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Sergeants Miniatures Game: Day of Days» Forums » General

Subject: Second Purchase Question rss

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Curtis Thornock
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Idaho Falls
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Here's the situation...

I initially ordered DoD, the two Assault Teams, and the GM kit (should arrive Monday). My next order was going to be RtC and the two squad packs, but I'm into the Red Devils Kickstarter for a fair amount (~$400), and want to make sure I don't starve, lol.

So I'm thinking instead of next ordering RtC and the squad packs (~$275 w/shipping, I'd order LfB (smaller number of troops required per scenario), the US BAR Team and M2 Carbine-armed leader instead for (~$130 shipped). However, I'm worried the Germans will be (temprorarily) outclassed w/o an MG to counter the BAR team. So here's my question...

Is there value to me adding a seperate German MG team to my next order (bringing the total up another $40, but still $100 less than my initial plan) if I'm going to get the squad pack later? ie, will I have use for two MG teams for the Germans down the road, knowing I'll for sure buy the squad packs?

Thanks for your input.
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Paul Buchholz
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Warren
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The fact that every soldier is different makes this hard for me to give my opinion. I have only seen the stats for my MG42 guy. He is hands down the best German in my stable. My American Mgunner pales in comparison but fills the MG support role well enough. That being said you could get a super soldier in any of those packs or you could get a complete waste of points. I have considered buying a BAR soldier just to give the Americans some balance against the single MG42 that I have so it appears we have opposite issues. It can't hurt to have more than 1 MG on either side just for fun and variety. I plan on getting two squad packs eventually and one of each assault pack and a BAR pack. Now would be a good time to confess that I pokemon when it comes to games (gotta catch em all).

So I guess what I am saying is if you seek balance take careful stock of all the stats and abilities of your soldiers, assume you will get average troops and order based on that. Then plan to correct any shortcomings in your next order, at the same time praying the next order does not in fact produce more shortcomings.

I don't know if what I wrote hear had any positive effect at all, sorry if I confused you further or made it worse. I do that sometimes
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Kevin Duke
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Wynne
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Curtis, when you have the bigger terrain, having 2 German MG teams is not a bad thing.

On the other hand, if you are into Red Devils for $400, it means you are getting some of the German specialist troops. While that doesn't give you an MG, it does give you a couple MP44s and a couple sniper/sharpshooters. Transposing those Germans to your Day of Day set will certainly offset the BAR.

So you could go either way with it.

The squad bundles are a great value and having extra riflemen-- to be selective about abilities-- and extra leaders both give you lots of good choices. So planning on them later is a good idea too.
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John Di Ponio
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It's a tough question Curtis. The system is picking up steam and the use for 2 MG crews may make their way into play if the maps expand. I play with 1 MG crew per side and that seems to be doing a great job (and draws LOTS of initial fire). If you plan on the squad pack later, I would hold off on a MG team. The Red Devil KS is going to be great. Your Red Devils KS order will bolster your soldiers up quite a bit including the German specialty units. Plus, saving a little bit of cash now means more pizza and chicken wings now!!!


Wait till you have everything you ordered in and get it to the table. You will soon see if you have desire for certain types of troops. Most of all, just have fun! This game has provided plenty of good games and great get togethers with friends as well as making new ones!
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Greg
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One thing to consider with a machinegunner is that they will offer more Hit+ cards for your other soldiers with automatice weapons (MP40's etc), and will be able to utilize the Hit+ of other automatic weapon soldiers in your stable.

I had gotten both a U.S. and German MG team with my squad bundle from the onset and had to add a BAR soldier for the U.S. later on to help the Americans, as like Paul, my German MG42 soldier is by far the best soldier I have for both sides.

He's got 2 cards that have 1 long Hit each, 3 short hits each and 2 close hits each. Has one that has 2 long hits, 1 short hit+ and 2 close hits. Then one card that has 1 long hit, 3 short hits and 1 close hit+. His other cards are more normal, but those cards above are beastly.

If you are going to get the squad pack later, you might just want to wait to get the machinegunner then. Your Germans might be fine without the MG for now, as they are often cheaper with more 2 VP soldiers that can help offset the BAR for now.
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Todd
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In my reading, I'm seeing that the typical, historical German Paratrooper squad contained 2 MG42 teams. In my thread over in the variants section, I extrapolated out 1 MG team with the option to attach an additional MG team.

I have 2 teams and enjoy both of them.

Hope that helps somewhat.

