Nyi Nyi Htun
Australia Newcastle New South Wales

Can someone post the list of the damage cards? I accidentally mixed the cards from two core sets but I want to separate again. The rule book said 7 direct hit cards but apart from that I have no clue. I have played only 1 game so so far. Thanks.

Jeff Dunford
Canada Kemptville Ontario

You should have 7 "Direct Hit!" cards, and two of each of the other 13 for a total of 33 cards. Do you need their names or is that enough info?

Nyi Nyi Htun
Australia Newcastle New South Wales

Thank you. It is enough info to sort them out. It was my bad not counting the number of copies of each cards.
One more question. Would you like to mix the two damage deck when playing? I have no idea how it will turn out but how's ur opinion?

Victor Salas
United States Puerto Rico

There is a list of the damage cards here:
criticalrocket.blogspot.com/2012/10/starwarsxwingcritic...

Frédéric Larré
France Bonnefont
My avatar overtext might have something to say...
You were expecting a clever overtext, didn't you?

I think you should not mix two decks... probability of getting one particular damage is not the same if you mix several decks.
Tournament rules, as I understand them (I personally didn't attend one), are that each player have his own Hit deck. This kind of distribution should grant an even kind of damage distribution.

MarsCreed MarsCreed
United Kingdom Brighton

If you have 2 decks. Is it not simple enough to just put half of each individual card into one pile and the other half of each card into the other and you have both the original decks. To check just count and each deck should be 33 cards comprising of the same cards as the other.



flarre wrote: I think you should not mix two decks... probability of getting one particular damage is not the same if you mix several decks.
Oh? My math could be wrong, but I think that by having two decks mixed together, you wouldn't change the probability at all. After all, if you have 2, say, Weapon Malfunction cards in a 33 card deck that's a roughly 6% chance you'll draw one. But if you have 4 such cards in a 66 card deck, you have  exactly the same odds of drawing one. So what's the difference?
Quote: Tournament rules, as I understand them (I personally didn't attend one), are that each player have his own Hit deck. This kind of distribution should grant an even kind of damage distribution.
Yeah, that sounds right.
Alex

Cody Holden
United States Wheat Ridge Colorado

Albertese wrote: flarre wrote: I think you should not mix two decks... probability of getting one particular damage is not the same if you mix several decks. Oh? My math could be wrong, but I think that by having two decks mixed together, you wouldn't change the probability at all. After all, if you have 2, say, Weapon Malfunction cards in a 33 card deck that's a roughly 6% chance you'll draw one. But if you have 4 such cards in a 66 card deck, you have  exactly the same odds of drawing one. So what's the difference?
The odds are exactly the same until the moment you draw the first card. At that point the probabilities fall out of sync, as each instance of a card being drawn in the doubledup deck takes away half as much of a chance that the given card will be drawn in the single deck.
Hm... That made sense, right? I feel like I made sense, but I'm not sure.



Albertese wrote: flarre wrote: I think you should not mix two decks... probability of getting one particular damage is not the same if you mix several decks. Oh? My math could be wrong, but I think that by having two decks mixed together, you wouldn't change the probability at all. After all, if you have 2, say, Weapon Malfunction cards in a 33 card deck that's a roughly 6% chance you'll draw one. But if you have 4 such cards in a 66 card deck, you have  exactly the same odds of drawing one. So what's the difference? Alex
You have the possibility of a player getting critically hit three times by a critical hit effect that should exist only twice in the deck. (certainly a rarity to be critically hit 3x in one game) This also affects the odds of what kind of critical damage will hit the opponent.

M Joyce
United States Diamond Bar California

Simply separate out all the cards by type and split each pile in half. Now you have both decks.



Nice answer. I think I'll use this for an interview question some day.



jack of spades wrote: Albertese wrote: flarre wrote: I think you should not mix two decks... probability of getting one particular damage is not the same if you mix several decks. Oh? My math could be wrong, but I think that by having two decks mixed together, you wouldn't change the probability at all. After all, if you have 2, say, Weapon Malfunction cards in a 33 card deck that's a roughly 6% chance you'll draw one. But if you have 4 such cards in a 66 card deck, you have  exactly the same odds of drawing one. So what's the difference? The odds are exactly the same until the moment you draw the first card. At that point the probabilities fall out of sync, as each instance of a card being drawn in the doubledup deck takes away half as much of a chance that the given card will be drawn in the single deck. Hm... That made sense, right? I feel like I made sense, but I'm not sure.
Ah, I, see. That makes sense, actually.
Alex


