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Subject: Amba Alagi rss

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Campari Marco
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Hi folks,
here is a variant for Amba Alagi.
We suppose that General Arimondi decides to advance in order to support Lt Toselli's IV Battalion.

So when the Italian player is the Active Player in turn 11.00, the following Italian units can enter from hex 1501:
Leader Arimondi (from Agordat)
III 2
III 3
III 4
III 5 (all from Coatit)
If the hex is already occupied by Ethiopians, they can enter from hex 2001, or they do not enter (too late!).

Please give it a try and let me know if it could have changed the course of the battle!

Marco
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Very good!

I'll try this variant soon. Thanks!
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Campari Marco
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Tried on 30/12... but the Italians managed to eliminate 12 Ethiopian units before the entrance of the reinforcements, while holding the three victory hexes...The Ethiopinas splitted their force in three columns, but without having force enough to sweep the Italians away....
I will tr again!

Happy New Year
Marco
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We try 7/1/2013 and 8/1/2013:
First battle:
The italians keep position over Amba Alagi. Causes 18 points of losses to ethiopians at 10:00 o clock. The battle ended quickly. they need no reinforcement.

Second battle:
The italians are less but have a great avantage in terms of quality and rate of fire. The great ethiopiam army falls quickly under the italian fire.

Ethiopian army took quickly the 2 side objectives but the Amba Alagi was kept by italians without great losses.
At 9.30 o'clock the italians caused 14 losses to ethiopians.

Reinforcements are necessary to keep the last position but ethiopian army must avoid to loose more 4 points to avoid defeat and must retreat temporary.

Suggestion:
In case of reinforcement the ethiopians need to increase losses to balance the game al least for the same amount of italian unit entered (5).
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