap. These are both in Something Wicked.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ken H.
United States
Amherst
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
MacTele wrote:
Decision was really difficult. I hope I would love to kill the gothic beasts


Good decision! I hope you will post your opinions after you try it.

The expansions are fantastic, but you do not need them from the start. I would get the base game first, unless you can get a deal on both at the same time. I still play the unexpanded game sometimes, and it's still fun.

If you're thinking about the expansion for the purpose of making co-op play harder, you can find suggestions on this site for how to do it. Somebody even posted a customized version of the Advanced Co-Op Mystery Chart recently. You will still eventually want the expansions for the extra heroes, villains, boards, cards, etc.


clip611 wrote:
The basic game is very simple and good for little more then just teaching the rules -- probably should have just been called a tutorial. Probably worth playing once in co-op and competitive but don't expect much.

The advanced game is how you should play. People seem pretty mixed on if they like co-op or competitive more. Personally, I would play a few advanced rules against the different villains before buying Something Wicked. There is always a chance you may in the end not like the game and might as well not waste anymore money. There are also a few villains on the Flying Frog webpage that you can print and play as well.


This is true. But in case it's not clear the "basic" and "advanced" game are BOTH part of the unexpanded ATOE. "Basic" is just a slimmed down version of the rules. Like Drew said, you might play them once or twice, but you will probably prefer to move to Advanced right away. Again, this does not require the expansions.

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Daniels
United Kingdom
Chelmsford
Essex
flag msg tools
badge
Avatar
mbmbmbmbmb
And don't forget to visit the Flying Frog site and download the free scenarios etc.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Farrell Seymore
United States
Opelika
Alabama
flag msg tools
Avatar
mbmbmbmbmb
Glad you chose it. I would start with the base game first. I know you will like it but it alone has PLENTY of replayability. Either way, you won't miss.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Leonhard
United States
West Virginia
flag msg tools
designer
mbmbmbmbmb
You made the right choice. Fortune and Glory is fun, but the game play kind of seems similar from game to game. With Touch of Evil, the cinematic feel always seems to take the game in lots of fun, unexpected directions--way more fun.

As for expansions, I have them all, and the only reasonable course of action for you is to mortgage your house, sell a kidney, and buy them all. They're all really good, in my opinion.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maciej Teległow
Poland
Gdansk
flag msg tools
Avatar
mbmbmbmbmb
I bought basic game and tried to play it yesterday.
Before I write more I would tell that I did not finnish it cause one of my 2 years old boys woke up and I did not manage to finish the game.

My thoughts:

Oh my God !!!

All people said about quality of components is true. When I was unpacking the game I felt like in boardgaming porn haeven
I did not know that player boards are so BIG.
Cards are great, pictures are superb, board is very climatic, all is great even tokens are no less then ok.

The game was surprising me all the time. It is in fact not a game but some book or movie generator. Story was unfolding in front of me and it was classic gothic horror story with little smile in the back. Superb.

Some events from mysery deck and from corner sites decks were very thematic, interesting and what is even more important, they added and created the story.

I do not think you can call it a game like Agricola or something like that. It is real adventure story game, I would call it board rpg.

Randomness has major role but it not destroy but adds to the game. And all mechanics are made such that randomness is really helping to create the story and push the game forward. Great job, I did not realise that it can work so good.

Few questions arose.
First and most important: My villain was vampire. His basic ability says it does NOT get wounded on the 5+ fight rolls.
So how you can kill him if you have not one character who strike at 4+ ?

I had no time to look through all the cards so maybe there are some allies or items to work with it?

Second:
If hero has ally who gives +1 to combat - you jut get +1 combat in efect or you should rather roll for fight for ally seperately ? in other words - do all your other abilities act with that ally dice also ?

And if you get a book which let you fight using your spirit characteristic what happens with allies adding to your combat and town eldera doing the same? Do you add your spirit and their combat or sorry no bonus, just your spirit (and their) counts?

7 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Ken H.
United States
Amherst
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
Glad you like it! I agree with everything you said -- the production quality is very impressive. In fact it will spoil you for other games now, because they won't look as good. Also, the narrative and cinematic quality of the gameplay is what really makes it great.

