Love Dark Age Dux Bellorum, and the rules certainly translate to similar periods. For me that would be any period/era where wars were fought between 'warlords' and thei bands of personal warriors, so; Samurai Japan, Iron Age Europe, Pre-European North America, New Zealand, or Africa, Condottieri Italy, etc., etc.
One period we've had planned for a while is the Wars of the Roses, and Dux Bellourm seems perfect for that. Noble families and their retainers and men-at-arms fighting for control of a county.
We're building our armies now, using mainly Perry's 28mm WotR plastics, but i've put together some troop types, period rules, and lists.
It's an interesting conflict actually with some very interesting battle frictions. Crudely, a battle would proceed almost in formal phases;
1. The 'battles' (centre and two flanks) would array, with archers up front and everyone else behind)
2. An archery duel between the longbowmen would ensue until everyone ran out of arrows! The archers then retire behind the billmen.
3. The billmen and men-at-arms engage in melee supported by the archers who now fought as light 'sword & bucklermen'.
We've tried to sort out rules than mean in general this will happen, but of course the flexibility is there to fight any way you choose! And we've kept as close to the spirit of DuxB as possible, keeping 'extra rules' to an absolute minimim.
Here's a few examples of some of the 'major' amendments:
All shooting weapons have (typically) 3 rounds of ammunition (more can be bought with special tactics.
Passage of foot
Longbow and billmen units can interpenetrate each other as if they were skirmishers. This does not apply during forced movement such as retreats from combat. Longbow units are trained to retire behind, or allow forwards, their supporting foot.
Taunts and Insults @ 3 points
The Wars of the Roses created deep and personal divisions across England. Taunting and hurled insults could prompt troops to become overwhelmed with anger to the point that they would give up advantageous positions to ‘teach the enemy a lesson’. Once per battle at the start of any turn and after LPs have been placed choose one of your units. All enemy units within 3BW of this unit become Impetuous for that turn only.
Spare the commoners; kill the nobles @ 5 points
The army leader issues the famous order, first uttered by Edward. The army will give no quarter to the enemy nobles and no capture for ransom will be considered. All units in the army (except Northern Border Troops, Irish Mercenaries, Welsh Troops, or Continental Mercenaries) become Impetuous towards enemy Companion and Men-at-arms units, and gain an additional +1 Aggression in any combat turn that they move into contact (gaining +2 rather than the usual +1).
Example Unit type:
England’s war winning weapon on the continent for the past century had of course been the longbow, and English archers were famed for their skill. At home however, they tended to cancel each other out. Most battles during the Wars of the Roses started with an archery duel which never really lasted very long but generally weakened the opposing ranks. Retinue longbowmen were professional retinue men like the billmen and both often had a second weapon, usually in the form of a sword or dagger which was sometimes accompanied by a small iron shield that could be hung on their belt. In many armies there were three archers for every billman. 3 Army Points for a unit.
Missile Aggression 3 (Longbow)
Notes Passage of foot
(Longbow = Rng: 4, target Protection: 5 (or 4 if within 1BW), Ammunition: 3 turns)
We'll be play-testing them fairly soon (once the figures are table-ready), and i'll let you know how it goes.
- Last edited Wed Jan 16, 2013 4:15 pm (Total Number of Edits: 1)
- Posted Wed Jan 16, 2013 4:13 pm
Luddite has updated the listing across at http://luddite1811.blogspot.co.uk/2013/03/dux-bellorum-wars-...
We're hoping to get some games in soon, and, being a lazy oik, I like using Excel to add up all these calculations.
I'll share a copy of the Excel 2007 spreadsheet on Dropbox. Feel free to use it/modify it, heck, it's based on other fine folk's work, and Dan Mersey's rules. Kudos to you all.
There are no macros in the spreadsheet, so it should be cleared through with anti-virus software.
If there are any errors still in there, then it's because I'm merely mortal. Please let me know if any are still there and I'll fix it.
Updated with Luddite's revised notes. Url for calculator remains same (I've added a changelog for info).
Ta muchly, General. We're trying it out on Tuesday.
I've now been playing these amendments extensively, including for an in-club tournament.
As a result i've added a few tactical hints, tips, comments and observations from our experiences!