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Descent: Journeys in the Dark (Second Edition)» Forums » Play By Forum

Subject: Descent 1vs1 Schmoo34 vs Palewind rss

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Palewind
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Action: Pick-up Carthos
Heal more please 2custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406} -> ( iid:1311405 iid:1311404) -> (
) [+]


Action: Attack Hybrid Minion
Big hit please 1custom6{iid:1311394;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406} -> ( iid:1311394) + ( iid:1311403) -> (
)(
) [+]

Lower 1custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393} -> ( iid:1311391) -> (
) [+]


Miss (par for the course)

Turn End
HP 4/14 || Stamina 0/3 || Position R3

 
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  • 256187. palewind
  • 2custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406} =
  • ( iid:1311405 iid:1311404) =
  • ( iid:1311405 iid:1311404)
  • Heal more please
  • Thu Jan 31, 2013 11:32 pm
  • [+]
  • 256188. palewind
  • 1custom6{iid:1311394;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406} =
  • ( iid:1311394) + ( iid:1311403) =
  • ( iid:1311394)( iid:1311403)
  • Big hit please
  • Thu Jan 31, 2013 11:35 pm
  • [+]
  • 256189. palewind
  • 1custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393} =
  • ( iid:1311391) =
  • ( iid:1311391)
  • Lower
  • Thu Jan 31, 2013 11:35 pm
Palewind
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Action: Attack Sorcerer Minion in P3 with "exploding rune" +blast
Blast 1custom6{iid:1311394;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416} -> ( iid:1311396) + ( iid:1311416) -> (
)(
) [+]


P3: SH 1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410} -> ( iid:1311407) -> (
) [+]

O4: SH 1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410} -> ( iid:1311408) -> (
) [+]


P3: 4 wounds vs 1 shield = 3 wounds (dead)
O4: 4 wounds vs 0 shields = 4 wounds (dead)

Action: Attack Hybrid Minion
More blast! 1custom6{iid:1311394;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416} -> ( iid:1311395) + ( iid:1311416) -> (
)(
) [+]


Less shields 1custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393} -> ( iid:1311390) -> (
) [+]


3 wounds + 2 pierce vs 2 shields = 3 wounds
1 surge spent on +2 pierce

Turn End

HP 4/8 || Stamina 1/3 || Position R2
 
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  • 256193. palewind
  • 1custom6{iid:1311394;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416} =
  • ( iid:1311396) + ( iid:1311416) =
  • ( iid:1311396)( iid:1311416)
  • Blast
  • Thu Jan 31, 2013 11:42 pm
  • [+]
  • 256194. palewind
  • 1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410} =
  • ( iid:1311407) =
  • ( iid:1311407)
  • SH
  • Thu Jan 31, 2013 11:42 pm
  • [+]
  • 256195. palewind
  • 1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410} =
  • ( iid:1311408) =
  • ( iid:1311408)
  • SH
  • Thu Jan 31, 2013 11:42 pm
  • [+]
  • 256198. palewind
  • 1custom6{iid:1311394;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416} =
  • ( iid:1311395) + ( iid:1311416) =
  • ( iid:1311395)( iid:1311416)
  • More blast!
  • Thu Jan 31, 2013 11:46 pm
  • [+]
  • 256199. palewind
  • 1custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393} =
  • ( iid:1311390) =
  • ( iid:1311390)
  • Less shields
  • Thu Jan 31, 2013 11:46 pm
Palewind
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OVERLORD TURN

 
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Jeff Fike
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We need to correct a few things.

Minion sorcerers are in 3 locations

S6
C14
O4

So you should re-do your Carthos turn, as there aren't two sorcerers for you to blast.

The master sorcerer is at:

Q5

Or you can keep your Carthos turn, but only one of them died, not two.

Or you can shoot the master sorcerer who is adjacent to a minor sorcerer and hit both of them...once you reposition the pieces, you will see where to go
 
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Palewind
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schmoo34 wrote:
We need to correct a few things.

Minion sorcerers are in 3 locations

S6
C14
O4

So you should re-do your Carthos turn, as there aren't two sorcerers for you to blast.

The master sorcerer is at:

Q5

Or you can keep your Carthos turn, but only one of them died, not two.

Or you can shoot the master sorcerer who is adjacent to a minor sorcerer and hit both of them...once you reposition the pieces, you will see where to go


Dear oh dear.. I'm terrible at this map updating. I'm really failing to bond with these heroes, Carthos and Mordrog seem especially terrible. I suspect.

I forgot to move and attack with Jorem as well I believe. Although that's probably academic in the scheme of things.
 
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Jeff Fike
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Jorem is still under my control...I attack him after he digs for ore and revert him back.

No biggie, I think you got it...just Carthos is a do-over...and you still have a chance to keep your roll and hit two sorcerers.

I personally like the heroes that came in the 2nd edition, I feel they are better balanced and more powerful than most of the 1st edition heroes.
 
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Jeff Fike
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Also,

I know I am far from winning this, but I do have you in a nasty spot...this was intentional.

A) Playing the treasure card which made most of the treasures unknown really hurts the heroes because they can't maximize their damage capabilities etc. And the rumor card being played immediately gives the OL the best chance of winning due to heroes not being leveled up yet. The most damaging OL missions are immediately after the intro and the interlude...