Todd
 
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Charlie Theel
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I didn't know that Todd, cool fact about the German paratroopers.


One thing though, which may not be important to some, is that the troops represented thus far in SMG are German Light Infantry (Luftlande). Paratroopers (Fallschirmjager) are set to appear in Causeway.
 
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Curtis Thornock
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Hahma wrote:
One thing to consider with a machinegunner is that they will offer more Hit+ cards for your other soldiers with automatice weapons (MP40's etc), and will be able to utilize the Hit+ of other automatic weapon soldiers in your stable.


Wow, I hadn't thought of that aspect. Although I haven't played yet, I have read the rules and can see the possibilities here (having played miniature wargames since late 1977, more attack opportunities usually equate to more success).

I like Kevin's take on the MP 44 guys will counter the BAR, but I'll have the squad with MG long before they ship out, either way.

Hmm, both camps have merit. How likely do you Kickstarter veterans think the stretch goals are to being attained? The $40 spent on the MG would be well spent on Pegasus Bridge.
 
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Bill Wallace
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Cool, thanks Charles.

One other thing that may be important to remember is that some of the folks on these threads have been here since about July, 2011.

I came in late fall of that year.

I think I can speak for others that we appreciate all the extra folks and enjoy the enthusiasm... and look forward to bigger sessions at conventions to some. (this is going to be very cool...)

There is also some smiling about certain questions that seem very familiar.

I think it's safe to say that SMG has evolved some since it was released, and maybe some time spent in the earlier threads--wow, it's 55 pages now-- might be an interesting study.
 
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Bill Wallace
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By the way, welcome to you too, Curtis and Paul. I'm already enjoying your posts and hope we can meet someplace sometime. (I almost said "we can roll dice together...")
 
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Curtis Thornock
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BillW wrote:

There is also some smiling about certain questions that seem very familiar.

I think it's safe to say that SMG has evolved some since it was released, and maybe some time spent in the earlier threads--wow, it's 55 pages now-- might be an interesting study.


Ach! I didn't even think to search this one out first. My apologies. I'm just so used to being on the early adopter leading edge of the games I play, especially all things WWII, that I sometimes forget I'm late to the party on this one. Still have no clue how this one slipped by my radar screen, boggles my mind. I'm guessing it was a summer release? I tend to do a lot of golfing and shooting sports with my wife and daughters when the weather is good out. (My oldest won her first state pistol championship at age 14 - I'd have preferred it been in golf - more money in that, lol).

Perhaps this weekend, while I agonize on my first order not arriving until Monday, I'll try to wade through the old stuff and see what gems of intel I can glean.
 
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Kevin Duke
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As Bill suggested, first release was (20 copies) at Historicon 2011. I don't remember if that was June or July but "summer" is correct.

Road to Carentan released around October of that year, hustled because a lot of folks were saying the wanted a bigger map, in a hurry.

The next releases, Hasty Positions et al, are less clear to me. LaF Bridge just came out in time for BGGcon last year.

I've tried like heck to get on your radar, Curtis! But with minimal ad budget, it has mostly been venues like this, plus the ever-effective technique of players talking about it and showing pictures of what they are doing(I'm sure most are tired of me begging for pix at FLGS demos, small cons, or even friendly get togethers.) We have a pretty nice Facebook community and I'm hoping more of those folks "share" and spread the word.

For SMG/LBG, there really have been separate paths going on. Game development itself and production development in finding better ways to manufacture. 2nd edition Day was nicer and had more stuff in it because of the gain in mfr insights. With many hurdles crossed, SMG can be a little more active in releases...as we are already seeing since 2013 began. If the kick starter program really goes over big, that has implications for serious company advances that will make SMG stronger in everything they do, which is why we are spending a lot of time on that.

I think Jeff is spending some of his "free time" on meeting with the team to establish a serious production schedule for this year. And he knows he owes you a convention schedule too. I know a couple, but there are still some considerations.
 
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Tom Boyd
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kduke wrote:
The next releases, Hasty Positions E&T al, are less clear to me.

Hasty Positions was released at Little Wars (April) last year.
 
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Curtis Thornock
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Assuming I like this game as much as I'm sure I will, I'll happily demo it at iCon, Southeast Idaho's boardgame convention, held every April and October. The event organizers usually have me demo 1-3 games. I almost always do a mini game and 1-2 boardgames. Seeing as how SMG is both, I might just focus exclusively on it this year.
 
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