BITS FOR THE BITS GOD!
Staring in dumbfounded terror at Frans Raynor's neckbeard.
What set of strategy cards should we use? I like the look of the "more robust" political optional rules in Shards of the Throne. I was looking at a mix of the different ones.
Shattered Empire's Strategy cards are ideal if everyone has played before. Political Intrigue is lots of fun but has many ambiguous and/or confusing rules corner-cases. Go over the latest FAQ and be prepared to come up with a fair ruling or two.
I understand the MU rules are somewhat contradictory and we could do without that.
Basically, they can capture planets, and are otherwise immune to or unaffected by anything else that references ground forces. They are most importantly immune to most of the bad domain counters, so if you play with Distant Suns I feel they are essential.
What about the flagships, are they balanced?
Some are better than others but none of them are "broken", and they can all be fought or countered by normal ships. No need to feel intimidated by an enemy flagship, most of them are beatable by an equal amount of resources-worth of opposing ships.
Someone said that 7 players and 4 rings was the optimal balance of people/space.
I do not agree with this. 4 rings exponentially increases the amount of resources in the game, which directly decreases conflict and player interaction. I would never willingly play in a 4 ring setup without the 8th player. If there were exactly 7 players, I would force everyone [at gunpoint ] to play the 7 player Fall of the Empire scenario.