Did I overlook something?
It stands to reason that the winner should gain influence when winning the match, but shouldn't the loser lose influence? The only thing I can find is that a champion losing in combat loses influence. This doesn't seem quite right to me, based on the spirit of the show/theme. It stands to reason that losing should be based on the strength of competitor, such as losing nothing for a slave being slaughtered, losing one for a gladiator w/wo favor, and two for losing a champion. What do you guys think?
I think that this would make the game extremely long (5-6 hours)...