MacTele wrote:
Few questions arose.
First and most important: My villain was vampire. His basic ability says it does NOT get wounded on the 5+ fight rolls.
So how you can kill him if you have not one character who strike at 4+ ?


No, the Mist Form is a separate roll. Every time the Vampire takes a hit, you roll another die. If you get 5 or 6, the Vampire ignores that hit.

Quote:
Second:
If hero has ally who gives +1 to combat - you jut get +1 combat in efect or you should rather roll for fight for ally seperately ? in other words - do all your other abilities act with that ally dice also ?


There is no separate roll for an ally (or item either). If something gives you +1 Combat, you treat it just like if the number on your hero's card was one point higher.

By the way, in case it's not intuitive, an ally or item that gives you an extra Wound spot works the same way -- you pretend the extra health is on your hero's card. In other words, the ally doesn't die if you use up that wound.

Quote:
And if you get a book which let you fight using your spirit characteristic what happens with allies adding to your combat and town eldera doing the same? Do you add your spirit and their combat or sorry no bonus, just your spirit (and their) counts?


It depends on whether an ability gives you +1 "Fight Dice" or +1 "Combat". If it's +1 Combat, then you can only get the benefit if you are using Combat for the fight. If something gives you +1 Fight Dice, then it applies even if you are using Spirit or Cunning or whatever.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maciej Teległow
Poland
Gdansk
flag msg tools
Avatar
mbmbmbmbmb
Thank you for all the answers.

And where is the omniwisdom FAQ to find answers by myself?
How did you learn about special roll for vamp ?

Do F&G has the same great feeling of unfolding story ?

I really want to get Something Wicked now, but I wait a moment
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ken H.
United States
Amherst
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
MacTele wrote:
And where is the omniwisdom FAQ to find answers by myself?


Flying Frog has a pretty good wiki at their website that answers a lot of questions about their games. You can also find rules for their games (not the expansions though) and card lists, etc.

The designer has also chimed in many times here on BGG, so you can find answers to most questions by searching the forums.

Quote:
How did you learn about special roll for vamp ?


I wouldn't say I learned about it -- it's just the way I read that ability.

But, here is an official answer by the designer, where he confirms that it is a separate roll.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
reaching out from the in-between spaces...
United States
Baldwin
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
I really appreciate the OP responding with a follow up. Glad you are enjoying the game, it's good stuff.

Jorune
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maciej Teległow
Poland
Gdansk
flag msg tools
Avatar
mbmbmbmbmb
I am after two plays. Both solo. First was competetive second coop.
Both played with basic rules.

The second game was great, too.
My enemy was werewolf.
It was maybe a little bit too easy but all the time I knew that one or two other rolls on coop chart and it could be much harder to win.

The werewolf made a lot of terror and shadows was advancing really quickly.
The heroes were Isabella von Took and Heinrich Cartwright.
Isabella as noble got a horse which helped a lot. She was gathering a lot of investigation points and really nice events. She also killes the only minion who has came through the game and it was easy for her.
Heinrich had a harder life but in the end he gathered 7 cunning and bought item letting him using it in the fight.
Werewolf killed two elders and left some inv. points on the board which helped a lot.
Both heroes checked one elder (both giving bonuses for defence) and both being on right side.
Showdown was rather easy cause both heroes had many defence tricks in their arsenal and nice atack power.
Isabella started with 9 inv. points which gave her safety from beasts atacks. Heinrich had events preventing damage and elder doing the same.
Both of them finnished unscratched.

I had a lot of luck during the hunt for the werewolf. Shadows was gathering quickly but elders were only in right side, there was just one minion through out the game and results on the coop chart favoured the heroes through all the game. So heroes could gather clueas and equipment preparing for showdown in relative peace.

It was nice story even if I would like werewolf to be harder enemy. This one was not too clever and his efferts could not stop such a strong team of heroes. Isabella ability that she can cancel wounds by items, allies and inv. tokens is really strong. If prepared she is hard to kill.

Now I am ready for my first game with advanced rules. I really wait for it cause I know it would be even more interesting.

The game is great.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ken H.
United States
Amherst
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
MacTele wrote:
It was nice story even if I would like werewolf to be harder enemy.


