The Villain track is advanced due to Villain Advancement card draws.
Not all Villain Advancement card events advance the track (some move it back).
Villain Cards (for Villain Advancement) are drawn when:
a) you take too many injuries
b) you fail a Book or Card Encounter (but not a Henchman Encounter)
unless it says otherwise
c) when resting and playing solo and you roll a failure on a Blue Die.
Hope that helps. See also here
Thanks, that's exactly how I've been playing it.
Would still be cool to hear Jason chime in on this one too.
Amazingly my first game Dr. Lobo's track didn't advance once. I never failed a single encounter. Top Secret rewards (drawing an extra every time due to the afro guy spy's ability) and Status cards from passing encounters led me to manipulate dice and just discard top secret cards to pass failed encounters. I only got injured twice, so I never had to draw a villain card. Location track got to 3, I was playing solo, and Dr. Lobo's track didn't even advance once.
Immediately played a second game. Dr. Lobo's track advanced all the way to 9,