So i was wondering: do games with a ton of mechanics mashed up inherently turn you off or is it just that they tend not to flow well?
Also is there a limit? I am working on a:
1/6 1vs all
If there is thematic support for all the different mechanisms, then it CAN be okay. It just so rarely IS. There are several reasons for this:
1) The sheer number of mechanics requires very extensive rules. And the longer the rule book, the easier it is to mess up and write a really crappy rule book.
2) People only have so much time to devote to a game. More mechanics is inevitably going to mean more time, which does NOT necessarily mean more fun.
3) Lack of focus during the design phase of the game can be DEADLY. By zeroing in on a single key mechanic, game designers can focus and tune their game to perfection. Throwing a bunch of disparate mechanics on top of an untested core will often lead to a flimsy game that is extremely difficult to balance in development. Not to mention that it forces players to spend their time doing busy work rather than doing the fun parts of the game. (Imagine if poker had a die-rolling/worker placement system to draw cards. Most people would think that's stupid. Poker is about prediction and bluffing! Don't make your players work to get to the fun parts of the game; just GIVE them the fun parts.)