Heroes tend to be very powerful at end of Act I but not in the beginning...then we go to act II and OL gets massive upgrade, but heroes stay the same. Eventually, heroes gain their strength, so the OL has his biggest advantage at the beginning of each act.
 
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Jeff Fike
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schmoo34 wrote:
Jorem is still under my control...I attack him after he digs for ore and revert him back.

No biggie, I think you got it...just Carthos is a do-over...and you still have a chance to keep your roll and hit two sorcerers.

I personally like the heroes that came in the 2nd edition, I feel they are better balanced and more powerful than most of the 1st edition heroes.


I've not been able to appreciate the necromancer...just can't get into the skills or see the power in them. Ashrian is not a favorite of mine because her skill, while awesome, is not helpful on a healer. Usually, you don't want your healer next to baddies. The healing skillset you chose is by far the better of the two, though. The one that Sahla has is not as good, in my book. Perhaps that mist is good, but it is rare that heroes are just standing still and can stay in the mist.

I really like the new champion class. This new geomancer class seems pretty cool so far...it definitely frustrates me as an OL in the little bit that I have experienced. I still prefer the runemage for pure/raw damage.

I'm not a fan of berserker, but see its value. I prefer the defender class and feel it is awesome.

I don't care much for thief even if I love the searching skill. I'd much rather have an archer.

I have, in many of my games gone the route of choosing two fighter classes, skipped a mage class (because they are too squishy) and went with a solid healer and archer.

I just simply think two warriors are the bomb. A champion and a defender or a berserker and a defender, are tough to stop. They only need an archer for ranged damage and treasure pickup and a healer to keep them in the front lines.
 
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Palewind
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schmoo34 wrote:
schmoo34 wrote:
Jorem is still under my control...I attack him after he digs for ore and revert him back.

No biggie, I think you got it...just Carthos is a do-over...and you still have a chance to keep your roll and hit two sorcerers.

I personally like the heroes that came in the 2nd edition, I feel they are better balanced and more powerful than most of the 1st edition heroes.


I've not been able to appreciate the necromancer...just can't get into the skills or see the power in them. Ashrian is not a favorite of mine because her skill, while awesome, is not helpful on a healer. Usually, you don't want your healer next to baddies. The healing skillset you chose is by far the better of the two, though. The one that Sahla has is not as good, in my book. Perhaps that mist is good, but it is rare that heroes are just standing still and can stay in the mist.

I really like the new champion class. This new geomancer class seems pretty cool so far...it definitely frustrates me as an OL in the little bit that I have experienced. I still prefer the runemage for pure/raw damage.

I'm not a fan of berserker, but see its value. I prefer the defender class and feel it is awesome.

I don't care much for thief even if I love the searching skill. I'd much rather have an archer.

I have, in many of my games gone the route of choosing two fighter classes, skipped a mage class (because they are too squishy) and went with a solid healer and archer.

I just simply think two warriors are the bomb. A champion and a defender or a berserker and a defender, are tough to stop. They only need an archer for ranged damage and treasure pickup and a healer to keep them in the front lines.


We play that you have to have 1 of each archtype in my group, we never played 1st edition or have the conversion kit so all the other heroes are new to me. I like Lindel quite a lot though (we own DungeonQuest so I've been tempted to get the conversion kit just for those heroes)
 
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Marcel Cwertetschka
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btw the rumor is awailable for the heroes throughthough the whole act I they are not forced to attend it immediatly.
 
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Jeff Fike
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Any estimate on when we can start playing again? Monday?
 
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Jeff Fike
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Are we continuing this? Or are you waiting for the same thing Morthai is waiting for?
 
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Jeff Fike
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Hello?
 
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Palewind
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schmoo34 wrote:
Hello?


Hey, sorry I've started a new job and had much less time to get on the forums.

I don't think I'll have time to do the map updates in future.
 
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Jeff Fike
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Congrats on the new job! I totally understand! We will close this game and just focus on the other game. That works for me.
 
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Morthai wrote:
you only get a limited time widow, immediatly after the monster enters the space to nimble, so ol is correct here, on 2 movement he interrupts to attack, as the sentinel enters the space you have to immediatly decide to nimble or not. If you don't nimble the ol has priority and resolve his attack, if you nimble, the attack is reverted and the ol still has movement leftover to use before his attack action kicks in. also note that you cannot caltrops or nimble in such way that a large monster would have no space to expand to, this is explicitly mentioned in the faq.


So caltrops wouldn't work in a corridor and the large monster moved next to the hero?

XX
XX
OY
XX
XX

If O was the hero, and Y the space the large monster moves through, you can't activate caltrops?
 
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Marcel Cwertetschka
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correct.
nikezz wrote:
Morthai wrote:
you only get a limited time widow, immediatly after the monster enters the space to nimble, so ol is correct here, on 2 movement he interrupts to attack, as the sentinel enters the space you have to immediatly decide to nimble or not. If you don't nimble the ol has priority and resolve his attack, if you nimble, the attack is reverted and the ol still has movement leftover to use before his attack action kicks in. also note that you cannot caltrops or nimble in such way that a large monster would have no space to expand to, this is explicitly mentioned in the faq.


So caltrops wouldn't work in a corridor and the large monster moved next to the hero?

XX
XX
OY
XX
XX

If O was the hero, and Y the space the large monster moves through, you can't activate caltrops?
 
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