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The Guns of Gettysburg» Forums » General

Subject: Mercury has picked up Guns of Gettysburg rss

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Mark Crane
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http://boardgamegeek.com/blogpost/15247/new-game-round-up-me...

Pretty exciting. I'm more interested in the civil war theme. I hope word gets out and the use of Kickstarter will increase sales.
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I just wish I knew who Mercury Games was.
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Manchuwok
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UniqueRabbit wrote:
I just wish I knew who Mercury Games was.


There's a bit of info about who they are in this BGG News press release. I know this because they are releasing my design Quarantine as well. They are looking to publish both eurogames and wargames.
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They're a new publisher.
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Kevin Nesbitt
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UniqueRabbit wrote:
I just wish I knew who Mercury Games was.


Mercury Games, as suggested, is a new publisher, but made up of people who are experienced in the publishing industry.

The primaries are:

Richard Diosi
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You can click on my designer badge for more on my background in the industry.
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Valley Games eh?
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Chris Buhl
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manchuwok wrote:
UniqueRabbit wrote:
I just wish I knew who Mercury Games was.


There's a bit of info about who they are in this BGG News press release. I know this because they are releasing my design Quarantine as well. They are looking to publish both eurogames and wargames.


I'm glad you linked to that game, it looks interesting. I'm signed up for Mercury Games' newsletter, I'll be following this game too.
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James Ludlow
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medlinke wrote:
Valley Games eh?


Huh. I guess my normal plan with a VG release won't work here.

1. VG picks up an old, well loved license.
2. VG takes a gigantic crap all over original's esthetics and charm.
3. The market gets flooded with the new version.
4. I scoop up an original copy on eBay for half of what they used to go for.

Sadly, #4 won't be available to counter-balance 1-3.

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Steve Hope
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To be fair to Valley Games, setting aside their financial troubles and failure to deliver on some preorder bonuses for a very long time (perhaps ever), I thought both Hannibal and Titan from Valley Games were great versions of long-desired games.
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Kevin Nesbitt
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I departed Valley Games in 2008 and have had no affiliation with the company since that time.
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stephenhope wrote:
To be fair to Valley Games, setting aside their financial troubles and failure to deliver on some preorder bonuses for a very long time (perhaps ever), I thought both Hannibal and Titan from Valley Games were great versions of long-desired games.


I agree. I believe they could do better -- they have a tremendous resource in the form of BGG forums, where they could ask questions and get input before sending their files to the printer. I wish they would have used this resource before reprinting Liberté, but at least now I can (with my colorblindness) play the game.

And there certainly wasn't much of "original aesthetics and charm" to screw up with The Republic of Rome.

Very glad that GOG is finally coming out, whoever prints it!
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Justin
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stephenhope wrote:
To be fair to Valley Games, setting aside their financial troubles and failure to deliver on some preorder bonuses for a very long time (perhaps ever), I thought both Hannibal and Titan from Valley Games were great versions of long-desired games.

I pre-ordered Hannibal. I had a much bigger problem with communication than delays in the product, or the product's quality.

I'm sure that was a learning experience. It was for me too: if I buy VG-affiliated games, it's off a shelf, not by a pledge or a preorder.
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Brandon Pennington
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Aside from the pre-order non-sense, I agree that both Hannibal and Titan are fantastic. Hannibal is one of my favorite games in my collection. Stronghold is pretty good as well.

Not that this game has anything to do with them though.
 
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UniqueRabbit wrote:
I just wish I knew who Mercury Games was.




They're interviewed on the latest guns, dice and butter podcast. Quite interesting.
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David Siskin
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Very glad to see a path towards finally getting this game into print.
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Peter Collins
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I'm curious to know if Mr. Simmons will still be involved in getting the game to production, that they won't try and change his game design in some way.

Also, I don't like that box cover. Mr. Simmon's box art was much better, in keeping with the BaM and NT art.

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Kevin Nesbitt
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PeteyWA wrote:
... that they won't try and change his game design in some way.



The rules are posted publicly here on BGG.

http://boardgamegeek.com/filepage/85287/the-guns-of-gettysbu...
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Was George Orwell an Optimist?
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PeteyWA wrote:
I'm curious to know if Mr. Simmons will still be involved in getting the game to production, that they won't try and change his game design in some way.

Also, I don't like that box cover. Mr. Simmon's box art was much better, in keeping with the BaM and NT art.

The new version has rounded the corners on the tokens, changing them from triangules to irregular pentagons. I don't see that as a big deal.
They've also modified Bowen's illustrations in the rulebook, putting fat yellow look-at-me arrows in place of the original cleanly drawn ones. To me, that's slightly garish and not an improvement, but some will like them. If you've seen the box art, you've seen the most egregious change.

The good news, and to me this is extremely good news, is that they haven't chosen to modify how the game plays. Hallelujah!
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Kevin Nesbitt
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Changing from the triangles to the "house" pattern has two distinct advantages.

First, avoiding the acute angle of the triangle pattern decreases the chances of paper separating from the cardboard. Angles greater than 90 degrees have an increased chance of this occurring, either at the moment of cutting, or later when a player rubs the piece on its edge. With those angles now gone, we can ensure this is not an issue.

Second, the useable area in the new shape is increased, but not at the expense of adding width to the pieces. This allows increased space for the artwork and text, which also makes the printing facility very happy because of their own printing requirements in relation to minimum bleeds.

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Scipio O.
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otrex wrote:
Changing from the triangles to the "house" pattern has two distinct advantages.

First, avoiding the acute angle of the triangle pattern decreases the chances of paper separating from the cardboard. Angles greater than 90 degrees have an increased chance of this occurring, either at the moment of cutting, or later when a player rubs the piece on its edge. With those angles now gone, we can ensure this is not an issue.

Second, the useable area in the new shape is increased, but not at the expense of adding width to the pieces. This allows increased space for the artwork and text, which also makes the printing facility very happy because of their own printing requirements in relation to minimum bleeds.


Thanks for the quick response, which makes sense. I don't believe there's been any similar comment on or defense of the cover art?
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C Sandifer
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Years back, my understanding was that a playbook and player's aid were going to be included in Guns of Gettysburg. Is that still the case?

The rules issues that people had with Napoleon's Triumph were partly based on the fact that (a) the game system was extremely novel and (b) a playbook wasn't provided.

I can see similar problems arising with Guns of Gettysburg, unfortunately.
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