I realize that not every mechanical interaction has to have a coherent 'flavor' (in fact, that would be basically impossible in a game this complex), but there are a few gaps in my imagination that come up a lot.
One of them is: What does a Grasp look like when a style lets it hit beyond range 1, especially if the Grasper chooses to move the opponent *closer* to them?
I'm not sure why I accept that every single fighter has some kind of fireball-- this is a fighting game, after all!-- but get hung up on not being able to picture what a Gunner Grasp by Rukyuk looks like.
Anyway, I'm curious what, if anything, other people imagine when they play ranged Grasps.
I always imagine something similar to Scorpion's harpoon if it's really far away. If it's only 2 spaces away, I figure they reach out with their weapon (like Vanaah) or they might strech out to pull them in.