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Subject: games that impact life outside of the game? rss

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Aneillio Lorenzini
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I've been helping a friend develop a game in which the players purge their (real-life) house of stuff as one of game's mechanic.

I'm wondering, are there any games out there that also cross the border between in-game and out-of-game. Where the in-game mechanics or actions have tangible results outside of the game?

Just to be clear I'm not really referring to games with gambling such as Backgammon, or Poker. (or sexy-time items for that matter). Although money and "pleasure" are indeed real-world results.

Any thoughts?
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Adam
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"We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can't think what anybody sees in them."
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Wizards, if you believe the original advertising.
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Robert Lavarnway
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There are plenty of "games" like The Ungame that are really therapy activities in disguise. See Therapeutic Games.
 
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Matt Bowles
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Are you sure you not asking how many of us think a game's outcome affects the outside world?

Did my wife tell you about one of my Catan tantrums? Who put you up to this? I object!!! Victimisation!!!!!
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Yours Truly,
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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You never know if someone is doing something b/c that's on their card, or they're just doing it for real.
 
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J J
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Well, D&D certainly does, in the eyes of some. Warning, not safe for the sane. And completely serious.
 
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Wolf
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Bios: Megafauna and even more so High Frontier will change the way you look at the world in a fundamental way.
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Andrew Miller
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Wow - I thought the film Mazes and Monsters was a bit far fetched but at least that was fiction.
 
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Chris Ferejohn
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Welshmilla wrote:
Wow - I thought the film Mazes and Monsters was a bit far fetched but at least that was fiction.


Are you suggesting that Chick Tracts are non-fiction?
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Chris Ferejohn
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In college we played Diplomacy games that would last for weeks - we'd play a couple turns a night and leave the board set up (actually used printed maps and colored thumbtacks). During the week we'd all be trying to talk each other into supporting our various attacks, backstabs, double backstabs, etc. This inevitably led to plying each other with pizza, beer, etc.

If you have not already, you should check out Reality is Broken by Jane McGonigal (http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/...). She talks a lot about games she has made (mostly, but not all, of the electronic variety) designed to improve people's real lives.
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Steve Evans
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JasonJ0 wrote:
Well, D&D certainly does, in the eyes of some. Warning, not safe for the sane. And completely serious.


He said 'real-life'. I don't think Jack Chick has been there for a really long time.
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Ed G.
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The creator of Thug Life made such a claim. However, the game is not in the database here. You can find information about it by searching Google.
 
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Aneillio Lorenzini
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francisthe3rd wrote:
There are plenty of "games" like The Ungame that are really therapy activities in disguise. See Therapeutic Games.


This seems perhaps closer to what I was thinking. I like the idea of longer term personal change as an intended result of a game. Lots of games and gaming in general have an impact, but often its unintentional.

cferejohn wrote:
If you have not already, you should check out Reality is Broken by Jane McGonigal (http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/...). She talks a lot about games she has made (mostly, but not all, of the electronic variety) designed to improve people's real lives.


This too seems interesting, is anyone familiar with board games that relate to this concept?

Originally I was thinking about the kind of things my parents did when I was a kid to try and make drudgery-filled things more enjoyable. Such as a race to get dressed, or a quick contest involving straightening up around the house. Have there been any board or card games that formalize these sort of things?
 
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Aneillio Lorenzini
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balzi wrote:
Did my wife tell you about one of my Catan tantrums? Who put you up to this? I object!!! Victimisation!!!!!


I recommend referring to the previously mentioned

francisthe3rd wrote:


 
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Russ Spears
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I've had a few close Car Wars moments in traffic...

Would have been closer if I had the front mounted machine guns that I was imagining.
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Moe45673
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Ever since I started playing games about a year ago, my ability to conceptualize strategies in specific real life circumstances has drastically improved. I'm not great at it, but going from zero to something is a huge change
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Birder
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seditious wrote:
I've been helping a friend develop a game in which the players purge their (real-life) house of stuff as one of game's mechanic.

Any thoughts?


If this is done well, it could be money! Uncluttering (decluttering isn't a word) is popular right now.
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Ralph T
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The Cash Flow games claim to.
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Kyne Tarse
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The Abounding River
 
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Joe Basham
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JasonJ0 wrote:
Well, D&D certainly does, in the eyes of some. Warning, not safe for the sane. And completely serious.


God, painful flashbacks of my youth. Growing up surrounded by superstitious hillbillies is not nearly as fun as it sounds.
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Shawn George
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I've never played it myself, but I've heard that Diplomacy can end friendships (and human lives, on rare occasion).
 
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Kyle Mann
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Curse your sudden but inevitable action denial!
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http://en.wikipedia.org/wiki/Bridge_Murder_case

whistle
 
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Marc Nelson Jr.
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seditious wrote:
I'm wondering, are there any games out there that also cross the border between in-game and out-of-game. Where the in-game mechanics or actions have tangible results outside of the game?


Russian Roulette.
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Sam Cook
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Easy! Battle Shots and Stoner Fluxx. Especially if played in the same evening gulp
 
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David Horm
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Here's a cool little story: Therapeutic Gaming >> Blokus a Big Hit
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