Each player is dealt a hand of minor improvements (or maybe a rochester draft) from a subset of Agricola cards that will work with this game.
Obviously we can't have any food/veg/grain etc involved.
Going to a "special building" space will allow you to play an improvement card rather than taking a special building.
I'm not sure how many cards will actually work with the game, but as soon as I get a chance I'm going to take a look.
I have the regular decks, FotM cards, world champ 2011 deck, and gamer deck. I'll post what I find.
Let me know if you think this might work or have another suggestion!
Oi! Hands off...
I suspect a natural evolution will be to combine the two games - a bit like Zooloretto/Aquaretto.
Sounds daft, but interesting.
What about setting out a set amount of random improvements each game (like the special buildings)? May fit with the flavor of this one better.
Found 54 possibilities in the decks I have (I do not have the WM deck, O deck or L deck). Minor modifications will be needed in most of them (specifically due to the payment, with no clay/food/grain in All Creatures). I'm just going to list them here, but can elaborate on them if needed. "Home" would be your cottage.
Basic Deck (E)
Interactive Deck (I)
Complex Deck (X)
Farmers of the Moor - Basic Deck (E)
Large Livestock Market
Farmers of the Moor - Advanced Deck (F)
Czech Deck (C)
Gamer's Deck (G)
Netherland's Deck (NL)
Belgium Deck - Flander's (FL)
Wild Boar Hunt
Diamond Trading Post
Belgium Deck - Wallonia (W)
No Son of Man