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Twilight Imperium (Third Edition)» Forums » Sessions

Subject: Five Gamers New to TI3 Aim for the Galaxy rss

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Andy Bender
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With the fall of the great empire, five nations rose up to claim control of what remained among the galaxy. The Federation of Sol, the Mentak Coalition, the Emirates of Hacan, the Barony of Letnev and the Xxcha Kingdom all vied for power in the vacuum.

Early on, the Xxcha and Mentak thought it best to cooperate rather than confront, as they were neighbors and had only a few precious single planet systems to expand into. The Hacan quickly expanded into lush planets full of industrial capacity, and kept a comfortable distance from the Barony, who had become uncommonly defensive in their position. Letnev thought it best to consolidate their resources in only a few planets, and carefully used dangerous Nebulae and Asteroid fields to protect themselves from outsiders. The Federation was concerned about the powerful Hacan near their space, and quickly prepared for hostilities.

A cold war ensued, with the Xxcha-Mentak alliance building up and bearing down on Letnev, who pursued victory through understanding the mysteries of imperialism, rather than through conquest or politics. Xxcha-Mentak tried to enlist the help of Sol to attack Letnev, and Sol agreed, but then immediately betrayed their word by attacking Hacan. The nations had avoided interstellar trade by and large, but Hacan controlled such a wealth of industry that a lack of trade made them merely formidable, as opposed to entirely unstoppable.

Dreadnought fought dreadnought, and cruisers destroyed cruisers above the Beta wormhole, with Sol eventually winning a Pyrrhic victory, and making a lifelong enemy of Hacan. Sol had betrayed his only friends, and destroyed his fleet without taking a Hacan settlement, and were quickly rebuffed by reinforcements.

Meanwhile, Xxcha-Mentak had pursued a joint arms race, and each fielded the dreaded War Sun. Ostensibly they were to use them together against Letnev, but promises in space are short-lived. As Xxcha committed its resources from Mecatol Rex through the Nebula and into Letnev territory, Mentak showed its true colors and reversed course, taking Mecatol from its once-ally with both its War Suns.

Another Pyrrhic victory was one, and the rapidly developed Letnev War Sun meant the end to what was left of Xxcha's forward fleet. Hacan also developed the beast of war, leaving Sol the only power without a War Sun to project.

Hacan took territory from Letnev to increase its political clout, but their efforts were only minimally rewarded. It had the fleets, and many valuable planets, but had not won nearly enough victories to consider itself worthy of running the galaxy. Their poor position, combined with the decimated Sol and Xxcha nations, ultimately left Mentak and Letnev as the only contenders to the throne.

The movement of Mentak away from Letnev into central space during the betrayal of Xxcha left an opening for Letnev's fastest ships, motivated by the nation's focused strategy and unique resourses. Mentak lost its home world, allowing Letnev to claim the throne of the Lazax.

This was a game with five new players, with a final score of Sol-2, Hacan-5, Xxcha-9, Mentak-9, Letnev-10. I played Hacan and let the cold war with Sol simmer for too long. Great experience, in a few months we should try it again with more competitive spirit and fewer rules questions.
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Joshua Simone [The Quasi Geek Dad]
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That was pretty awesome. Keep them coming! :-D
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Andy Bender
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DeadMoney wrote:
That was pretty awesome. Keep them coming! :-D


Thanks a lot!
 
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Chris McGuire
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Nice write-up!

Out of curiosity, how long did it take you guys to play through the game?

My experience, 2 or 3 times I've been able to actually finish a game, is that a game averages 8 hours...which has made it really tough to get people to play with me.
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Andy Bender
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Ardrikk wrote:
Nice write-up!

Out of curiosity, how long did it take you guys to play through the game?

Thanks, it took a little more than 9 hours, including a trip to Chipotle for lunch. We had to consult the rule book quite a lot, so that dragged things down, as well as some analysis paralysis coming from the Xxcha-Mentak alliance overthinking things.

I don't expect that any of us will be itching for a game anytime soon after a stretch like that, but once a quarter I think everyone would want to try again. Thankfully they were all well prepared for a game that long.
 
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