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Subject: Crypts WIP - Card Critique Please? rss

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Forrest & Ryan Driskel
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Working on a dungeon crawl where speed is important. Players encounter monsters, which are represented as cards. They must roll certain combinations to defeat the monster (middle of card, in this case two fours times the number of players). Poor rolls might result in the monster hitting back (top of card, in this case two different abilities). Once defeated, a reward is given (bottom of card, six gems here).

Cards are mini-euro scale. The beast artwork is a placeholder, not my own work.

What I would like to know:

1.) Is the image interpretable with a fast look, assuming one knows the symbols?
2.) Does the iconography seem consistent enough?

 
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Gláucio Reis
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I just don't like that the art is obscured by some icons, while there is plenty of empty space on the bottom half of the card. There isn't that much info on the card and you certainly may leave room for the art alone. The rest is fine.
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Nick Hayes
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You should rank the info in order of importance, and then make sure that the info reads in that order.

This is how your card reads:
1) 6 gems
2) 4,4
3) 1,2,3; 6

It would seem to me that in a game where speed is important, the most the first thing I want to see is what I need to roll to beat the monster. Next is the damage info up top, and the least important is the number of gems I earn after defeating it.
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Forrest & Ryan Driskel
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Thanks for taking a look.
 
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