Recommend
9 
 Thumb up
 Hide
6 Posts

Wargames» Forums » General

Subject: Game turns (and Einstein) rss

Your Tags: Add tags
Popular Tags: [View All]
K G
United States
Delafield
Wisconsin
flag msg tools
Movember
Avatar
mb
Just recently I`ve seen games in which the first game turn or two simulate a different length of time than the following turns. Might someone explain this to me? I just don`t get it.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Darrell Hanning
United States
Jacksonville
Florida
flag msg tools
badge
We will meet at the Hour of Scampering.
Avatar
mbmbmbmbmb
It's used, in my experience, to simulate the paralysis of the opposing forces.

It can also be used to show a surge of high supply consumption-based activity not possible during the remaining time period of the game, and therefore not worth the effort of stretching the normal operating parameters of the game. Better to just add an extra turn on the front-end, rather than rewrite the whole system just to accomodate that small fraction of the overall time frame covered by the game.

Let's face it - the regulated roll of the days found on a Game Turn Track is more of an averaging tool, than an absolute metric.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sam Carroll
United States
Urbana
Illinois
flag msg tools
Soli Deo Gloria!
badge
Avatar
mbmbmbmbmb
Paths of Glory is one example (the opening turns are months, the rest of the turns are seasons). They say it's to simulate armies executing operations that were planned before the war. Likewise, FAB: Bulge starts with 1-day turns, but around Christmas they become 2-day turns, to simulate the exhaustion of the forces involved.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Enrico Viglino
United States
Eugene
OR
flag msg tools
Slowed - BGG's moderation policies have driven me partially from here
badge
http://thegamebox.byethost15.com/smf/
Avatar
mb
It makes a LOT of sense in WWI - the motions were much broader
strokes in the first few months. It also makes sense to have
a 'stretched out' prequel to a battle, where the time span
is actually longer - representing large scale maneuvers prior
to engagement.

As to 'getting it', you're just seeing the designer using tools
to enhance the play experience. For example, doing all of WWI at
the scale which is appropriate for those opening moves can be
very tedious (trust me). In the other example, large spans of
turns in which not much happens prior to the battle would as well.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jesse Escobedo
United States
Rockville
MD
flag msg tools
badge
Avatar
mbmbmbmbmb
Check out the turns in The Guns of Gettysburg and the designer diary for explanation. It would be nice if more games did this to speed up the broad maneuver phase.

Jesse

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roger Hobden
Canada
Montreal
Quebec
flag msg tools
Avatar
mbmbmbmbmb
Actually, it's because of the Doppler Effect.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.