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Subject: Love Agricola! Still get Puerto Rico? rss

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J Boomhower
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I just finally got my hands on Agricola (with the Goodies expansion) and while we have only played a handful of family games, it is a HUGE hit at home. A while back, Puerto Rico was high on my want list and, after watching Games with Scott, I still like the game quite a bit but...is it redundant now with Agricola at home? I know there is a theme difference, obviously, and the mechanics are far from identical but is it worth having Puerto Rico (with expansions) if I already have Agricola? Will it even shine in the shadow of our farming adventures? Thanks for the help.

M
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Fernando Robert Yu
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Yes!
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CHAPEL
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Indeed.
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Jim Hansen
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I guess they are both somewhat about farming, but Agricola is subsistence farming to help your family thrive while Puerto Rico is about harvesting goods for trade and developing your economic engine. The mechanics and game play are completely different, other than the fact that they are both euros. I wouldn't let owning Agricola stop you from buying Puerto Rico. The two can happily coexist in your collection.
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Wim Leenaerts
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Teamjimby wrote:
I guess they are both somewhat about farming, but Agricola is subsistence farming to help your family thrive while Puerto Rico is about harvesting goods for trade and developing your economic engine. The mechanics and game play are completely different, other than the fact that they are both euros. I wouldn't let owning Agricola stop you from buying Puerto Rico. The two can happily coexist in your collection.

Seconded.
I personally don´t really care about Agricola but just love Puerto Rico. Two totally different games indeed.
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Joe Salamone
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Not only is it worth having both . . . but you must have both.
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Dave Eisen
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Puerto Rico does not get the love around here that it might, but that is only because most of us played it literally hundreds of times when it first came out or when we first came into the hobby. Great great game, and I'm convinced one of the few German games played today which will still be around 50 or 100 years from now.

Get it. You will not be disappointed. Works well for the most experienced of gamers, but I have taught many groups of rookies who have enjoyed it a great deal from the first game.
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David B
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If you do get Puerto Rico, just keep in mind that the expansions are not necessary. Andreas Seyfarth, the games designer, did not author the expansions.


Also, Seyfarth designed a card game version of Puerto Rico called San Juan that is worth having. San Juan is NOT as good of a game as Puerto Rico, BUT I would rather play San Juan. Weird, I know. But I sometimes just do not feel like setting up the game. You have to note how many players there are and then you have to count out the correct number of victory points and the correct number of colonists for that many players. That combined with the building tiles and the plantation tiles makes for a lenghthy set up. With San Juan, its shuffle, deal, and go.
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Dave Eisen
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pfctsqr wrote:
If you do get Puerto Rico, just keep in mind that the expansions are not necessary. Andreas Seyfarth, the games designer, did not author the expansions.


More than just unnecessary. I recommend against them.
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Wim Leenaerts
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dkeisen wrote:
but I have taught many groups of rookies who have enjoyed it a great deal from the first game.

Same here. I have yet to meet a person irl who dislikes Puerto Rico.
 
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David B
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dkeisen wrote:
pfctsqr wrote:
If you do get Puerto Rico, just keep in mind that the expansions are not necessary. Andreas Seyfarth, the games designer, did not author the expansions.


More than just unnecessary. I recommend against them.



There are a few buidlings I do like. I like the lighthouse (gives money for shipping goods) and would not mind replacing the univeristy with it. The forest tiles seem a little weird, and not in a good way. The guest house was ok (allows you to move a couple of colonists during the building phase). Having your own trade house was kind of nice. But the rest of the expansion buildings I did not care for.
 
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J Boomhower
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The offer includes the expansions...I wasn't directly seeking them out.

Thanks to all for the suggestions...seems pretty damn unanimous to me.
 
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Rich Charters
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I would recommend both. The feel is very different to me.

In Puerto Rico, when a roll is selected, every player takes that roll, so that main tactic is selecting rolls when you will get bigger benefit than ohters. Both are very tactical games, but IMO Agricola has a bit more strategy (ranching strategy, baking strategy, etc...).

Also, the main thing that Agricola does better than any other game, is provide satisfaction in what you've built. It's just fun to see your farm grow.....to plant your fields, expand your house, and build your pastures.

