Chris Geggus
United Kingdom
Brentwood,
Essex
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Ramming it down peoples' throats is going to prove counter-productive in my humble opinion. A simple nudge would be acceptable - plagiarised drivel (and way over the top for a very simplistic game) is not.
 
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B C Z
United States
Reston
Virginia
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This is the only unlocked thread of the 3 originally opened, so here's my comments from those.

First, the advertisement prose for 'Hedbanz' (by Spin Master Games) from Amazon.com:
Quote:
Spice up your family game night with the Hedbanz Board Game, a fun, fast-paced, and simple question game that everyone aged 6 and up can enjoy. In a group of two to six players, you'll draw an identity card for an animal, food, or common object but with one catch--everyone but you will see the card, displayed by the headband on your forehead. The goal is to deduce who or what you are by asking the players questions before the clock runs out.

Hedbanz is fun, playful game that encourages communication and is sure to make you laugh.
View larger.
Hedbanz cards

A Fast-Paced, Kid-friendly Game with a Simple Concept
The Hedbanz game comes with a stack of picture cards, each featuring an animal, food, or common object. The categories are few and simple, but this allows everyone, even young children, to get in on the family fun. And because you'll be racing against the one-minute sand-clock timer, each round moves quickly, ramping up your energy and challenging your wit.

This board game comes with everything you'll need to play. Your group of two to six players will be strapping on headbands, asking funny questions, and making wild guesses without complicated setups and rules.

Ask Questions to Guess Your Identity
Hedbanz sample questions

Sample questions.
Playing Hedbanz is simple. After dealing one card and three chips to each player, take your card and place it in your adjustable headband without peeking. When your turn arrives, ask each player a question about who, or what, you are ("Am I a food?"). If you get stuck, the sample questions card offers tips on the types of questions you might ask.

When you get a yes, your questions will become more specific ("Am I cooked?" or "Did Dad serve me for dinner last night?") until you're ready to guess the answer ("I am spaghetti!"). For each identity you guess correctly, you'll discard one of your chips. If you give up, you'll collect a chip from the chip bank and be dealt a new card. The first player to get rid of all her chips is the Hedbanz winner.

Educational Gameplay for Kids
Hedbanz is not only fun, but inherently educational. Kids will flex their deductive reasoning skills with the game's simple question-and-answer premise. By making connections and coming up with questions that will lead to answers, kids will also practice creative critical thinking skills.

What's in the Box
Hedbanz rule sheet, 74 cards, 24 chips, 6 headbands, and sand-clock timer.


The text above is REALLY similar to that already published game - and the headband itself looks remarkably similar as well.

I caution the original poster to tread very carefully and to contact Spin Master before continuing.
 
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Brian Homan
United States
O'Fallon
Missouri
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It is my understanding that only the rules and the artwork of a game can be copyrighted (the components may be patent protected). The rules are very similar, if not identical, to Hedbanz which is likely to be copyright infringement if not given permission to use them in another marketed product. The headbands could get you in hot water, too, depending on who holds the patent and their willingness to allow you to use it.
 
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Tiamat
United States
Plymouth
Minnesota
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It looks like Jesus is a playable character? That's kind of awesome
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Dan Edelen
United States
Mount Orab
Ohio
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bmhoman1 wrote:
It is my understanding that only the rules and the artwork of a game can be copyrighted (the components may be patent protected). The rules are very similar, if not identical, to Hedbanz which is likely to be copyright infringement if not given permission to use them in another marketed product. The headbands could get you in hot water, too, depending on who holds the patent and their willingness to allow you to use it.


Without a doubt, she needs an IP lawyer. I wouldn't proceed with this project until that lawyer clarifies a HOST of issues. (All of the Kickstarter funding requested currently might be swallowed by legal fees alone, and that's not even taking into account any licensing issues.)

Sorry to say, but we are litigious society, and people want to protect income from intellectual property. The core idea of the game may be in the public domain, but only an IP lawyer will be able to tell for sure—and that's not even considering any of the game components, which may have hidden patents.

A minefield, for sure. Needs professional help.
 
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いい竹やぶだ!

South Euclid
Ohio
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edelen wrote:
Without a doubt, she needs an IP lawyer. I wouldn't proceed with this project until that lawyer clarifies a HOST of issues. (All of the Kickstarter funding requested currently might be swallowed by legal fees alone, and that's not even taking into account any licensing issues.)

You're right—US$42 must be worth about thirty seconds of a good lawyer's time. devil
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