I know where you live, and I've seen where you sleep. I swear to everything holy that your mothers will CRY when they see what I've done to you.
Oh, not in Utica, no. It's an Albany expression.
The solo rules from Ascension are pretty straightforward:
- Set aside 50 honor tokens
- Lay out the center row as normal, but whenever a card leaves the Center Row, the replacement card always enters on the left-hand side and the remaining cards slide over to the right.
- You take the first turn o the game. At the end of each of your turns, Samael is considered to acquire or defeat the two cards furthest to the right in the Center row.
- All cards acquired by Samael are set aside and only used to determine his Honor total at the end of the game.
- Any monsters defeated go to the Void, and Samael recieves any honor from their reward. All other effects are ignored.
- Continue playing this way until the last Honor token is gone, then compare your score to the Total Honor earned by Samael. If you have more honor, you win!
This was then a springboard for a more randomized way to have the AI play:
60 Honor Tokens
*Each space/card in the center deck is numbered 1-6, left to right.
*At the end of your turn, roll a 6 sided dice.
*The AI takes that card or defeats the monster you rolled (gains the honor from if a monster just like you).
*If that card's cost (runes or power) is 5 or less, roll again. (this effect is not repeated)
*At the end of the game add up the AIs honor points he collected + the honor in the deck of cards he collected.
SIMPLE AS THAT
If you find it to hard or easy, you can adjust the difficulty.
*For an EASY game, only reroll if the cost is a 4 or less.
*For a HARD game, reroll if the cost is 6 or less.
*For NIGHTMARE difficulty, only use 50 honor tokens.
Obviously the timing mechanism of the Honor tokens wouldn't be capable of being used here, but does this seem like it's something that might be easily adapted to DC?