Yeah, the basic Werewolf loses his best ability which is the first strike attack.

With your strong team, it sounds like you might have won anyway, even against the advanced version. Then again, he is better at stopping you from getting strong in the first place, because the advanced minion chart has a higher frequency of a direct villain attack, and lower frequency of the really weak "Terrorize" ability.

Quote:
The game is great.


thumbsup

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
reaching out from the in-between spaces...
United States
Baldwin
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
Using the advanced rule for acquiring investigative tokens, i think his team may not have been as pumped up. The advanced rules are where this game shines.

Jorune
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maciej Teległow
Poland
Gdansk
flag msg tools
Avatar
mbmbmbmbmb
3rd game.
Advanced rules, coop, 2 players.

First not solo game and huge succes.
My friend with I play most often loves the game after first play.

Our enemy was Spectral Horseman and he won with us easily.
His rides were spectacular and three times he ko'ed one of us. He also used some of his minions who was very hard to kill.
I played Anna Marie, the school teacher and my friend played Katerina, The outlaw.
We made a lot of mistakes and Horseman crushed us.
First we started fights with Ghost soldiers which was stupid idea, they won with us few times, often made us escape in terror. 4 (!!!) elders were killed by Horsman himslef.
I bought one book and got one ally and Katarina took some nice things but we were both very vulnerable with no serious defense.
The town was terrorised really quickly and we were just running from place to place trying to get some inv. points but with advanced rules it was not so easy.
We lost in spectacular way. We even did not start the showdawn.
We had both great time, the story was great and our lost just added to fun cause we felt all the time how strong and difficult to catch The Horseman is.

Mu thoughts:
Advanced game is much more difficult. Inv. points are much harder to get so you have no possibility to buy nice items which leads to weaker heroes. Great stuff. I even think is the rule not too hard for players but time will tell.
Spectral Horseman is great villain. Thematically he is made really great. His rides, even if not targeted well, are very thematic and can be deadly. I love him as a villain. Advanced minion chart worked great.
There was a moment we had Ghost Soldiers in Town Hall and another going in and another minion in Doctor's office.
We both loved the game and story.

Now I really want to try Something Wicked and Fortune and Glory.
I am in love with Flying Frog. The best adventure/story boardgame I have ever played for sure.
7 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Dan Buman
United States
Harlan
Iowa
flag msg tools
Avatar
mbmbmbmbmb
MacTele wrote:
3rd game.
Advanced rules, coop, 2 players.

First not solo game and huge succes.
My friend with I play most often loves the game after first play.

Our enemy was Spectral Horseman and he won with us easily.
His rides were spectacular and three times he ko'ed one of us. He also used some of his minions who was very hard to kill.
I played Anna Marie, the school teacher and my friend played Katerina, The outlaw.
We made a lot of mistakes and Horseman crushed us.
First we started fights with Ghost soldiers which was stupid idea, they won with us few times, often made us escape in terror. 4 (!!!) elders were killed by Horsman himslef.
I bought one book and got one ally and Katarina took some nice things but we were both very vulnerable with no serious defense.
The town was terrorised really quickly and we were just running from place to place trying to get some inv. points but with advanced rules it was not so easy.
We lost in spectacular way. We even did not start the showdawn.
We had both great time, the story was great and our lost just added to fun cause we felt all the time how strong and difficult to catch The Horseman is.

Mu thoughts:
Advanced game is much more difficult. Inv. points are much harder to get so you have no possibility to buy nice items which leads to weaker heroes. Great stuff. I even think is the rule not too hard for players but time will tell.
Spectral Horseman is great villain. Thematically he is made really great. His rides, even if not targeted well, are very thematic and can be deadly. I love him as a villain. Advanced minion chart worked great.
There was a moment we had Ghost Soldiers in Town Hall and another going in and another minion in Doctor's office.
We both loved the game and story.

Now I really want to try Something Wicked and Fortune and Glory.
I am in love with Flying Frog. The best adventure/story boardgame I have ever played for sure.


I agree that the Touch of Evil series is the best coop adventure game out there! You will love it even more with Something Wicked... really makes the game feel more complete. Glad you are enjoying the game
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.