We played Panic Station for the first time yesterday and it was great fun. Even with the German rules, there were quite a few questions open (and also we did a lot of rules mistake in our two rounds).
One thing particularly unclear were the double rooms. In our first game we had the locked terminal room as one of the first rooms and two players moved their human inside as they both had a keycard. They basically hid there in safety doing terminal actions etc while being untouchable by parasites. This seemed a bit overpowered, so maybe we did something wrong.
1. Does it take one or two actions to move into the locked part of a room from the neighbouring room? (i.e. one to get into the open part, a second to get into the locked part)
2. Does doing a terminal action has you switch the card to the red side?
3. Does a terminal action on a red sided card spawn a parasite?
4. Do spawned parasites always appear in the open part of the double room?
5. If so, are people in the locked part essentially safe from parasites? (Or could parasites somehow get into the part behind the door if they are spawned while the doors are open or something similar?)
6. Are people in the part behind a locked door safe from grenades, sniper attacks?
It's a fearful thing, to fall into the Hands of the Living God!
Tell me, have you found the Yellow Sign?
Yes, it is legal what your friends did. However, it would not do them much good, as the Android has to trade, too, and you also can only do 1 terminal action per player turn.
1. It takes two actions. Each "room" is a separate step.
2. Yes - oh my god, yes. Otherwise, this would be a parasite-free zone.
3. Yes. They are always spawned in the open section of the card. The problem here is that parasites in such rooms would never get out, and never hurt anyone, as the doors close right before they move.
Unfortunately, that also means that...
5. ...these two rooms are parasite-free zones.
6. If the door is closed, they are. Sniper attacks also don't work with the key card IIRC. But if you open the door, you can throw in a grenade. Oh, and if you open the doors from the other terminal, they stay open, so fire how ever much you want on those two cowards!
Part 3 of your questionnaire is, however, problematic. I would rule this differently:
- In case a parasite is spawned in the closed part of the double room card, and there is no room in the direction which the die roll indicates, place the parasite in the closed room.
- In case all parasites are on board, and you have to take a parasite from another room, take parasites in closed double room parts first, then take parasites from the biggest cluster...