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Gruntz 15mm Sci-Fi» Forums » General

Subject: newbie questions rss

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Crusher Crancko
Spain
Boadilla del Monte
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I have some newbie questions:

1- What are the units to do an average game: Squads, mechs, tanks, vtol?

2- Are there unit cards from the main ranges of the most well know companies: Khurasan, GZG, CMG, Rebel minis? where to get them?

Do you have plans of a tutorial video to show the game mechanics!
 
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Hugh G. Rection
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La Mesa
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Robin already put the first instructional video regarding assaults in the videos section, along with some others. There's also more to find on YouTube.


 
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Tim Snoddy
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I find 200pts is just right for a small game that does not take too long but has some different units. This usually comes out at about 8 units. A typical make up would be a commander, 5 infantry squads including squad attachment weapons, 3 specialist small vehicles (one unit) and a couple of small mechs or a tank or transport.
 
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Robin Fitton
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Crawley
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Just adding to the conversation. I would suggest getting at least 4 different vehicles, perhaps a couple of APC's for troop transport and enough models for about 4 or 5 squads initially. So perhaps 30 15mm grunts. That should give you enough for a good starter game.

There is a unit profile card builder coming out in the next 10 days which can easily be used to make the cards etc.
 
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Crusher Crancko
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Boadilla del Monte
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OK I will follow these suggestions.

Is there any place where to download cards for the following armies:
- NAC from GZG
- New Israel from GZG
- Tripod Arachnids Drones from GZG
- Lhurgg from Khurasan
- Felids from Khurasan
- Control Battalion from Khurasan
- Aliens
- Civilians or Scientists and Power Loader

Thanks
 
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Aris Kolehmainen
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I'm going to chip in here too. As far as units go, my games have all een 250ish points, (like stated good for a small fast game) and have been generally 1 commander, 2 squads, a special unit, 2 GSV, and a Mech.


You can find most of those data cards on the Gruntz Forums still, I believe. However, while that may be a good way to start off, you're really missing out on a HUGE aspect of the game by not delving in and developing your own cards. One thing to keep in mind is that this isn't Warhammer with strict What You See Is What You Get laws. If you play a unit and decide "crap they need more soak" you can change the card, and not have to buy tons more models JUST to fix an equip mistake.

Good luck!
 
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Michael Dickerson
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I rarely have access to a large table, so my typical layout is 3'x4'. Would you also suggest the 4 Vehicle/5 Squad "starter army" with this smaller map? I know most folks play this in a larger setting, so are there any rules/modifications that need to be made to the vehicles to limit ranges?
 
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Hugh G. Rection
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It comes with an Excel army builder and blank unit cards so you can design whatever you want.

Wargame Vault Page wrote:
You can build your own forces with the army builders and supplied blank profile cards. This enables any new manufacturer models to be designed and built with statistics which suit your own army with a points system which can be used or ignored if you prefer scenario driven story games.
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