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Risk: Halo Legendary Edition» Forums » Variants

Subject: NPC Flood variant rss

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Tim Landry
United States
Harvest
AL
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The kids and I have invented a Flood variant where the Flood acts as the Flood would. It works with any 2-4 player Covenant/Marine game (i.e., nobody playing the flood).

Begin by placing the Flood base and 3 Flood units per payer on the Flood base territory. Then, proceed with normal setup and play.

At the end of each round (when everyone has played), any adjacent territory to a Flood-occupied territory gets "infested"--all units are "taken over" by the Flood. Simply replace those units with flood units. No dice rolling. Additionally, the Flood spawns 1 more unit per player at its base. Then, move the Flood away from the base (all units) 1) as far as they can from the base and 2) (as a tie-breaker) as close to the strongest non-flooded territory at that time.

This seems to add some real character to the game. My kids get so freaked-out over the cancerous Flood that they will even stop flighting each other to team up against it.

Note: leaving a territory heavily "defended" adjacent to a Flooded territory is only going to get your territory completely zombified/flooded. zombie

So, while you are playing strategically to build up against your non-Flood opponents, you may be strategically retreating from the flood. Only an overwhelming offensive will work to destroy the Flood--so plan accordingly. Anything short will only reopen the floodgates! shake

Have fun!
 
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Daen Dubrulle
Belgium
Limburg
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Well, it looks cool to me. I'm definitely going to try it with some friends and send a reply back (is it overpowered or not, does it work on both maps, is it different when there are only 2, 3 or 4 players...)
Thank you for making another variant.
 
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