Although I feel Agricola is the better game, Puerto Rico is ranked #2 is my collection. I don't see how you can go wrong by picking it up.

Enjoy!
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Dave Eisen
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richcharters wrote:
I would recommend both. The feel is very different to me.

In Puerto Rico, when a roll is selected, every player takes that roll, so that main tactic is selecting rolls when you will get bigger benefit than ohters. Both are very tactical games, but IMO Agricola has a bit more strategy (ranching strategy, baking strategy, etc...).

Also, the main thing that Agricola does better than any other game, is provide satisfaction in what you've built. It's just fun to see your farm grow.....to plant your fields, expand your house, and build your pastures.

Although I feel Agricola is the better game, Puerto Rico is ranked #2 is my collection. I don't see how you can go wrong by picking it up.

Enjoy!


I prefer Puerto Rico because Agricola has a couple of specific issues which trouble me. But there is no denying that Agricola is a good game.

It's single strongest point is thematic integration. You do really feel as though you're building something and that is very engaging.
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Geoff Burkman
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I'll keep it that way. PR is a fine, fine game, and owning Agricola should in no way dissuade you from adding it to your collection.
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Kevin B. Smith
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To me, Puerto Rico feels like a bloated version of San Juan. I find the shipping and trading rules to be really annoying and frustrating. So my advice would be to skip PR entirely. I had to put that out there to avoid the illusion that everyone in the world likes PR.

However, to answer your question, PR is different enough from Agricola that there is room for both in a collection, if you enjoy them both.
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sechzger
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Get Puerto Rico its a great game even with just two.
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Joe Brown
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I would get Puerto Rico also. But, realize that you'll always go back to the better game......Agricola!
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Chris Geggus
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Fizbin44 wrote:
I would get Puerto Rico also. But, realize that you'll always go back to the better game......Agricola!


If you get Puerto Rico, you will have the better game (just). Obviously the above entry was a typo.

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Alejandro G.
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Puerto Rico > Agricola



(the crocodile wants to eat the juicier, meatier game. chomp chomp.)
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David B
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peakhope wrote:
To me, Puerto Rico feels like a bloated version of San Juan. I find the shipping and trading rules to be really annoying and frustrating. So my advice would be to skip PR entirely. I had to put that out there to avoid the illusion that everyone in the world likes PR.

However, to answer your question, PR is different enough from Agricola that there is room for both in a collection, if you enjoy them both.



The shipping and trading rules are only annoying when you can't ship and you can't trade.
 
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Kevin B. Smith
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pfctsqr wrote:
The shipping and trading rules are only annoying when you can't ship and you can't trade.

Actually, it's most annoying when you have to ship, and when nobody can trade for several turns (because everything that anyone produces is clogging up the market). Both rules seem non-thematic to me, and both create a high level of interaction that I don't like. It's a weird sort of interaction, where you have to be super-conscious of the incidental leeching effects of your choices. I prefer games where I can focus on what's good for me, and tolerate games with direct attacks, or where side effects are minor. PR is none of those.

But hey, every game has its fans and detractors. Diversity is good.
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Ben Holle
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peakhope wrote:
pfctsqr wrote:
The shipping and trading rules are only annoying when you can't ship and you can't trade.

Actually, it's most annoying when you have to ship, and when nobody can trade for several turns (because everything that anyone produces is clogging up the market). Both rules seem non-thematic to me, and both create a high level of interaction that I don't like. It's a weird sort of interaction, where you have to be super-conscious of the incidental leeching effects of your choices. I prefer games where I can focus on what's good for me, and tolerate games with direct attacks, or where side effects are minor. PR is none of those.

But hey, every game has its fans and detractors. Diversity is good.


You just described everything makes Puerto Rico a great game. Yet those are the reasons you don't like it?

Anyway - get Puerto Rico. Skip the expansions.
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David
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xpiredsodapop wrote:
Puerto Rico > Agricola
Please note that the above arrow indicates the direction in which you should upgrade your gaming experience and should not be confused with the mathematical comparison operator.

As you can see PR and Agricola are both quite popular but often not with the same people. So if your question is if PR is a good game and if it's different enough from Agricola to get it then: Yes, definitely. However you seem to greatly enjoy Agricola so you might (no guarantees) not enjoy PR exactly because they are such different games.
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