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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: Better Way to Manage Minion Wounds? rss

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Billy Babel
United States
Guymon
Oklahoma
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Putting down wound tokens next to all the little minions as overlord is just really clunky and unruly. Whenever you move them, you have to pick up all the tokens and move them too and when you have a lot of figures on the board it's kind of annoying.

Has anyone got a better system or some sort of advice?
 
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Chris J Davis
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London
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Put the tokens on the monster card instead.
 
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Bryce K. Nielsen
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Elk Ridge
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Make your heroes learn to kill monsters with one hit.

-shnar
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JH
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Albany
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bleached_lizard wrote:
Put the tokens on the monster card instead.

This would work especially well when you have a 1/1 max for that monster type — you can put the wounds at the top or bottom of the card accordingly. Harder to keep track when there are lots of minions, though.
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Billy Babel
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Guymon
Oklahoma
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bleached_lizard wrote:
Put the tokens on the monster card instead.


what about if you have multiple minions? It's mainly a problem on like goblin archers or other things that have lots of figures.
 
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Rafal Areinu
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Use Naga's. They have special place between their tails to keep tokens in.

You can paint a rune on base of each monster, then make a mat that you will keep next to each monster type, on which you will have the same runes. Put the damage next to each rune. It's a lot of work, and probably will be even more clunky than original system. Also players will probably have harder time connecting damage to monster.

With small groups and lieutenants you can just put wounds on cards.
 
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Triu Greykith
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Illinois
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Buy a bag of small, red, rubber bands & drape them over the figure to track hits.
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Billy Babel
United States
Guymon
Oklahoma
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Triu wrote:
Buy a bag of small, red, rubber bands & drape them over the figure to track hits.


That's actually really clever. I think I like that.
 
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Craig Bocketti
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Clifton Park
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we just stack the heart tokens under small minions, then just move the stack when the minion moves.
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When I have a batch of monsters I need to keep track of, I place the heart tokens on top of fatigue tokens next to the monster card. Let's say there are 4 minion monsters on board. I will place 4 fatigue tokens next to the monster card and keep the position of the tokens in the same layout as the monsters are on the board so I will know which one is which. The little pile of heart tokens is easy to add/remove damage.
 
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Oscar
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I always place tokens next to the white figure, and on the card for the master(red) figure.
Usually I play with big mobs so not a pain.
 
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Trent Howell
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We just place the hit tokens next to the board where the minion is rather than on the board. They're much easier to slide along the table in-line with the minion they're associated with. So if we have 3 minions taking damage the tokens are near enough we can tell which has the hits.
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E.M. Proc
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Our group has discussed using small "dots" on the bases (incorporated into the painting that is being done to the minis) to indicate "monster 1" (1 dot), "monster 2" (2 dots), etc... and then you can just keep the damage counters over on the monster card and always know which monster it's for...
 
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Stephen Williams
Canada
Mississauga
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Historically speaking, there haven't generally been too many wounded monsters running around in our games. They have a tendency to die in the same turn they start getting hurt.

That said, in the times when I did need to track wounded monsters for extended durations, I was generally able to wedge to stack of wound tokens on top of the figure's base (between its feet or whatever) and move the whole thing as a unit in that fashion. Again, it rarely needed to work for long. =P

I do like the rubber band idea, though. Very innovative.
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Andrew Dale
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Triu wrote:
Buy a bag of small, red, rubber bands & drape them over the figure to track hits.


This is a great suggestion. We've used curtain rings in historic wargaming before plus coloured gems to denote shock or pin markers but I really like the idea of red bands thematically.
 
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Mark Campo
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bottle top rings work well (the ring you brake when you open a plastic bottle and are more sturdy then rubber bands you just need to look out for different colors normal kids drinks, we used them in D&D a few times to show conditions bloody and such
 
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Sebastian D.
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Berlin
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I use this and this (in german, but really language-independent). It's really just replacing several wound markers with one tracking marker but I like it anyway, the art is pretty nice. And it was made for Descent 1st Ed. but should easily work with D2Ed.

Edit: But I like the rubber bands, too. Not usable for 1st Ed. Campaign though, as monsters easily have 10+ wounds...
 
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