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Battlestar Galactica: The Board Game – Exodus Expansion» Forums » Sessions

Subject: There Was No Illusion of Hope rss

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Cal Corum
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We managed to scrounge up six players during our weekly game night this week so that meant we got to play a game of Battlestar! One of our players had no experience, one of the players has played twice before (maybe only once), and the rest of us are comfortable with the game. We also got a bit of a late start which, combined with the noobie, made us a little nervous about playing BSG with all the fixings. We ended up playing a 6-player with Pegasus and Exodus expansions using the Cylon Fleet Board to Kobol. The Loyalty deck was simplified to just vanilla YANAC cards with the two Cylon cards; the thought of having to explain the Final Five and Personal Goals to a player who was having the whole game thrown at him just seemed excessive.


Once turn order was decided we put the noobie in last position so he could watch the first round of play. Here was our lineup:

Ossian Grr aka "Josh"
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Cal Corum
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We alarmed our newly selected Chief when we all spontaneously cheered as he selected his character. Engineering was at a premium, especially since Starbuck made it clear she wanted to go kill some toasters and that Leoben guy is a douche.


Helo's and Starbuck's turns went by without too much of a problem. Turn 1.3, President Zarek's crisis was an interesting one; it was Scouting for Water - 9PR. The President played an Investigative Committee as we all really did not want to lose fuel and our second Raptor (we were already down to 7 fuel). First up was Admiral Cain; she played in two Leadership cards for a total of -6. We all read and reread her contribution and told her to take it back because those were negative...that's when Cain has one of those Joker-esqe grins with an equally annoying chuckle. Awesome. Cylon Cain spikes the check then gets to take a turn next. We decided we didn't have the resources to cover the whole check and decided to tank.

At this point we have lost 2 fuel and haven't jumped, yet. Up comes our unrevealed Cylon Cain and she surprised us by playing a State of Emergency. She used the opportunity to blind jump us to an Icy Moon. The civilians we lost totaled 3 Population and 1 Morale. Cain surprised us again by attempting the die roll for for Food. There are no Plans and she, of course, rolls a 1 destroying our third Raptor.

The State of Emergency wasn't a total loss, though. I used the opportunity to infiltrate to Command and Chief fixed up a couple of our Mark VIIs.

My turn was uneventful, I Glimpsed and activated Command to escort a civvie. Cain was already hammering humanity so hard I was playing exclusively pro-human through the early game.

Chief's turn (1.6) held one of the stranger moments that I have seen in a game of Galactica. Chief headed to the Admiral's Quarters to brig our evil Cylon Admiral. The Crisis on my last turn wasn't a skill check so I knew that Destiny was negative 3 so I let them know that Destiny was bad. So we start playing into the check...Helo plays in a few cards, Starbuck plays in a few cards, then Zarek, then...Cain played in two cards. Cain's draw is exclusively positive cards for an AQ check which got round of "What??". Needless to say the check passed with around 17 points. As Cain was being escorted to the Brig, she ripped the sidearm off one of the guards and blew herself to Download City. She used her Intolerant ability to execute herself. She knew she had no chance of avoiding the brig so we saved her the turn of revealing. We later found out that she had the 'Draw Treachery' reveal.

Well, that was pretty bizarre. Now we welcome Admiral Helo to Galactica. The motif of the second turn was 'Crisis time - throw raiders on CFB'. By the time we got to my (Leoben) turn in turn 2 we were at -3 on the Jump Prep Track with about 10 Raiders surrounding Starbuck, a nugget, and a civvie outside the front launch tube. We could have jumped, but other than Fuel at 5 our resources were in pretty decent shape and I don't want things to get too cozy so I just escort one civvie and move an unmanned Viper to the rear of Galactica with 2 Raiders to block 2 civvies. This seemed to rub President Zarek the wrong way, but not too much commotion was made.

During Chief's Crisis the unmanned Viper with Starbuck was destroyed after 2 Evasive Maneuvers and 7 Raider attacks. Starbuck survived the attack, so it could have been worse.

Admiral Helo headed to FTL Control and jumped us away at -3. The roll was Planned, but he rolled a natural 8 anyway. As he was looking over the two destinations, the other players were just discussing the destinations we wouldn't mind seeing. (I do believe Leoben threatened physical violence if a Misjump came up whistle) I was encouraging him to take the biggest jump available because of our low fuel, 5. Helo takes us to the Lion's Head Nebula for 3 distance. What we didn't realize was that this drops us to 1 fuel to go 4 distance. Frak.

President Zarek used his Unconventional Tactics to toss one of our Population into the fuel tank and increase Fuel to 2. Okay, that gave us some breathing room. We are all praying for the Scouting for Fuel crisis.

Cylon Cain is still hammering away at us and the CFB jumped in with almost all of the Raiders, both Basestars, two Heavy Raiders and it was quite the clusterfrak. Other than the normal chaos of the game, nothing too exciting happens until we get to Chief's Crisis in Turn 3.

A Verdict of Guilty. Admiral Helo could either execute poor noobie Chief or damage Galactica twice. There was some discussion to explain that while Helo decides whether we take the damage or not, Chief will decide where the damage is assigned as he is current player. Helo starts to get the same grin we saw on Cain's face earlier. Then the bastard executes Chief. Morale dropped, but it wasn't much of a concern considering our Admiral is a Cylon with only two Fuel left.

Admiral Helo is up next and since the Jump Prep was at -3 he move to FTL and hit the button. As he drew the top two Destinations I was lobbying him get us our two more distance, but not end the game yet. I kept trying to push him to believe that humanity didn't stand a chance with only a single fuel left. He was at least listening to me, but he ended up taking us to an Asteroid Field for 3 distance and all of our remaining Fuel.

