Ed Sherman
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Battleground or the historical spin-off, Battleground Historical Warfare: Second Punic War 218-201 BC.
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Aaron Morgan
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Summoner Wars is a great bargain, and there are many different armies available.
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Liam
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+1 Summoner Wars 1v1 (with 2 maps can support 4 player) - 16 unique armies. Wonderful game.

To get started you can buy any one of these:
Summoner Wars: Master Set 6 factions - Nice board map.
Summoner Wars: Phoenix Elves vs Tundra Orcs 2 factions - paper map.
Summoner Wars: Guild Dwarves vs Cave Goblins 2 factions - paper map.

Other armies can by bought separately and 'reinforcement decks' can also be bought if you wish to customise your army.

All decks are the same so you know what you are getting.
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Mirefox wrote:
Given that the typical tabletop games are costly and require a good deal of space/storage, I was wondering if there are any games that recreate the collectible tabletop experience but use cards or tokens instead of miniatures.


The entire point of TactDecks: Reign of Heroes is to give you a maximum minis experience with minimum headache, allowing for things like terrain, building fortifications, and even engaging your enemy(s) on multiple levels of play (rather than just a "flat" board, you can climb or destroy terrain).

It's also available right now as a free PNP.
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Hugh G. Rection
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Frontiers uses tokens of various sizes to represent troops and vehicles. It's pretty cheap on Tanga at the moment...

Tanga Link
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Charlie Theel
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I've heard good things about Battleground (as mentioned above). The unit tokens looked pretty cool when I saw them in person.

Mythic Battles also seems to be a miniature game of sorts.

 
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Matt Brown
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EitherOrlok wrote:
Summoner Wars is a great bargain, and there are many different armies available.


My only real complaint is there are no terrain effects, but I don't think the intent was ever to make a real miniatures wargame replica. Outside of that, it is the only one I feel the need to play. It's just so quick and easy to play without any real fiddly aspects. The simple fact that you can buy the Master Set, all 16 factions and 8(?) reinforcements packs, thin sleeve everything, and still store it in the Master Set box is awesome.
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Michael Weber
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edosan wrote:



Though I personally dislike Battleground, I have to say that this REALLY is miniature gaming gone card(board). This card game gets as close to miniatures gaming as it can get.
 
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Andrew Gross
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Battleground matches your description exactly. Summoner Wars does not.

Summoner Wars is a board game. It has rectangular spaces, you get to move X number of units per turn, etc. It is reminiscent of miniatures games insomuch as the cards represents units and heroes, but it is in no sense a miniatures game. (Note that I like Summoner Wars quite a bit.)

Battleground, on the other hand, is purely a miniatures game in every respect, it just happens that you use cards instead of miniatures. In fact, if you look in the gallery, you can see pictures of people playing the game with miniatures instead of the cards.
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Matt Brown
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andrewgr wrote:
Summoner Wars is a board game. It has rectangular spaces, you get to move X number of units per turn, etc. It is reminiscent of miniatures games insomuch as the cards represents units and heroes, but it is in no sense a miniatures game. (Note that I like Summoner Wars quite a bit.)


On the plus side, I get to avoid this:



I honestly wished more miniature games used grids for easy calculations.
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David Janik-Jones
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Gettysburg: The Wheatfield.
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Mirefox wrote:
Given that the typical tabletop games are costly and require a good deal of space/storage, I was wondering if there are any games that recreate the collectible tabletop experience but use cards or tokens instead of miniatures.


Mage Wars
 
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matthean wrote:
andrewgr wrote:
Summoner Wars is a board game. It has rectangular spaces, you get to move X number of units per turn, etc. It is reminiscent of miniatures games insomuch as the cards represents units and heroes, but it is in no sense a miniatures game. (Note that I like Summoner Wars quite a bit.)


On the plus side, I get to avoid this:



I honestly wished more miniature games used grids for easy calculations.


I thought the point of Battlegrounds was to avoid that as well. Only using measurements based on the length and width of the card. I could be wrong; never played it.
 
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Michael Weber
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Yes you use the length and width of cards, but of course you can use a rules instead
 
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Michael Weber
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imtylerdurden wrote:
Mirefox wrote:
Given that the typical tabletop games are costly and require a good deal of space/storage, I was wondering if there are any games that recreate the collectible tabletop experience but use cards or tokens instead of miniatures.


Mage Wars


Well. I would not consider Summoner Wars a miniatures game, Mage Wars even less so.... (then again, Mage Wars really looks like a great game and will be my next acquisition...)
 
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Ryan Jaynes
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matthean wrote:
andrewgr wrote:
Summoner Wars is a board game. It has rectangular spaces, you get to move X number of units per turn, etc. It is reminiscent of miniatures games insomuch as the cards represents units and heroes, but it is in no sense a miniatures game. (Note that I like Summoner Wars quite a bit.)


On the plus side, I get to avoid this:



I honestly wished more miniature games used grids for easy calculations.


