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Star Wars: The Card Game» Forums » Rules

Subject: Dumping Hand in Edge Battle? rss

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Robert Brimer
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I can't find anywhere in the rules that says you can not dump your hand one card at a time into an Edge battle if you don't like any of your cards.

This would be an excellent way to burn through a deck, leaving only a few cards in your hand that you may want to keep.

Anyone else do this?
 
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Patrick Brennan
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Absolutely. That's a feature.
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Jason Tesser
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Actually this is one of the really cool things of the game. The card draw is usually a huge deck building issue but this game has 2 abilities built right in. The edge battle AND the discard a single card before you draw.

I love it and feel it allows the cards to focus on other aspects of the game.
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Dave Kudzma
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Did this last night, scored an objective, drew 6 awesome new cards the next turn
 
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Eric Steiger
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This is pretty intentional; in fact, you probably shouldn't be starting a turn with cards in your hand very often.

But, you don't want to just dump your hand in Edge battles on your turn willy-nilly, because then you'll have nothing left to use on your opponent's.
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Randall Barnes
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Which also means I can restrict your card draw by not attacking and giving you an edge battle to dump them into while I build up for a turn.
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Alexander Festini
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swingjunkie wrote:
Which also means I can restrict your card draw by not attacking and giving you an edge battle to dump them into while I build up for a turn.


Of course then the opponent can just make token attacks with cheap units to burn through his deck. Which will then result in you easily winning all edge battles during your own turn.

This strategy seems more appropriate for the DS player, considering he "just" has to draw the game out long enough.

The tricky part is knowing when your opponent wants to cycle his cards and when he would prefer to hold onto them anyway.
 
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Oliver
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Trienco wrote:
swingjunkie wrote:
Which also means I can restrict your card draw by not attacking and giving you an edge battle to dump them into while I build up for a turn.


Of course then the opponent can just make token attacks with cheap units to burn through his deck. Which will then result in you easily winning all edge battles during your own turn.

This strategy seems more appropriate for the DS player, considering he "just" has to draw the game out long enough.

The tricky part is knowing when your opponent wants to cycle his cards and when he would prefer to hold onto them anyway.


This is why I love the game so much, I have to be flexible and bend but not break.
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Robbie M.
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OliverOil wrote:
This is why I love the game so much, I have to be flexible and bend but not break.


You have to know when to hold'em and when to fold'em.
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Richard Dickson
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I'm finding myself deploying too much and not having enough cards in hand to be effective in edge battles. The old Magic mentality coming back of "get as much on the table as fast as you can."
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