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Dungeon Twister» Forums » Rules

Subject: Timer length rss

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Richard Glassco
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Alexandria
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Lots of reviewers mention that a timer is needed to avoid AP, and after one play (without a timer) I wholeheartedly agree.
My first question is: how much time should the timer allow? Two minutes? Three minutes? Is this in the rules? I don't have access to the rules to see if this is mentioned.
My second question is about sand timers in general: if I finish my turn in less than the amount of time allowed, the timer can't be used to start timing my opponent's turn because it's partway through. Do you use two timers - one for each player?
Third question: Any recommendations for where to get sand timers or other types (are there any chess clocks that aren't quite expensive?)
 
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Charles Hasegawa
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Chandler
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Take a look at : http://www.boardgamegeek.com/thread/81987 to get some ideas on game timers.
 
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David desJardins
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Two minutes per turn was the rule at an "official" Dungeon Twister event I participated in.

When attacked, the defender gets 5 seconds to choose a combat card, after the attacker has declared his attack and chosen his card.

Of course, you could decide, in friendly play, how "strict" to be about the time limit.
 
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Eric Franklin
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Milton
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Ocssalg wrote:
Lots of reviewers mention that a timer is needed to avoid AP, and after one play (without a timer) I wholeheartedly agree.
My first question is: how much time should the timer allow? Two minutes? Three minutes? Is this in the rules? I don't have access to the rules to see if this is mentioned.
My second question is about sand timers in general: if I finish my turn in less than the amount of time allowed, the timer can't be used to start timing my opponent's turn because it's partway through. Do you use two timers - one for each player?
Third question: Any recommendations for where to get sand timers or other types (are there any chess clocks that aren't quite expensive?)


For the GenCon and Origins tournaments both, we went to Target and bought them out of kitchen digital timers. They weren't that expensive, and allowed us to easily stop and restart time as needed.

If you're in friendly play, you WILL get faster over time - I recently hosted a (fairly small) tournament without using a timer, and had no problems.

Eric
 
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