And I would say that "that" is the whole point of tabletop miniature games. So while a game say like Warmachine and Summoner Wars certainly share some DNA, they are are entirely different species that appeal to different gamers in different ways. A Summoner Wars player may find something like Battleground fiddly and vague, and a Battleground player might find Summoner Wars rigid and constricting. Both game types are perfectly viable, it just depends on what you are looking for.

If the OP wants something that more closely resembles a tabletop Minis game like Warmachine or Warhammer then I would look into Frontiers or Battleground. If the OP is looking for something closer to HeroClix or Mage Knight then Summoner Wars is a great choice.
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Alfred Wallace
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There are also sources of top-down images you can print off, making "cards" kind of like those Battleground: Fantasy Warfare ones. http://www.juniorgeneral.org/ has historical (and some fantasy) ones; http://wargamedownloads.com/cat.php?cat=28&pics= also has some from various planes of reality.
 
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Wouldn't Up Front meet the needs of the OP? Individual soldiers in a firefight in changing terrain...
 
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Michael Weber
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Guess not so, as up front does not simulated miniature wargaming either, it is, like summoner wars, played on a fixed grid
 
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Mike Fox
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thumbsup Summoner Wars, whether a smaller box or the big box "master set"

Wings of War: Fire from the Sky---uses cards for planes, though miniatures are available if you ever want bling; there are several versions of WoW, but not all are in print unless I'm mistaken; I'd say the box is medium-small(ish) and you can usually find one of the editions on sale somewhere online (even Amazon)

Forlorn: Hope---blasting aliens on a space station; 2 different maps available, lots of pieces, stored in a polybag
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David Boeren
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Mirefox wrote:
Given that the typical tabletop games are costly and require a good deal of space/storage, I was wondering if there are any games that recreate the collectible tabletop experience but use cards or tokens instead of miniatures.


This whole thing hinges on the term "recreate". How similar do you need them to be?

Also, why does being collectible matter?

Most people have been answering the question for tabletop minis games in general and ignoring the "collectible" part so I will do likewise.

IMHO none of them really recreate the feel of an actual tabletop minis game. There are numerous examples of games that are "sort of like" a tabletop minis game. Battleground, Summoner Wars, Magewars, some of the Command & Colors series that use wooden block "tokens", etc... But they are only general approximations. I would say that for someone who hasn't played such games it might seem similar, but no one who's played "the real thing" would be fooled for an instant.


I'm not sure about your original statement that minis games are necessarily costly and require a lot of space & storage either. Also, after seeing so many people pledging an average of over $300 each for Kingdom Death Monster I'm no longer sure what constitutes an expensive game anymore

Costly depends a lot on the scale of the game. There are a lot of "skirmish scale" games that only use a few models per side and they are not that costly.

Space also depends on the scale of the game. It's true that games which simulate bigger battles may want a 4x4 foot or even 4x6 foot table, there are also games that only want a modest 2x2, 2x3, or similar. Collectible minis games often take place on grid maps made of paper and take even less space.

Storage depends on number of minis and size, storing a few minis does not take much space. Plastic minis (as in most collectible games) take even less because you can just throw them all in together as opposed to metal minis where you want each one separated.
 
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John McD
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Incursion may fit the bill, it's cardboard standups. There is an expansion, but it doesn't strictly fit the bill for collectable.

Nice game though!
 
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Mixo wrote:
Guess not so, as up front does not simulated miniature wargaming either, it is, like summoner wars, played on a fixed grid


That's right.. forget I posted...
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I think the best games in this category are Battleground and Frontiers, but those have already been covered.

A Call to Arms: Babylon 5 Space Combat is a miniatures game that shipped with cardboard ship tokens to let people play out of the box. It's now out of print, but the technique can be used for lots of spaceship or naval games. Actually, it could be used for most miniatures games, but sparse terrain and simple line of sight rules mean it works best for naval or "naval".

Diskwars and its many descendants aren't quite like a miniatures game, but they are close: analog movement, fighting, scenarios.

Imperial Crusade Armada and Freedom are like a cross between Battleground and Star Fleet Battles. They were offered through Kickstarters, which are now done, but you can still get print-n-play versions. With clear card sleeves, "laminating" shouldn't be all that expensive.

dboeren wrote:
Battleground, Summoner Wars, Magewars, some of the Command & Colors series that use wooden block "tokens", etc... But they are only general approximations. I would say that for someone who hasn't played such games it might seem similar, but no one who's played "the real thing" would be fooled for an instant.

I've played the real thing, and Battleground seems like a perfectly good substitute to me. Better command system than anything else I've played, too. I'm curious what makes you feel that it is inadequate?
 
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Wootai wrote:
I thought the point of Battlegrounds was to avoid that as well. Only using measurements based on the length and width of the card. I could be wrong; never played it.

I've found it easier to play with a tape measure, for two reasons:
1) It's easier to determine the closest enemy with a tape
2) Archers can have long enough range that lining up all those cards is annoying

Not necessary, but convenient.
 
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