Combat Commander Archivist
Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
My tank attempts to overrun a squad. The squad survives, with or without suppression. Do I get to move to a new hex if I have sufficient speed left (I think so)?
Does the presence of additional units in the hex make a difference (I don't think so)?
I suppose for clarification, we should mention that you could overrun with enough Movement Points to enter but not exit; if the enemy is not eliminated, you go back to the hex from which the overrun came.