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Subject: Soviets declaring war on the Commonwealth?¿? rss

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Javier murillo
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Hi guys,

Im playing Germany on a full 1936-45 campaign WIF+DOD III game. We are in summer 38 and I have a level 2 alliance with the soviet and I am already at war with France and the Commonwealth.

The thing is I am trying to conspire for a world dominated by the Germans and the Soviets. I commit to not attacking the soviets so we two powers can cope with the UK and American onslaught, with a view on a potential invasion of the USA by the end of the game.

The big question is: CAN THE SOVIETS FIND A WAY TO DECLARE WAR ON THE COMMONWEALTH (and the USA later in the game)???

Among other requirements the DOD rules state the soviets need to have a common border with the major power they want to declare war to. How can they solve this to declare war on the Commonwealth?

Thanks a lot guys. It is my first WIF game and Im pretty overwhelmed.

Greetings from Spain!!
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Wendell
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Si non potes reperire Berolini in tabula, ludens essetis non WIF.
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Hey, get your stinking cursor off my face! I got nukes, you know.
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tashiro wrote:
Hi guys,

Im playing Germany on a full 1936-45 campaign WIF+DOD III game. We are in summer 38 and I have a level 2 alliance with the soviet and I am already at war with France and the Commonwealth.

The thing is I am trying to conspire for a world dominated by the Germans and the Soviets. I commit to not attacking the soviets so we two powers can cope with the UK and American onslaught, with a view on a potential invasion of the USA by the end of the game.

The big question is: CAN THE SOVIETS FIND A WAY TO DECLARE WAR ON THE COMMONWEALTH (and the USA later in the game)???


Beats me. I know they can be at war with the US, CW etc but I don't know DOD well enough to know how.

tashiro wrote:
Among other requirements the DOD rules state the soviets need to have a common border with the major power they want to declare war to. How can they solve this to declare war on the Commonwealth?


Align Ireland?

tashiro wrote:
Thanks a lot guys. It is my first WIF game and Im pretty overwhelmed.


You aren't in your first WIF game. You are in your first WIF+DOD game. That is much more overwhelming than a regular WIF game.
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Grog Jones
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Hats off to you for trying this monster first - it would be bad enough learning the rules for a normal game without the added complexity and (often) ambiguity of DOD.

Having said that, have a look at Persia and Afghanistan - normal Soviet play is to take out Persia for the extra oil and objective hex, and then you have a convenient land border with India. The CW could thwart you by playing the Indian independence option but that is really expensive.

Next option would indeed be to try to get Ireland sovient aligned, but they seem to head off to Fascism in most of our DOD games so you are probably on the old coup crapshoot.

Now, declaring on the USA is a bit of a problem. However, if you are at war with the other democrats, US entry against the soviets will sky rocket so the US should be at war with you in plenty of time.

Mind you, if I was uncle Joe, I'd wait for you to be fully tied up in France and then crash into eastern prussia and Poland - if Russia gets to the Rhineland it usually has enough objectives for an auto win.
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Simon Nicholls
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Once the USSR is at war with the CW, it's a simple (ha!) matter of invading Canada from the Pacific side and then you are in the Yankee's face. Still, as you suggest I suspect they will have joined the fun before then.

The USSR attacking Germany while they are busy in France? That would be very sloppy play by the German - yes I know that's what going on in our game, but these two have a Level 2 treaty in place. That's going to make it more difficult because of the non aggression pact - 4:1 garrison required? We had nothing in place so the Soviets only needed 2:1
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Rober Khan
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If such things are possible in DoD+WiF, I'll have to try DoD+WiF! From a semantic point of view, just emphasize how nice it is to be "socialist" as in Union of Socialist Soviet Republics and Nacionalsocialism. But you need more than that, don' you? How about Middle East? Can't you grab something there to collide with the imperialists?

Anyway, salutes from Spain, too!
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Juanjo Gómez
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Just want to say "hello"!

The CW player on the Tashiro´s game.

P.S: I knew it!!!!

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Andrew
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Just to chime in on this old thread:

-Yes, Persia/Afghanistan is the normal route to a CW land border. Take Iraq as well, and you have a land border vs both France and the CW.

-The USSR starts the game with a common border vs the USA, as Soviet islands in the Okhotsk Sea Zone are close enough to the US-controlled Aleutians to count. No need to invade Canada, just hop a div on an SCS or rebase some long range bombers out there.
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Paul Oberlin
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So I played a game of DoD+WiF where I tried to have this same strategy. The problem is that it requires a high level of trust between the fascist and communist player(s). Ultimately I came to the conclusion that this strategy is equivalent to communist victory. The reason is that the Russkies have a very low objective count for victory. If memory serves, if they can wrest away the middle east from CW and France, they are most of the way there. If you take India too, you win. I'd have to review the red-letters again to verify that, but it's what I recall.

The really bad part of all this for the Germans is that the Russians will be super strong once the US declares war on USSR - they get a big production boost and all their reserves. In my experience this makes sticking a knife in the back of uncle joe's reactionary fascist allies very, very tempting to get the last of the red-letters he requires for victory.

I do applaud you for trying to do something different - that's what DoD excels at I think. I never did finish that game because the western allied player stopped doing turns though....
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Simon Nicholls
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Our group is fairly convinced that DoD3 + WiF only works if the Democrats accept from Day One that Joe is at least as big a threat to their cosy world as Adolph and his chums. Your observation regarding the low Soviet Objective count is spot on and the Democrats need to play carefully diplomatically to make sure they can go to war with the USSR when they need to. An ultra aggressive Soviet player can more or less guarantee the USA cannot get into the war against the European Fascists because of the way the US entry system works in DoD3 plus they get production bonuses for being at war with Germany even if they start it so their army is usually big enough to tramp across Europe without the need for a second front.

Unless Uncle Joe is genuinely concerned that the Democrats will attack, he's won already.
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