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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: How well does this play with just the starter box? rss

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Eric B.
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East Lansing
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Not in my opinion. My brother and I tried to play using just a Core Set, and we powered through all three missions twice (each taking a turn as the rebs and then the imps). Took less than an evening and we had no interest in playing the missions again.

I'm sure everyone's experience and mileage varies, but personally I don't find the Core Set as a standalone very enjoyable or replayable.

Nevertheless, with squad-building at 100pts, this is has quickly become one of my favorite games and I cant get it to the table enough.
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Nathan D
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I just picked up the core last night. I had a lot of fun. The first round took a while but was a nail biter.. I would say its worth it hell I liked it so much I made my board today for it lol..
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Thanee
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The minimum to have some fun games (above introductory games to learn the rules) is one Core Set and two expansions (one X-Wing and one TIE Advanced), IMHO.

Bye
Thanee
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Jacovis
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Thanee wrote:
The minimum to have some fun games (above introductory games to learn the rules) is one Core Set and two expansions (one X-Wing and one TIE Advanced), IMHO.

Bye
Thanee


I agree with Thanee here. With this you would have more pilot and upgrade options for the X-Wing, including Wedge, and would also be able to play Darth Vader.

The other benefit is that you can do 60 point builds for each side with those add-ons and have a lot of fun. 2 X-Wings vs 2 TIEs and 1 TIE Advanced has proven to be a lot of fun to play.

Good luck!
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Bryce K. Nielsen
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Elk Ridge
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I completely disagree and have found many hours of fun with just a core set. You will want to get another coreset or expansions soon because you'll want to try some 100pt battles (or even the scenarios at 100pts), but with just what the core provides, it's quite fun for many hours of play.

-shnar
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Eric B.
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shnar wrote:
I completely disagree and have found many hours of fun with just a core set. You will want to get another coreset or expansions soon because you'll want to try some 100pt battles (or even the scenarios at 100pts), but with just what the core provides, it's quite fun for many hours of play.

-shnar


Out of curiosity, for those that have played the Core Set missions multiple times, do you find the results change? We found when we played it (each taking a turn with each faction) that the results were the same both times and that the games weren't even remotely close.

Escort the Shuttle -- Imperials won handily
Damaged X-Wing Escape -- Rebels won handily
Steal the Satellites -- Imperials won handily


We had a hard time envisioning how, with just the Core Set set-up, those missions would ever end differently barring some big mistakes by one player or some really flukey die rolls.


The missions might actually be quite fun with larger squads, but I haven't tried them as such.
 
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Jackson Chan
Canada
Calgary
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I've only played once with the core set (wife:2 ties vs me:1 x-wing) and once with expansions (me:1 tie advanced & 2 ties vs wife:1 x-wing & 1 y-wing). We didn't do the missions. We just played elimination by attacking each other.

I think the core set is good but adding the expansions makes it much more fun. Some of the reasons include:

1. You get to control more than one ship (as rebel player). That way atleast one of your ships gets to attack each round usually. Controlling just one ship kinda sucks.

2. You get more choices during movement. ex) You can move your one ship one way and the other ship opposite, so that you will get one attack no matter which way your opponent moves... or you can gamble and move them both the same way hoping to get two attacks (or possible none).

3. You get more choices during combat. ex) Sometimes you have multiple ships in your attack range. Which is the best to attack? The one that's almost dead or the one who is most dangerous?

4. It's more tense. ex) You can have three ships attacking your one ship in a single round. 1st attack uses up your evade, 2nd uses up your shields, then comes the damage.

5. It pretty fun building your squads, choosing droids, weapons etc... In the second game we played 68 point squads. We used pilots from expansions in both our games.

We won't be playing the base game on it's own anymore. I can't wait for the next wave of expansions!
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Chris K.
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Berlin
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My Experience after getting the core box (and the next day going all in with expansions and another core box, because I loved it so much):

Played the Standard Dogfight twice (switching sides)
played the Escort Mission once

3 hours of great fun right there. If I hadn't had the option of a shopping spree the day after I would fully expect to get the following out of it before being actually bored:

another 5 plays with the Missions (each twice with flipped sides) with the mission setup

At least 8 more plays (Dogfight switching sides, each mission switching sides) with selfequipped fleets.

And probably another full set of 8 trying other Pilot and Equipment setups.

So ... with roundabout 60 minutes per game including setup there's 24 hours of great fun for roundabout 30 Dollars.
Sounds pretty fair to me.

That said, going with another core set (It's just a good deal because you get models that you probably want sooner or later anyway a bit cheaper plus a set of dice and Equipment thrown in for free) and one each of the expansions not only satisfied the completist in me but will probably also keep me entertained for ... well ... close to ever ;-)
 
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Pete aka The Masked Minstrel
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It's alright, enough to get a taste for the game but makes you even more hungry to get lots more ships on the table at once.

Definitely go the second core starter, as the game gets more cinematic when you add more and more ships on the table chasing and trying to out think and out fly each other.
 
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Marcel Neumann
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If you can contain yourself not to buy expansions or an aditional starter box i think you will get some hours of fun out of this box but i thought that way too and ended with a second starter and 1 of each expansions the next day
So in my case i wasn´t able to contain myself and was sucked in by this game really quickly.
 
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Brain
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Belvidere
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RogueThirteen wrote:

Out of curiosity, for those that have played the Core Set missions multiple times, do you find the results change? We found when we played it (each taking a turn with each faction) that the results were the same both times and that the games weren't even remotely close.

Escort the Shuttle -- Imperials won handily
Damaged X-Wing Escape -- Rebels won handily
Steal the Satellites -- Imperials won handily


We had a hard time envisioning how, with just the Core Set set-up, those missions would ever end differently barring some big mistakes by one player or some really flukey die rolls.


The missions might actually be quite fun with larger squads, but I haven't tried them as such.


When I played the missions with just the core set, the results were the same as what you posted. When I played 100 pt squads it didn't always turn out the same. A lot of it came down to squad building.
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Nico
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You might also consider reading this somewhat older thread, that posed a similar question: http://boardgamegeek.com/thread/909761/single-box-experience

 
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