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Lords of Vegas» Forums » General

Subject: Substitute for/comparison to Castles of Burgundy? rss

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Jennifer Derrick
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This was recommended to me on another forum because, while I am interested in Castles of Burgundy and awed by all the great comments it is getting, I am put off by the dry euro theme. Most euro's leave me cold. I like more theme and "fun" with my games.

So I'm wondering if this is sort of a good alternative for COB. I know they aren't a direct comparison, but does LOV sort of scratch the same itch, offer the same amount of thought, etc.

Also, I've seen conflicting reports on whether it plays well 2p, so if anyone has any input on that, it'd be appreciated. We play mostly 2p, so if it doesn't work well, it's not worth the investment.
 
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I have both, and would not say they are very comparable. In CoB, you're rolling dice every turn, that can be easily manipulated in order to build up a tableau to get points, many of tiles that give you extra powers or one time bonuses. The dice you roll will determine what you do/get.

In Lords of Vegas, you're playing the odds to build up hotels on a shared board. The only dice rolling that occurs is if you wager some money or trying to take over a hotel that you're sharing with other players. A bunch of turns can go by (especially towards the beginning) where no dice will be rolled at all. The lots you receive are pure luck, but determining which color hotel to make, gambling at another's casino, etc. are all based on predetermined odds. You know how many cards have already come out for each hotel, you know how many dice each player controls in a hotel when you try to take over, you know the odds when gambling. There is no way to manipulate what you rolled, and you don't take actions based on what you rolled. So the games are quite different from each other.
 
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Mathue Faulkner
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DoomTurtle wrote:
I have both, and would not say they are very comparable. In CoB, you're rolling dice every turn, that can be easily manipulated in order to build up a tableau to get points, many of tiles that give you extra powers or one time bonuses. The dice you roll will determine what you do/get.

In Lords of Vegas, you're playing the odds to build up hotels on a shared board. The only dice rolling that occurs is if you wager some money or trying to take over a hotel that you're sharing with other players. A bunch of turns can go by (especially towards the beginning) where no dice will be rolled at all. The lots you receive are pure luck, but determining which color hotel to make, gambling at another's casino, etc. are all based on predetermined odds. You know how many cards have already come out for each hotel, you know how many dice each player controls in a hotel when you try to take over, you know the odds when gambling. There is no way to manipulate what you rolled, and you don't take actions based on what you rolled. So the games are quite different from each other.

Agreed. Not comparable at all despite the use of dice. Lords of Vegas is a great game (although I won't ever play it with 2 again), but it's a wheel & deal / push your luck type game VS the strategic planning of any Feld game....
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Jennifer Derrick
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DoomTurtle wrote:
I have both, and would not say they are very comparable. In CoB, you're rolling dice every turn, that can be easily manipulated in order to build up a tableau to get points, many of tiles that give you extra powers or one time bonuses. The dice you roll will determine what you do/get.

In Lords of Vegas, you're playing the odds to build up hotels on a shared board. The only dice rolling that occurs is if you wager some money or trying to take over a hotel that you're sharing with other players. A bunch of turns can go by (especially towards the beginning) where no dice will be rolled at all. The lots you receive are pure luck, but determining which color hotel to make, gambling at another's casino, etc. are all based on predetermined odds. You know how many cards have already come out for each hotel, you know how many dice each player controls in a hotel when you try to take over, you know the odds when gambling. There is no way to manipulate what you rolled, and you don't take actions based on what you rolled. So the games are quite different from each other.


This is sort of what I figured. Do you know of something with more theme and fun, then, that would be closer to COB? Or is there really nothing. Thanks.
 
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James Torr
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I rate Lords of Vegas an 8.5 and Castles of Burgundy a 6, primarily because I consider LoV to be more fun and CoB to be more dry/multiplayer solitaire. That said, I think CoB scales well across different numbers of players, including 2, in part because of the low player interaction, whereas LoV is at its best with 4 players wheeling and dealing. (I've only played 2-player LoV once; I thought it was OK but missing that fun negotiation aspect.)

I wouldn't have said that LoV and CoB scratch the same itch, except in that in both games you're finding creative ways to make the best use of what luck hands you. By that criterion, I'd suggest Alien Frontiers, which IMO has the fun and interaction and does scale well to 2-player.
 
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Patrick Hillier
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Not comparable at all. Both fine games on their own. Others above have explained why I just thought I'd ad my agreement.
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Moe45673
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+1.

For a fun two player game with theme from my collection

Dungeon Petz - Number of rules but intuitive and very thematic

Homesteaders - This game uses theme as more of a setting, but the components and design mean that it's much more than pasted on

Agricola - Yes. Just, yes. I don't care how scared you are by rules, this game is a must-own for any couple. Goodies expansion (or Mayday meeples) are a must-buy as well.

Village - Scales well, not too complex, you do feel like a multi-generational family in a village. Even more fun with a bit of roleplaying "And thus, our beloved patriarch Jebediah doth passeth on to the eternal kingdom whilst living on within our collective bosoms"
 
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Taylor Nakamoto
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OxfordRow wrote:
Also, I've seen conflicting reports on whether it plays well 2p, so if anyone has any input on that, it'd be appreciated. We play mostly 2p, so if it doesn't work well, it's not worth the investment.


You might want to check out Roma and/or Arena: Roma II. Similar dice-allocation mechanic, but much more interactive than CoB. They're both ONLY 2P though.
 
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