He was afraid I was bluffing Illusion of Hope and wanted to take the sure win. Understandable, but I wasn't bluffing and that was my agenda...so close! I will win with a Cylon Leader one of these days!
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Ossian Grr aka "Josh"
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This may have been the fastest 6-player game of BSG I've ever been in. We were all worried with a >9pm start that we would be going into the wee hours of the morning, but we finished with time to spare for a game of 7 Wonders.

Cain's self-execution was a perfect plan. I (President Zarek) had suggested we brig her because I was holding Execute Prisoner in the Quorum Hand, but he realized he was going to have to waste an action brig-revealing or wait to face his doom.
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jozxyqk wrote:
This may have been the fastest 6-player game of BSG I've ever been in. We were all worried with a >9pm start that we would be going into the wee hours of the morning, but we finished with time to spare for a game of 7 Wonders.

Cain's self-execution was a perfect plan. I (President Zarek) had suggested we brig her because I was holding Execute Prisoner in the Quorum Hand, but he realized he was going to have to waste an action brig-revealing or wait to face his doom.
That's a clever way to execute herself or a targeted, unrevealed cylon. Oftentimes, humans are well aware of the advantage to the cylon in executing him instead of Brigging him, so they do the latter with AQ or Arrest Order (AO). With Cain's special, it's completely up to her discretion to use it or not, and diffiult to pass without hitting 10+. Modifiers that reduce the pass value like Jury Rigged (4), Saul's Cylon Hatred (3), Assign Arbiter (3, Qcard), Starbuck's weakness on herself (3), and DE (2) can go a long way there, but you can't always count on them.


Quickest game of BSG I can recall is a 4p base game..... took 1 hour 40 minutes... due to centurions, and didn't even get to sleeper phase.

http://www.boardgamegeek.com/article/3280809#3280809
 
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Tim Sansone
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Thanks - a great read. The self-execution by Cain is something I'd never thought of! One of the things that makes BSG such a great game is that all of the player choices and options allow for new things to happen and unexpected developments almost every time.
 
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Robert
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cal2cool4u wrote:
He was afraid I was bluffing Illusion of Hope and wanted to take the sure win. Understandable, but I wasn't bluffing and that was my agenda...so close! I will win with a Cylon Leader one of these days!

Why did you loose? Didn't the fleet reach distance 7?
 
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Robert Stewart
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umbaci wrote:
cal2cool4u wrote:
He was afraid I was bluffing Illusion of Hope and wanted to take the sure win. Understandable, but I wasn't bluffing and that was my agenda...so close! I will win with a Cylon Leader one of these days!

Why did you loose? Didn't the fleet reach distance 7?


Indeed. Humans only lose at the end of the turn, so there should have been a Crisis as well - though Helo's Moral Compass would have prevented Scouting For Fuel from having the chance to save them...
 
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Cal Corum
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rmsgrey wrote:
Humans only lose at the end of the turn, so there should have been a Crisis as well - though Helo's Moral Compass would have prevented Scouting For Fuel from having the chance to save them...


You're right, we did misplay that.

umbaci wrote:

Why did you loose? Didn't the fleet reach distance 7?


Because, I...um, I lost...well...I don't know. Even after writing the whole report up I read and reread it and nothing seemed wrong about it. I think realizing after the fact that I should have actually won makes it even worse cry

But, seriously, I have no clue why I was so sure that I lost. For some reason at the table I had it in my head that the fleet needed to safely get to 6 distance before being wiped out. Thanks for the feedback, guys!
 
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Ossian Grr aka "Josh"
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Oh.. well, congratulations, then, Cal!
 
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Yah! Congratulations Cal! We really are Cylon buddies after all. I knew there wasn't much chance of the humans winning, but I'm not familiar with all of the specific methods of fuel gaining so I decided to let Helo make his own decision. I'd also like to highlight the fact that I was the one that realized Helo was next and the admiral, and to just pop the FTL. A truly evil game on my part Hopefully we didn't scare off the newbie.
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Robert
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cal2cool4u wrote:
For some reason I had it in my head that the fleet needed to safely get to 6 distance before being wiped out.

That's actually an interesting idea to make "Illusion of Hope" more interesting and balanced. The Fleet not only has to reach 6 distance but also has to survive the turn when that happens. This way the Cylon Leader cannot win just by Fuel depletion.
 
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Robert Stewart
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umbaci wrote:
cal2cool4u wrote:
For some reason I had it in my head that the fleet needed to safely get to 6 distance before being wiped out.

That's actually an interesting idea to make "Illusion of Hope" more interesting and balanced. The Fleet not only has to reach 6 distance but also has to survive the turn when that happens. This way the Cylon Leader cannot win just by Fuel depletion.


...unless the jump to 6+ is not a jump to the endgame, in which case the following jump can finish off the remaining fuel...
 
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Robert
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rmsgrey wrote:
umbaci wrote:
cal2cool4u wrote:
For some reason I had it in my head that the fleet needed to safely get to 6 distance before being wiped out.

That's actually an interesting idea to make "Illusion of Hope" more interesting and balanced. The Fleet not only has to reach 6 distance but also has to survive the turn when that happens. This way the Cylon Leader cannot win just by Fuel depletion.


...unless the jump to 6+ is not a jump to the endgame, in which case the following jump can finish off the remaining fuel...

Yes, but in this case the Humans at least have the chance to do something about their Fuel situation before that happens.
 
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