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Subject: Repeatedly attacking a spawning ground rss

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Mike Smith
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This came up in a game today.

A player moved into a spawning grounds, and happened to flip two worms. He killed one but not the other, and remained in the space.

So he drew a third brown token, placed it face down on the space with the surviving worm, and round we went. In his next turn, he observed that he could just keep doing that for the rest of the game, deliberately only killing one of the enemies for perhaps 5 fame a turn at little risk.

He felt that was a bit cheesy and moved on, but I'm just curious if there's a) something that prevents that, b) if it's even a useful strategy, and c) how would you react in that situation?
 
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Chris Linneman
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That would be a pretty sure way to lose in a group that knew what they were doing. 5 fame a turn is nowhere near what you need to be competitive in the late game (when Spawning Grounds appear). In fact, you could do the same thing in a Dungeon much earlier in the game, but eventually your opponents would overtake you as their exploration leads to much juicier sources of fame.
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David desJardins
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Yeah, why would fighting two brown enemies a turn, and killing only one of them, be a better source of fame than entering a dungeon every turn, to fight one enemy and kill it?

Re-entering a dungeon is occasionally a good idea. (Which just illustrates how great conquering a dungeon is, you get the fame for the enemy plus fame at the end of the game plus an artifact or spell!) But you wouldn't want to do it over and over for the whole game.
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Mike Smith
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We were decidedly short of good targets at that point. He was too weak to take out a city and wedged in with swamps and other high-cost hexes.

How many turns does an end-game round take? Maybe you have 23-24 cards in your deck, maybe plus some wounds, so perhaps 5-6? That'd be 25-30 fame over the course of the last night, and you have no need to spend cards on expensive move actions around the core tiles. That's about what you get for a city counting end-game points, or perhaps a little more.
 
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David desJardins
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If he's too weak to take out a level 4 city at the end of the game, then he's not going to win. He's also going to have a lot of trouble fighting two brown monsters every round without taking any wounds.

It's a strategy you can try. I don't think anyone has actually seen it be successful. I'm not going to worry about it at least until I see a lot of reports of people actually winning games this way.
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that Matt
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Well it does beat the "Sit in a tower and buy spells every turn" strategy...
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Chris Linneman
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tumorous wrote:


Clearly it's beaten by the "sit in a dungeon and kill monsters every turn 'strategy'" since you have one fewer enemy to block each turn (although you need to to conform to night rules). And there are a lot more dungeons on the map than spawning grounds.
 
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Chris Linneman
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mike2468 wrote:

How many turns does an end-game round take? Maybe you have 23-24 cards in your deck, maybe plus some wounds, so perhaps 5-6? That'd be 25-30 fame over the course of the last night, and you have no need to spend cards on expensive move actions around the core tiles. That's about what you get for a city counting end-game points, or perhaps a little more.


Right, but you should be able to take out more than just a city over the course of 5-6 turns. 25-30 fame in the last round is insignificant when you consider winning scores are usually well above 120, and you should be getting the majority of your fame in the later rounds of the game.
 
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Plei Forejoy
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Your basic deck is not going to let you keep whacking brown monsters every turn without cost (Wounds and forgone turns). Adding one or two more Advanced Actions, or Artifacts, or Spells would not improve the profitability by much.

If the other Mage Knights are not playing effectively for a city-clearing end, you might claim victory by clearing browns. If they are, however, they would be clearing a few Draconums along the way, taking Artifacts and Spells (whilst clearing out the defenders), and conquering the cities (and buying Elite Units, Advanced Actions, Artifacts, Spells after doing so).

It is all theory-craft but I would say it (winning on repeatedly killing browns) all depends on the number of other players and the quality of their play.
 
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