Recommend
2 
 Thumb up
 Hide
3 Posts

Level 7 [Escape]» Forums » Rules

Subject: Enemy movement: defining closest/skipping through full rooms rss

Your Tags: Add tags
Popular Tags: [View All]
Shane Is Board
United States
Las Vegas
Nevada
flag msg tools
Avatar
mbmbmbmbmb
When an enemy activates and checks distance to a target, does that check include taking into account that an enemy will "skip" over a room that has reached its secure/pack limit?

As an example, lets say two valid targets are both two rooms away at the same threat/fear level. Between one of those targets is a room at secure/pack capacity; it would only take one move to get to that room since the enemy could not stop there.

Does this make it count as the "closest" or does it not count?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Francesco Neri
Italy
Livorno
Italy
flag msg tools
badge
Francesco Neri
Avatar
mbmbmb
as i rember you should count the distamce as you are moving the enemy, than the answer is yes, you should consoder also the pack/secure capacity.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dan Winter
Austria
Vienna
flag msg tools
mbmbmbmbmb
No, you have to count every room (even if the room is full)!

The skipping room movement rule is only an addition/escape rule, to let guards/clones move even if the sourrounded by full rooms (so that guards/clones cant be trappen between full roomes)

dan
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.